Quantcast

Review: Silent Hill – Homecoming (360)

1 comments

Silent Hill: Homecoming

Genre: Survival horror
Designers: Jason Allen (Lead Designer), Jeremy Lee (Producer)
Developer: Double Helix Games
Publisher: Konami
Platforms: PS3, Windows, Xbox 360
Release Dates: Sep. 30, 2008 (US/CA), Feb. 27, 2009 (EU), May 12, 2009 (AU)
ESRB Rating: M for Mature

Silent Hill: Homecoming proves that a game series can still remain scary and true to itself while changing elements that define it. Homecoming follows a man named Alex Shepherd whose family was one of the four founding families of Shepherd’s Glen, a town located across Toluca Lake from Silent Hill. Waking from a dream in which he sees his younger brother running away while exploring a hellish hospital, Alex returns to Shepherd’s Glen in order to find his missing brother. Things are worse than he first imagined, though, as his mother is catatonic, his mentally abusive father has abandoned the family, and a childhood friend reports that more people go missing every day. As he continues chasing after his brother, talking to several of the city’s prominent leaders in the process, he travels through Shepherd’s Glen and Silent Hill, discovering the truth to Josh’s disappearance and the secret history of his family’s heritage.

The storyline itself is very interesting, and the symbolism involved is rather profound. Taking its enemies into the darker corners of Alex’s past, the creators at Konami have once again hinted towards the truth through bosses, enemies, and sceneries, mixing symbolism with the background to the game. Enemies, which range from nurses to underwater lurkers to creatures which walk on needles, are all scary but rather easy to kill given the right weapon. It takes very little practice to master the game’s combat system, yet fighting on the whole is somewhat clunky. Alex receives a variety of weapons throughout the game, and it is explained that he can handle most without training due to his background in the military. Therefore, Alex easily wields weapons such as knives, pipes, and even guns, but the game does a somewhat poor job of making combat as seamless as possible. Guns tend to lag when fired, and enemies will freeze for split seconds when shot. It is much more efficient and satisfying to play the game without guns at all, but when the time calls for some heavy firepower, players will be met with a bit of lag.

The sights and sounds in Homecoming are highly impressive. The graphics appear to be taken out of an old photoshoot, as there is always a bit of fading in the details of scenery and characters, particularly in the hellish versions of Silent Hill and Shepherd’s Glen. Rather than taking away from the experience, this touch makes the events that are happening truly seem otherworldly. Overall, graphics are very bleak and gray while nightmarish and dark in the hell counterparts, making for a beautifully disturbing game. Lighting is once again a crucial factor, as enemies are attracted to Alex’s flashlight as well as light from objects such as televisions. However, on default mode, the game is almost too dark, to the point that players will have to turn the brightness level up just to see what they are doing. It is nice when things are dark and scary, but there is a point when players just have to be aware of their surroundings. The sounds of the game are just as good as the graphics, and voice acting is also well done. The only flaw is that dialogue is spoken very softly, making it difficult for players to hear at times. Subtitles help immensely, but surprisingly subtitles oftentimes do not align with what characters are saying. A word or two is off or the timing is wrong, making it difficult to follow along if players are relying solely on subtitles (which they should not have to do). However, the soundtrack to the game is phenomenal, and Akira Yamaoka has once again made magic with gruesome sounds and terrifying noises.

The game features a lot of exploration, and maps are, as they are in all Silent Hill games, extremely helpful. Traveling in the game can get pretty tedious, though, as players will backtrack through multiple areas numerous times in order to gain new items, talk to different people, or simply retrace their steps. Save points are scattered haphazardly around the worlds of Silent Hill and Shepherd’s Glen as well, making it hard to gauge when the next save point will be. Some save points come within five minutes of each other; others may take up to an hour to find. Furthermore, Homecoming’s puzzles can be a bit tiresome, including several tablet puzzles where players need to move pieces on a board in just the right way to proceed. These are frustrating, in that when a player gets stuck, they must exit and return in order to reset the puzzle, if it resets at all. With the lack of save points in certain areas, this can make for some disgruntled players. There are plenty of hidden items to find during Alex’s travels, including photos taken of the various Shepherd’s Glen citizens, drawings left behind by Josh to be used as clues, and powerful weapons. Obtaining these items can be tricky at times, but the rewards are relatively good. Not only are there achievements to be unlocked, but they add a layer to the overarching story that makes it worthwhile to explore. With so many items to find, the inventory system is laid out somewhat nicely, yet it stops overall gameplay and can be tricky to maneuver when in the middle of combat, as players must choose from a wheel what items they wish to use.

Silent Hill: Homecoming has its flaws, but compared to the entire game, they’re actually relatively minor. The game itself is a great, in-depth story that is both horrific and inspiring. With five available endings for players, along with many unlockable items including outfits and weapons, there are plenty of reasons to replay this game. Achievements are relatively easy to get, as it only takes two or three playthroughs to unlock them all, but with such a good storyline, players will want to play it to relive the experience instead of just obtaining points.

[Highly Recommended]

This review is based on a retail copy of the Xbox 360 version, purchased by the reviewer.

Continue reading... | Write a comment

New Uncle Yo Album: Matching Hair Clips

0 comments

Matching Hair Clips (Live) by Uncle Yo

Surely you've missed Uncle Yo, the anime reviewer who contributed a lot of great reviews to Ani-Gamers early in our blogging career. He's been off working on his "otaku comedy" stand-up routine for over a year now, which is why you haven't heard much from him on the site, but now he's got a new album, featuring live recordings of some of his best routines. Check it out and support Uncle Yo!

iTunes Link
Amazon Link

Continue reading... | Write a comment

CPAC 2011: Asian Ball-Jointed Dolls as Visual Culture

4 comments


Dolls. Is anything in real life creepier? Forget about the associated gender bias for one moment (“dolls” vs. “action figures”) and think: if you saw a random stranger talking to, animating the movements of, and interacting on a seemingly bidirectional level with any other inanimate object – a lamp, a tinfoil helmet, a severed lock of a former lover’s hair, you’d think that person insane. Yet as toys, dolls grant their owners a certain degree of amnesty from such critique so long as they fall within a certain culturally agreed upon age range and exhibit gender identity appropriateness in their choice of playthings. Even doll owners who defy those socially embedded norms are not immediately deemed insane. Why then are Ball-Jointed Dolls (BJDs) and their owners so ostracized? At the Asian Ball-Jointed Dolls as Visual Culture panel at Castle Point Anime Convention (CPAC) 2011, panelist "Tempest Strife" explained efforts required by the hobby, how those foster owner attachment to the dolls, and how physical aspects of the dolls as well as traits of their owners are exploited by the media in order to shape public opinion.

Tempest started off by setting BJDs apart from their plastic counterparts by noting how the latter is comprised of mass-manufactured, static, non-polished, semi-posable figurines: pre-made molds around which owners’ minds must build a plausible reality or personality. On the other hand, BJDs are hand-crafted and fully customizable and allow owners to make the dolls in their own image. This “doll as avatar” idea even comes across in one of the manufacturer’s (Volks) mantras of building “another yourself.” This is no understatement. BJDs can be customized to the buyer’s desire with regards to skin tone, eyes, appendages, body type, and hair in addition to the myriad outfits and accessories available to adorn the laboriously conceived mini-me. Ms. Strife also pointed out that the amount of time and number of decisions that went into the conception of each BJD added to the sense of anticipation and attachment experienced between the completion of an order and its arrival. If this wait is likened to the months parents nervously spend waiting for their own baby to be born, it is possible to see the kind of attachment BJD owners form with their other themselves.

Concerning the levels of attachment betwixt owners of regular dolls vs. BJDs, depth of feeling is further differentiated by semantics of acquisition. Whereas regular dolls are “bought,” BJDs are “brought home.” This may seem an inconsequential difference, but what follows is definitely not. It is common for BJD owners to record, via video and photographs, box openings and celebrate such arrivals as births. These “photo welcomings” aren’t the only media-based evidence used to accuse BJD owners of obsession. Pride taken by owners in their BJD customization efforts, the giving of form to secret dreams in an aesthetic representative of the owner’s own style, can only be fully realized when appreciated by others. So those involved with the hobby often attend public meets and publish their collections on the Internet in presentations that range from photo shoots to photo stories. This form of presentation is not original. Hans Bellmer, a German artist, used life-sized pubescent dolls as the subjects for his photographs, which were published in surrealist journals and arguably started the tradition of doll-based photo stories. However, one quick look at Bellmer’sWikipedia page will explain the ringing of modern society’s prude alarm.

While most of us in the USA are uncomfortable with public (and even private) nakedness, there exists a major difference when it is seen in what is perceived as a child’s hobby vs. art and an anatomically correct vs. neutered state. This nervousness is what sparks the playground-style teasing seen in Western media coverage of BJDs. Not a single news story fails to mention the presence of genitalia on BJDs, which stands in stark contrast to neutered dolls such as Barbie and G.I. Joe. Other common elements in newscasts used to persecute BJDs include removing the doll’s wig to make it seem sickly or less recognizably human; focusing on the cost per doll, which can range from hundreds to thousands of dollars; and even automating the doll’s movements, such as spinning its head or raising/lowering an appendage, to make it look possessed or unnatural. Over-exaggerated examples of BJDs are not the only focus of finger-pointing newscasters. Tempest pointed out that Western broadcasts specifically target the nervous, the fidgety, the socially awkward for on-camera shock value and the ratings that come with it (or at least to keep the news anchors entertained). This is complemented further by the portrayal of BJD owners as obsessive, which is reinforced when the fact that it is rare to find a BJD owner who only has one doll is combined with the aforementioned statements about cost and emotional attachment. BJD owners are not only interviewed in the USA (of course), however, but their treatment and the story focus tends to vary greatly.

In Japanese media, for example, news stories shows both sexes treating dolls as children. What the West perceives as an obsession translates to almost parental pride. There is a certain air of honor concerning the degree of caretaking required for BJDs, and the bestowing of names, personalities, and back stories is seen as a creative act rather than psychotic. One additional difference is in the focus on obsession, which is seen as a great joy derived from the size of the collection as opposed to a fixation on customization.

According to Tempest, dolls are seen by many as creepy to begin with, because the figures can seem so uncannily human and yet are static ... almost corpse-like. It could be said then that the juxtaposition of these concepts elicits a knee-jerk emotional reaction to the innate fear of death. Ms. Strife did an excellent job of exploring and explaining aspects of the dolls and their owners that Western society generally finds creepy. She also was quite adept at pointing out the cultural bias at work in the Western media and mindset that ostracizes BJDs and those that dare to love them. I say and wholly mean the latter because the panelist, whether knowingly or subconsciously, kept stroking her BJD’s hair or caressing its arm whenever she walked near it, and that sort of affection for an inanimate object (at least to me) is just plain creepy.

* Individual doll pictures are of Tempest Strife's BJD, which she was kind enough to share with the panel audience. Group photos were taken at AnimeNEXT 2011.


Click here for more of our CPAC 2011 coverage

Continue reading... | Write a comment

Announcing "Otaku Bingo": Otakon 2011 Edition

0 comments

A preview of the bingo card. Download links are at the bottom of the page

We love Otakon here at Ani-Gamers. For the past few years we've been eagerly heading down to Charm City to meet up with fellow bloggers, speak with awesome guests, and take in the stunning variety of fan panels on display at the convention. But this year (July 29-31) is going to be EVEN BETTER.

In addition to Ink and I (who have been attending the con for a few years now), our very own — and very British — Elliot Page will be coming to the States to attend and cover the convention. And if that's not exciting enough, we're running "Fandom & Criticism: The Art of Active Viewing" on Friday at 6 PM, with all three Ani-Gamers bloggers talking about what it means to be both a fan and a critic, and how those two viewing styles interact. Trust us, this is going to be a great panel; we've gotten some really insightful audience participation at previous versions of it.

Now that I've spoiled the surprise in the title but led you on for two paragraphs of typical pre-con hype, I'd like to announce our little con game for Otakon 2011: "Otaku Bingo." How does it work? Well, you print off one of these fancy little cards and mark each square whenever you see that event occur somewhere at the con. We generally included funny, often groan-worthy moments of fandom silliness, so we hope it'll give you a chuckle or two. If you get five in a row, send your Bingo card to me and we just might publish it on the site (as long as we don't see any evidence that you lied about the squares that you got, but really guys, please be honest).

At the very least, Ink, Elliot, and I will be playing Otaku Bingo amongst ourselves during the con (with a punishment for the loser to be determined by the other two players), but we'd love to get our readers, listeners, and fellow bloggers involved. So feel free to print out a card or find us during the con to get one from us. Of course, if you have ideas for more squares for us to use next time, definitely let us know. Have fun, and see you at Otakon!


DOWNLOADS:

Continue reading... | Write a comment

Ani-Gamers Podcast #036 - Experts of Fan Controversy

0 comments

Featuring: Alex Leavitt, Chris Beveridge, Ed Chavez, Jennifer Fu, Clarissa Graffeo, and Ada Palmer

Yes, yes, I promised a review of Spice & Wolf for this episode, but Alex Leavitt has forced my hand by politely requesting this long-overdue recording. That's right, get ready for ANGRY ARGUMENTS, because this is Experts of Fan Controversy (Anime Boston 2011), in which anime fandom "experts" face off on major issues of the day, including piracy and translation accuracy! OK, let's be honest here: there isn't actually much controversy or anger in this panel, but it certainly has lots of very useful insights into the workings of the anime industry and fandom. Plus it's got points. And who doesn't love points?

Show notes and links are coming soon, and cross your fingers for that Spice & Wolf episode next time!

DIRECT DOWNLOAD - RSS Feed - iTunes - Send us Feedback! - More episodes


(Runtime: 1 hour, 22 minutes)

Continue reading... | Write a comment

Recent Posts