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Showing posts with label Otakon 09. Show all posts

Showing posts with label Otakon 09. Show all posts

Ani-Gamers Podcast #019 - Otakon Guests Press Conference

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Left to right: Yukio Kikukawa, Masao Maruyama, translator, Noboru Ishiguro, Hidenori Matsubara

Folks who listened to our last podcast episode will know that Ani-Gamers was unfortunately not approved for any interviews at Otakon 2009. So, to make up for this situation, Evan attended a group press conference held by Otakon Press Ops, with guests Noboru Ishiguro, Masao Maruyama, Yukio Kikukawa, and Hidenori Matsubara. The "press conference" part means that, unlike an interview, this meeting entailed a variety of news outlets taking turns asking questions of the guests. Keep an ear out for Evan at the press conference, and enjoy the show!

Show notes (including summaries of each guest's body of work) and links can be found after the break.

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(Runtime: 1 hour, 3 minutes)


[0:00:00] Intro: Voice actor Kyle Hebert (recorded at AnimeNEXT 2009)

[0:00:08] Opening Song: "R.O.D Theme" by Taku Iwasaki (R.O.D. OVA opener)

[0:00:21] Evan provides some background info about the recording for listeners, including brief descriptions of the careers of each guest at the press conference, who are Noboru Ishiguro (director: Space Battleship Yamato, Macross, Legend of the Galactic Heroes), Masao Maruyama (founder/producer at Madhouse), Yukio Kikukawa (producer: Legend of the Galactic Heroes), Hidenori Matsubara (character designer: Ah! My Goddess, Gankustuou; animation director: Rebuild of Evangelion).

[0:03:45] The press conference proper gets started with a question from Anime World Order's Gerald, and the rest of the folks in the audience quickly launch into questions of their own. The conference topics range from very specific (Ishiguro's reasons for naming a city in Orguss "Atlanta") to very general (the difficulties in creating an anime studio). Other than the previously-mentioned AWO, the outlets present at the press conference included the Advanced Media Network, Ogiue Maniax, and the Reverse Thieves.

[1:00:36] Ending Song: "WORLD END Instrumental" by FLOW (Code Geass R2 second opener)

[1:01:15] Outro: This was the funny stuff that happened directly before we started the press conference, when we actually asked questions of the translator. Highlight: Carl (Ogiue Maniax) asks about "translation influences."

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Otakon 09: Travis Willingham Q&A

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Voice actor Travis Willingham

At Otakon 2009 this past July, Ani-Gamers blogger Ink attended a press conference with Travis Willingham, where he and other members of the press asked questions of the anime voice actor. Ink transcribed the entire interview, but instead of posting the ten-page-long article containing questions from every outlet, we have published this shortened version, containing only questions from Ani-Gamers and slightly edited for context.

We also have the fully transcribed press conference available to readers. If you are interested in reading that instead, click here.


AG (Ani-Gamers): Have you heard anything about [FUNimation] trying to get the original voice cast [of Fullmetal Alchemist]? Would you want to be in the new voice cast [for FMA: Brotherhood]?

TW (Travis Willingham): For the next series? Yeah! Actually they have the show, and as far as I know everyone that was a part of the original cast is going to be in place for the next series. There are a few exceptions. Some people are unavailable or have moved out of the state. Some of us in California make the trip back monthly, if not bi-monthly. Laura Bailey makes the trip back, I make the trip back. Troy Baker, who played...Archer...doesn’t go back as often, and ... he may come back for that. Damien Clark, I’m not sure about as Scar, and I think obviously the most blaring curiosity would be Al, because he used to (heightens his voice) talk like this when the show was being recorded, and now he scarily, like, 6’1” and about as deep as I am. And I was like “You do not sound like Alphonse Elric.” So I don’t know if there’s some marvel of modern technology that’s gonna (in a high-pitched voice) girl-ify his voice again or if they’re just gonna have to find a new Al. So I don’t know how that’s gonna work, but as far as I know I will fight to the death to play Mustang again.

AG: Kind of glad you left off on [the topic of bringing a script to life in your own way], because I loved you as Iggy in Ergo Proxy. I watched both the sub and the dub, and how did you get your Iggy? Based on... Did you watch the original or did you just come up with your own Iggy?

TW: I did. I watched it. And because I didn’t detect any lisp, I didn’t detect any kind of character trait. The Japanese client explained to me that in the way that he was speaking – I don’t know Japanese speaking or anything about, I guess what would you call it, speaking techniques – he said the way that he spoke kinda portrayed a little bit of a kind of feminine quality to it. And I was like, oh okay, so there’s no lisp or anything. And they were very adamant about not making him super, like, flamboyant or whatever. They just said that he was an entourage, this bodyguard/partner/protector that is programmed by the user to kind of compliment her. And that she had programmed him to talk this way, and he even says that later in the series, when he starts doing that bipolar thing, he’s like (in Iggy’s voice) "What’s the matter? You programmed me this way." It’s almost like, it’s more, I almost went, like in my mind, that he was more a feminine British butler. He was just very (in Iggy’s voice) "Could I get you any portage? Perhaps we should look for some shoes." Just very smooth and easy. That was actually the first role I had after Mustang, so I came from like being extremely hetero, testosterone and over to “oh yes, let’s go get some shoes” and “Re-l, you look lovely today.” You know, a total departure, so it was really cool.

AG: Coming back to Fullmetal, have you been watching the new stuff?

TW: Yeah. FUNimation, their website got hacked, right, for one of the One Piece releases, so that was gone for a little bit. I’ve seen, I think, the first seven or eight episodes. I try to watch it when I can. And from what I’ve seen, so far it looks like it’s just been kind of a summary of what was in the last series, with the adjustments that are correct to the manga from what I can gather. So I haven’t seen a lot of new material, besides the first episode which I think was completely new as far as storyline, but I thought the animation was gonna be drastically different. It’s not. It’s not the same, and the music, I think, I liked a lot more in the first episode from what I’ve seen so far.

AG: More classical...

TW: Yeah, it was like the Russia National Symphonic Orchestra or something like that. So, yeah, I like what I’ve seen so far, but I’m kind of anxious to see the new material and be kind of surprised by what’s going on other than just the review and catch-up.

AG: What I was interested in, the role Mustang plays is kind of, in the new one, it’s more duty-oriented...

TW: Yeah!

AG: It’s very more solid than the other one. It’s more duty than emotion.

Willingham's most famous character, Colonel Roy Mustang from FMA

TW: Yeah, I’ve actually been wanting to ask Mike or anybody kind of in-the-know, because there’s not as much as that social personality side of him. It’s all very military mission-based. He’s like the straight line kind of... I haven’t heard Hughes bust him about getting a wife, I haven’t seen him stealing any girlfriends. There certainly hasn’t been any dog lines or miniskirt lines. Yeah, so far, he’s just been real straight-forward, which I guess will be interesting, because what I’ve heard from the manga, I mean the storylines are really different. So we’ll see what happens.

AG: I know voice actors usually have multiple projects going on at the same time, so, aside from The Hulk and the one you cannot mention, do you have any others you are extremely happy to be working on and can mention?

TW: Yes! What can I say that I’m working on. I can say that there are two new roles in Naruto that I’m working on. I don’t know if I can say the specific names, and a really popular character in Bleach which I just started working on. I gotta find out when they let us talk about these things... What can I say that I’m working on? In Dallas.... What did they announce...did anyone go to the FUNimation Industry Panel? Did they announce any news shows, the cast lists for any new shows? ... Eh, I’ll have to defer that until later so (laughing) I don’t get in trouble. But I will say they have really cool shows coming out. You know they have the license for Soul Eater? FUNimation does. I’ve seen some of that show, and it looks incredible. I love the animation.

AG: Where did you get your start in voice acting?

TW: Very strange. You know everybody has a weird story, and I was in college at TCU, Ft. Worth, TX, and I was in a stupid fraternity. One day we flipped one channel past ESPN, being lethargic and in our procrastinating greatness one day, and Cartoon Network was the next channel. And there was this show, with these giant guys with muscles and spiky blonde hair and they’re blowing things up and yelling really loud. And we were like “What in the name of God is this, and how much more can we see?” And we proceeded to, quickly, watch it every single day after that. And we would all be standing on our couches going “Ka-me-ha-me....” Girls would come in, think we were just absolute losers, and we would be like “leave our room of DBZ!” And the credits were rolling one day, and I saw Laura Bailey’s name in the credit list, and she was in the same theatrical agency that I had in Dallas, called her up as fast as possible, practically yelled through the phone why she was in this awesome show that I loved, and she told me that she recorded at FUNimation studios in Ft. Worth, like 10 minutes from my college. And I proceeded to beg and stalk her for the next 2 years. Begging to let me come and audition, and ... she never did. Dammit. Every time I saw her in audition, I was like “Help me. Help. Audition, FUNimation.” And it never happened.

Thank God for the Mike McFarlands of the world, because he was also an actor in Dallas, and after doing an independent movie with him and finding out he was Master Roshi in DBZ, I begged, pleaded, I was like “please let me come audition” and he let me ... introduced me to Justin Cook, who let me audition for Yanagiswa of Yu Yu Hakusho. I’m sure I didn’t do a fantastic job, but it didn’t suck the worst either, which I think it the key if you can go in and record something and just not absolutely blow it, then they’ll have you in for something else. And while Yanagiswa was a small and compact part, you know you’ll play the like Police Officer Fs and the Soldier B, I did a show, a theater show, with Colleen Clinkenbeard, who was the other co-director of FMA, and Justin Cook saw it, and he had risen in the ranks of FUNimation. He was like, “We got this character in a new show. I think you and he have a lot of jerk similarities. His name’s Roy Mustang, do you want to audition for him.” And I was like, coming from a DBZ fan, and I was like, Does he have any special abilities? “Well he’s the Flame Alchemist.” Tell me more. “He has these gloves, he snaps his fingers, and things blow up.” I was like, Done. Done! So I went to audition for it, got it, that ... everything just kinda happened after that. That was the learning experience, you know, I was terrified during Yu Yu Hakusho. Fullmetal Alchemist into Mushi-shi with Mike was kind of like my boot camp...voice actor boot camp, because it’s a craft and it takes a very specific skill set to do that stuff and do it quickly, which is what they ... that was where I kind of learned and started.

AG: If the new Mustang remains as static as he’s shown to be already, not to say he doesn’t have the potential for growth, but if he does and you get to voice him, will that present a problem? Like, will you be bringing your past character into it, or will you be able to just sort of stop cold and start a new Mustang?

TW: No, I think it’ll be carried over, because when Mustang was business, he was business. When he was giving orders, he was giving orders. That had a definite sound to it, you know, no-nonsense, clear, military command. Start, finish, done. So, from what I’ve seen so far, that’s all I’ve seen. I haven’t seen a whole lot of personal dialog between him and Hawkeye, between him and Hughes. There’s a little ribbing, I think I’ve seen, between him and Hughes, but not a lot. So I think it’ll just keep that military sound for right now, kind of that man-in-charge sound, and I guess when the more personal things come, if they come, then that’ll be kind of brought to the foreground, kind of that playful quality that came out every once in a while. And if it doesn’t, it doesn’t.

Iggy from Ergo Proxy, another Willingham character

AG: Of all the voice work you’ve done, including plays, what do you prefer to do given the opportunity or does it depend on the role?

TW: Right, very good question. My first love was theater. I’m very fond of musical theater, strangely enough, and if theater paid what TV or film paid, I don’t know that I’d have ventured into either of those. Maybe later, but I love theater. If theater paid anywhere close to what TV does, I would just be on the stage, because I love a live audience. That’s just kind of my niche. I’m sure I woulda made it over at some point to try like an action movie or something fun like that or to try a video game, but theater was really my first love, and I think that theater actors just have that...you know. Not that non-theater actors are any less talented or whatever, I just think that theater actors are a different breed. They are weird. We are weird.

AG: When you’re recording in the studio, and I understand these things get like almost second-nature by time, but what do you find hardest? Is it syncing the [lip] flap movement, is it coming up with a distinct voice for the character, or is it something completely different?

TW: Right, it’s kind of a combination of the two, because you know you’re used to seeing lip flap. You’ll read the line first, you know you’re like, “ok line 236.” And it will be like “Kenichi, we need to run down to the forest and see if they’re there” or whatever. So you’re like “Kenichi, we need to run down to the forest and see if they’re there,” ok, then they preview it, and it’s like beep beep beep. You’re like, in your head, you’re kind of saying the line, but the lips might end faster than the line in your head. Going “oh, ok I need to say that really fast.” And you’ll be like, “Kenichi, we need to run down to the forest and see if they’re there,” and it’s still not fast enough. The lip flap ends. And then it’s up to you and the director to either rewrite the line or see if you can speed like a freakin’ auctioneer. (Emulates an auctioneer.) Sometimes you need to stretch it out too. (Slowly) “Kenichi, we need to run down to the forest and see if they’re there.” That’s kind of the tricky thing, it’s just seeing how much time you have and how do you fit it in and still sound like a human being...or not.


That's it! If you'd like to read the full transcription of the press conference, with questions from all of the media outlets that attended, click here.

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Con Report: Otakon 2009

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Or click here for the Photo Gallery
Otakon 2009
July 17-19, 2009
Baltimore Convention Center
Baltimore, MD, USA

In the Compromise of 1790, the North and South – who had been perpetually at odds with each other – agreed on a location for Washington D.C., placing it between Virginia and Maryland in a spot that sat nearly in the center of the Eastern Seaboard. Just an hour away from our country's capital is Baltimore, the site of geekdom's own version of that North-South negotiation. I am, of course, talking about Otakon, a convention that is, without a doubt, the capital of North American anime fandom.

There are a number of factors that make this convention the "capital." Of course, it is the capital in terms of sheer numbers, since people from all across the East Coast (and even other parts of the country) flock to Otakon's location, which allows for attendees from both the north and south. But it is also the cultural capital of anime fandom, in that it is where the panelists, podcasters, bloggers, cosplayers, and other folks come together and meet each other. It's like the American dream of a giant melting pot, except with a lot more sweaty guys dressed as Gaara.

Otakon might not have the industry presence or attendance numbers of Anime Expo on the West Coast, but it is the largest fan-run anime con in the United States, and when that fan-run nature is unleashed in the wide halls of the Baltimore convention center for an entire weekend, it's sure to be the craziest weekend EVER. As a first-time Otakon-goer, I can confirm that, yes, it was indeed the craziest anime convention I have ever attended.

Anime Recruitment

The biggest difference between Otakon and everything else is numbers, and with official attendance at 26,586 this year, it is clear that Otakon has once again proven itself as one of the biggest cons in the country. As a result, a panel about an obscure anime series scheduled opposite a Saturday night concert (often considered a "death slot") can pack the panel room, simply by virtue of the fact that, with so many people at the convention center, there are bound to be hundreds of people who are bored and looking for an event to attend, even during the concert.

That, combined with six panel rooms (not counting workshops), meant that Otakon had, without a doubt, the greatest panel lineup I've ever seen. There was a Leiji Matsumoto panel, a Mecha Appreciation panel, panels about Neo-Shonen and Yoshinobu Nishizaki (run by AWO's Daryl Surat), a panel about recruiting new anime fans (run by the Reverse Thieves), a panel about the word "otaku" (run by Alex Leavitt), a Japanese pro wrestling panel, as well as all of the typical Evangelion and zombie apocalypse panels and such things. Pretty much, if you were interested in anything anime-related, you could find a panel about it at Otakon.

And if you couldn't find a panel about it, you could sure as hell find a dealer selling it. While I only spent about two or three hours total in the Dealer's Room and Artist's Alley, there were a ton of great dealers (including Science Fiction Continuum, with $5 DVDs!) and artists (like Hieng Tang, who sells awesome clothing designs that are actually not even anime-style at all).

In terms of convention organization, things went pretty smoothly. Panels had no significant problems starting up (save for a lack of sound at the GeekNights' "Know Your Creators" panel), and there were techs on hand during all panels to keep any computer problems from slowing down the show. This unfortunately didn't help Daryl Surat, who had his panel shut down by the convention when his clip from Apocalypse Zero during his "Anime's Craziest Deaths" panel went too over-the-top for the staffer who was on-hand moderating.

Fred Schodt Q&A

The guest lineup was simply amazing, and while some guests didn't get as much attention as they should have, there was certainly a guest for nearly every interest. Whether you wanted to meet a director, producer, character designer, voice actor, musician, or translator, whether you liked moe or sci-fi, dubs or subs, you could find somebody interesting at Otakon. The con's ability to bring in high-profile guests should be a model for other fan-run conventions who say "we're fan-run, we can't get the big guests that NYAF and Anime Expo get." Otakon proves year after year that a popular fan-run convention can get guests on par with any professional convention.

As many readers might notice, Ani-Gamers hasn't posted any interviews from Otakon 2009. That's because we were unfortunately not approved for interviews with any of the four great guests we requested (Ishiguro, Yamamoto, Schodt, and Willingham), an outcome which I was not altogether surprised by. What I was taken aback by, however, was that I was never once notified of if I actually was approved for an interview or not. If I had known that the answer to all four requests was "No" by, say, Friday night, I would have been able to adjust my schedule so I could attend the Q&A panels for each of the guests I requested. As hard as the press folks at Otakon worked, with their constant Twitter updates and frequent accommodation of press requests, I would have very much appreciated some prior notice about interviews.

Cosplayers from Space Battleship Yamato

In all this hubbub about panels and press ops, though, let's not forget that conventions have been and always will be about hanging out with fellow fans. Being that it is both a fan-run con AND the "capital of American anime fandom," it is, bar none, the best place to meet other fans. I stayed in a hotel room with the Reverse Thieves and Ogiue Maniax, attended a room party filled with fellow podcasters, ate dinner with Twitter friends, and even ran into someone who I had only met briefly a year ago at a summer program. The greatest thing about Otakon is that you probably already know someone who is at the con, and if you don't, it is the absolute best place to meet someone new!

So, long story short, I loved Otakon 2009 and, time and funds permitting, I will be back next year to experience it all over again. As a fan-run convention, it definitely has its organizational flaws, but nothing beats the attitude that, for one day, pervades the entire Baltimore Convention Center: "We're all fans, and we're all friends. Now let's party!"


Click for our Otakon 2009 coverage

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Otakon 09: Shonen Manga - A History of Violence, a Legacy Sullied

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Kenshiro to Kenshin: the Neo-Shonen Revolution

One of my favorite educational experiences at Otakon, due to my inherent ignorance of the history behind anime/manga, was Daryl Surat’s (of Otaku USA Magazine and Anime World Order) panel “Kenshiro to Kenshin: the Neo-Shonen Revolution.” Chronologically, several shonen manga were examined for similar characteristics. Afterward, several neo-shonen (unofficial term... but damned appropriate) titles were brought up as juxtapositions and similarly analyzed. Finally, there was an analysis made as to how and why this genre of Japanese comics, formerly intended for young boys (middle- to high-school), had opened itself up to a more diverse readership and the effect that has had on content.

During the early days of shonen in the 1970’s, the manga category (which means "boy" in Japanese) centered on action-adventure. First and foremost on Surat’s list of shonen masters was Go Nagai (Kiyoshi Nagai), who introduced shonen mech manga such as Mazinger Z (Majinga Zetto). The basic characteristics for the hero of that title, Koji Kabuto, came down to not being pretty but exhibiting powerful, savior-like qualities. While Koji defined the archetypal hero, Mazinger Z was the defining shonen. It was action-packed, graphically violent, and employed feats of nudity no censor would allow anyone under 21 to see today.

Violence Jack (Baiorensu Jakku), another 70’s manga, furthered the extent to which shonen titles would be associated with the first word in the manga's title by offering readers in-your-face violence. More than blood, the action wrought scenes of great graphic detail with internal organs, viscera, and even cannibalism. And who were the victims of such violence? In a word: anyone who got in the way of Jack’s cause (a good one, usually). The slain/maimed would often include animals and even children. Sexuality also played a large part, with equally graphic scenes of depravity (can you say quadriplegic sex slave?) and violence (rape). You know, the sort of thing every middle-schooler has on the recommended reading list nowadays.

It was during the 80’s that change started to rear its pretty little head, but not before Fist of the North Star (Hokuto No Ken) could make its mark. Illustrated by Tetsuo Hara and written by Buronson, FOTNS showcased a hero, Kenshiro, who followed the strong, driven, macho, and violent archetype that preceded him. Women and children were routinely murdered/maimed in the manga, which also came to exemplify the archetypes of villain (Raoh) as well as the villain-turned-friend. During its publication, however, the publisher included opinion cards to find out who was reading, why, and what those formerly anonymous and non-influential observers didn’t like.

In time, this drove the publisher to start changing aspects of the stories/characters in order to gain a broader audience. After all, more readers = more moolah. Nice to know selling-out was never out of style. Speaking of style, the role these cards played was most often evidenced in character/clothing design changes but could also be attributed to bringing minor characters to the forefront as well as replicating trends into other series or later productions/incarnations of existing series. This can be seen in the chronology of designs behind Jojo's Bizarre Adventure as well as in current “shonen” titles such as Dragonball Z and Naruto.

Saint Seiya (Seinto Seiya), however, was the leader of full-on, neo-shonen style, with female leads and off-panel (implied) violence. This brought us to 90’s “shonen,” exemplified by Rurouni Kenshin, where the main hero was more of a pretty-boy (scars are so endearing...*swoon*), with round, expressive eyes; groomed hair; and a non-muscular physique. All the violence takes place off-panel, depriving middle-school-aged boys of any in-your-face gore. The de-evolution of the shonen archetype can truly be witnessed here, as the main weapon of choice is a blade that will not cut (and since the hero is the hero, he’s sure not to suffer that greatly). Chalk this all up as a conscious effort to appeal to females and line the publisher’s pockets with as much reason as possible for continuing to churn out issue after issue.

Surat’s fury over the degradation of shonen into neo-shonen (and ultimately into a category that, preposterously, includes more girls than boys) landed upon 2000-era titles such as Fullmetal Alchemist and Death Note. While he admittedly liked both, Daryl could not shake the history behind their conception. Both are emotionally driven, ruled by heroes with soft lines, and employ violence-free (in-panel) action. To call them shonen seems an insult to Go Nagai and all he inspired. If you ever question this, just take a look around during you local anime con. How many females do you see cosplaying as male characters from supposedly shonen titles such as FMA and Death Note?

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Otakon 09: Aniplex panel report

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Kuroshitsuji (Black Butler)

Although I was called out of this panel early, I was privy (along with all other attendees) to presentations/previews of some present and upcoming Aniplex titles: FMA: Brotherhood; Gurren Lagaan the Movie: Childhood’s End; Guin Saga; Kuroshitsuji (Black Butler); Kannagi: Crazy Shrine Maidens; Garden of Sinners; and Cencoroll.

Anyone reading this article on this website should damn well know what FMA: Brotherhood is all about, and readers who don’t know what Gurren Lagann is should rent/stream the series before checking out the movie. (Editor's note: or listen to almost any episode of the Ani-Gamers Podcast.) So I’ll start with Guin Saga, which centers around a warrior who has lost his memory and is searching for his past alongside members of the lost kingdom. This project integrates the talents of director Atsushi Wakabayashi (who has worked on Naruto) and Nobuo Uematsu (famous for his Final Fantasy music).

The folks from Aniplex also announced a second season of Black Butler, which will continue the plot wherein the main character is, surprise, a butler (and also a demon). He serves his household breakfast, lunch, and damnation, but only after members enter into a pact with him.

Skipping Kannagi (read the rest of our posts about it!), the Garden of Sinners movie is chock-full of action involving a combination of swordplay and chi-based attacks with brilliantly executed camera techniques. This dialogue-less preview was more than a delight for the eyes with its use of color and more than enough of a hook to make me want to see more.

Action’s all well and good, but give me weird any day! Cencoroll featured talking car hoods, flying creatures that evolve out of everyday objects, and much more craziness than even I could possibly describe...because that’s when I had to leave (much to my disappointment).

Look for these titles later this year or next! Not a one deserves to be missed.

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Otakon 09: Aniplex panel - Kannagi discussion

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Kannagi: Crazy Shrine Maidens

As it turns out, the "Aniplex TBA" panel at Otakon 2009 was dedicated to Kannagi: Crazy Shrine Maidens, and featured Yutaka Yamamoto as well as members from the Aniplex team. The American production team from Bandai Entertainment spent most of the panel asking Yamamoto et al about specific developmental aspects of the series.

As with most introductions, the easiest thing on which to elaborate first was how the series came to be. This was mostly due to a professional relationship Yamamoto had formed while working with someone on the project “Swing Big.” After Yamamoto climbed in the ranks, he caught her attention, was taken more seriously, and, more importantly, was given the chance to help make Kannagi a reality.

Another query was one of change, specifically those needed/wanted between manga and anime. Here, Yamamoto relayed that the anime team was devoted to the idea of completely complementing the original. As the original manga author (Eri Takenashi) was asked to be directly involved, the anime team made sure never to subtract, but only add when necessary and according to the author’s permission.

The process of voice actor selection was also of interest. As it turns out, a voice talent agent supplied more than 30 people for the main character. Each was asked to try out for all the female roles, and Ms. Tomatsu, who would eventually win the lead, was thought to be equally well-adept at each one. So well did she portray each character (according to the sound director as well as the Takenashi), that her assignment to the lead came down to that fact that she physically resembled the 2D character.

A rather interesting aspect of any show that is rarely given any credence, much less justification or explanation, is the opening/closing credit sequences. While demanded by the studio (probably due to the success of Haruhi Suzumiya), Yamamoto ensured they would be metaphorical. The opening was expressive of the main character’s pop-idol attributes, while the closing exemplified her more divine aspects (minds out of the gutter, boys. We’re talking spirits and goddesses, not heavenly curves).

In a reverse Q&A session, seeing as the Americans already got to ask their questions, Yamamoto was asked to pose any queries he might have for the American production staff or fans. His question was concerned with how viewers in the United States would accept the divine aspect of the series. Seemingly expecting negative feedback, Yamamoto’s face beamed as his translator conveyed that members of the panel audience said that America is big enough to accept all ideologies, that it welcomes the stories of other cultures in their own context without feeling encroached upon/preached unto, and that spirituality in art can be taken metaphorically and without offense.

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Ani-Gamers Podcast #018 - The Mega-Podcast

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The Megabus service helped to make our entire Otakon trip Mega

Hosts: Evan "Vampt Vo" Minto, Alain (Hisui), Kate (Narutaki), Carol (Kohaku), and Carl
Topic: Otakon 2009

At long last the Ani-Gamers Podcast has woken from its Otakon-induced slumber. Today we've got a mega-podcast (four co-hosts is pretty mega!) that was supposed to be recorded while we were mega-riding the Megabus charter bus service. But since there were so many normal people on the bus, we couldn't record it, and our intrepid bloggers have come together using the power of Skype to send this Otakon 2009 convention report into the great beyond that is the Internet.

Unfortunately, Skype is a fickle friend, so we faced off with such problems as echoes and inexplicable audio dropout. The resulting podcast might not sound as great audio-wise as most of our other episodes, but believe me, it took a lot of work to edit it to a point at which it would actually be listenable. Nevertheless, I hope you enjoy it!

Show notes and links can be found after the break.

DIRECT DOWNLOAD - RSS Feed - iTunes - Send us Feedback! - More episodes


(Runtime: 1 hour, 10 minutes)


[0:00:00] Intro: Voice actor Michele Knotz (recorded at AnimeNEXT 2009)

[0:00:05] Opening Song: "R.O.D Theme" by Taku Iwasaki (R.O.D. OVA opener)

[0:00:19] We've got a lot of people on the podcast today! So many that Skype can't handle the power, and it shuts us out of our conversation again and again. Curse you!

[0:01:46] What'cha Been Doing? Kate has been watching Eureka Seven, Carol has been watching Kyo Kara Maoh!, Alain has been playing Umineko, Carl has been watching Pretty Cure All Stars DX, and Evan has been watching Magical Shopping Arcade Abenobashi.

[0:08:40] Break: "Watashi no Kare wa Pilot (My Boyfriend Is A Pilot)" by Mari Iijima (from Super Dimension Fortress Macross) I swear that this is appropriate, because, y'know, Ishiguro directed Macross! Also it was the only Macross song I had on my harddrive at the time. I swear!

[0:09:33] Discussion: Otakon 2009 was awesome. However, there were some problems, such as Daryl Surat being shut down for showing Apocalypse Zero and us getting NO INTERVIEWS AT ALL. Highlights include: Yutaka Yamamoto is a classy guy, the Space Battleship Yamato blowing up the Starship Enterprise, and morse code podcasts. For more information about the guests we saw and the panels we attended, check out the official Otakon website or read Ani-Gamers' continuing coverage of the convention. And finally, that picture of Noboru Ishiguro that I kept talking about is attached to this post.

[1:04:10] We chatter for way too long as we try to plug everybody's blogs and say goodbye. Don't listen to this part. Doctors believe that it actually makes you stupider. (And please do visit the Reverse Thieves and Ogiue Maniax)

[1:09:37] Ending Song: "WORLD END Instrumental" by FLOW (Code Geass R2 second opener)

[1:09:52] Outro: I've discovered your true identity, Reverse Thieves! By night you fight crime as anime bloggers, but by day, you're really... A BEATLES COVER BAND!

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Otakon 09: Madhouse Studios panel report

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Summer Wars, the newest feature film from The Girl Who Leapt Through Time director Mamoru Hosoda

The prolific Japanese anime studio Madhouse held a panel at Otakon 2009 to promote their titles in the United States. The panel primarily consisted of previews of upcoming movies/series that had been announced at previous conventions.

The first to be presented was Rideback, which concentrated on “a cute girl” and a mech. The mech, in this case, was a motorcycle with stabilizing arms, which turned into a mobile suit whenever the LED display read “spread legs.” Yeah. When asked why the studio was involved with a story involving mechs and cute girls when the studio usually favours neither of the two, the panel responded that they didn’t really mind the cute girl and that the mech issue was generally one of work, and since the work for the mech aspect was farmed out to a 3D CGI department, they didn’t mind that either.

The second preview was for the second season of Hajime no Ippo, or The Fighting Spirit, which will be under the supervision of a new director since the original director is involved in a movie for the same property.

Up next was The Heavenly Road (working title), which focuses on Chinese warlord stories and populates them with “beautiful young men” (since that is the trend).

Along with season 2 of Chi's Sweet Home, which was resurrected due to popular demand (according to the company), Madhouse previewed a movie called Summer Wars. Stunning just from the preview, Summer Wars turns out to be from Mamoru Hosoda, the director of The Girl Who Leapt Through Time, and it features most of the same primary staff. It focuses on a rather large family (80) and took 3 years to make. It was visually entrancing, and, given the director, I’m sure the story will be just as compelling as the animation.

Yona Yona Penguin, a collaboration between Madhouse and a French studio, is a 3D movie that evokes an Alice In Wonderland effect. The main character, a young girl in a penguin suit, aids forest nymphs (fairies) in an attempt to help a fallen angel (literally) get back to heaven.

Another movie, Mai-mai Shinko, deals with two kids living the country life of the ancient cultures of Japan. Although the panelists ensured it would be heartwarming, they also divulged that the director was none other than Sunao Katabuchi of Black Lagoon.

On an action note, the movie Redline, directed by Takeshi Koike (the same man who directed “World Record” for The Animatrix), offers its viewers the stark landscapes and machine-oriented but human-driven settings/action reminiscent of Dead Leaves. Nothing more was said of the project (other than what the preview itself showed), but it looked to be highly stylized and adrenaline-packed.

Lastly was a fan favorite (based on the surrounding hoots and hollers) originally revealed at Anime Expo: The Trigun movie. Judging from the preview, fans can expect more of the same from a movie that introduces a new villain and pits Vash against an old friend.

After the previews, it was onto Q&A with the panelists. Among Madhouse’s deep, dark secrets was that there can be found many dead (sleeping) bodies at the studio during production; that Satoshi Kon’s new project, Dreaming Machine is still in the storyboard/key animation stages; and that two new TV series with separately feature “a cute girl” and “a boy in a tough environment.”

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Otakon 09: The Cure for Ignorance Is Curiosity

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Masao Maruyama, Noboru Ishiguro, and Yukio Kikukawa, who received very little attention at their autograph session

One thing that immediately struck me when I was scheduling interviews for Otakon 2009 was the sheer number of high-profile creators who were invited as guests. Despite the J-rockers and voice actors, there were a surprising number of Japanese guests whose work behind-the-scenes has been incredibly significant to the history of the anime medium.

Perhaps the three most notable of these people were director Noboru Ishiguro (Space Battleship Yamato, Macross, Megazone 23) and producers Masao Maruyama (founder of studio Madhouse) and Yukio Kikukawa (Legend of the Galactic Heroes). What is unfathomable is that, despite these guests being phenomenally important people in anime fandom, they were simply not recognized for their achievements by the typically young, typically uninformed masses present at Otakon.

On Friday, I walked into the autograph room for Masao Maruyama, which should have been filled or at least halfway filled in the last fifteen minutes before the end of the signing session for the prolific producer and planner of such shows as Death Note, The Girl Who Leapt Through Time, Perfect Blue, Trigun, and much, much more. But in addition to Maruyama, Noboru Ishiguro AND Yukio Kikukawa were also in the room. The director of Macross was there! A huge line wound out into the hallway for Kanon Wakeshima (a musician who performed ONE anime theme), but do you want to guess how many people were in the room for autographs from the three creators when I walked in? Zero. Nobody. No line, no people, nothing.

But maybe that was a problem of announcements, right? Maybe the kids just didn't know that Ishiguro would be there. Well, at the opening ceremonies, the convention showed off its new opening animation, created by studio Madhouse. Near the end, it showed a string of sci-fi references, starting with Gundam, and ending with the Starship Enterprise. Cheers all around for every robot and spaceship that showed up. But the moment that the final ship appeared, the clapping instantly stopped. Wanna take a guess which ship it was?

Bingo. It was Space Battleship Yamato, the iconic refurbished WWII battleship used in the famous, fandom-shifting 1979 TV anime of the same name. And surprise surprise, it was directed by none other than Noboru Ishiguro.

But let's not get too pessimistic here. I did have one positive experience with the "new fandom" reaction to some of the old guests, in the form of a teenager who had seen "Noboru Ishiguro" on his schedule somewhere. He came up to me and asked, to my surprise, "Who's 'Noburo Ishigura?'" Incorrect pronunciation aside, I was more than happy to briefly explain Ishiguro's prolific career to him.

Yes, the kid didn't know who Ishiguro was, but that's not the crime being committed by most convention-goers. The real problem is that nobody is doing what that kid was doing: Nobody is ASKING who Noboru Ishiguro is! If all of these young convention-goers simply looked at their Pocket Guide or asked a con staffer or panel attendee who the obscure guests were, they would find that there are very interesting people at conventions who get next to no attention from fans.

If you're a new fan looking to head out to one of your first conventions, remember that it's perfectly understandable to not know who a guest is, but not asking about them is absolutely inexcusable.

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Otakon 09: Manga, Literacy & Children

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Some of Erin Ptah's art for the Create A Comic Project

Though it started a little late due to Light Rail issues, this panel proved wonderful to anyone who’s ever noticed that a frighteningly large percent of high-school students can’t read something as simple as Dr. Seuss. Even the panelists were surprised to see people there, ready to absorb whatever it was the discussion would entail. What that was turned out to be the details behind a couple of projects, centered around manga, for the benefits of literacy (for children as well as others).

The panel was comprised of John Baird, Erin Ptah , and Kate (Kitty) Hawk. Respectively, the first two work on the Create A Comic Project, while the latter works on Learn to Draw Manga program.

Create A Comic is the brain-child of Baird, who concocted a new means of practicing language by using English inside a visual medium. Predominately used for Elementary Education and English as a Second Language students, the program (at its barest of bones) requires students to fill in the word bubbles of comics that have had their original text erased. In reality, though, the project is much more.

It was originally implemented in 2005 by Baird while teaching English in Taiwan, where he integrated comics with vocabulary lessons. He then brought the program home to Yale, where he reached out to children in the nearby urban community. Through originally contributed artwork as well as artwork licensed from other artists, Baird and his loyal team focus learning on free-form associative writing, which helps students retain the knowledge imbued by their experiences within the project via expansion of application.

Experiments/instructions have been performed with as little as 5 and as many as 200 kids at a time, ranging from age 6 and up. While most effective on students from 10-12 years old, the program offers benefits to participants of every age (and possibly degree of mental health). The most difficult group, however, tends to be teenagers, for reasons of internal hormone rage and a sense of distance with regard to maturity from the material. Children aged 6-8 can reap the benefits as a class discussion/language exercise, while children aged 8-10 will evolve in accuracy and grammar but with what will usually be very simplistic sentences.

No matter the age range, the left-to-right vs. right-to-left issue is generally inconsequential; most kids pick up the flow of the story/panels with little deviation. Even when purposefully misled, the children (and teacher) still find value in reading their stories backwards. Interestingly noted by Baird: if Create A Comic was implemented as one of the recommended 15 minute writing exercises at the beginning of each scholastic year, it could possibly prove to be just as much a leveling device as other programs when it comes to bridging the gap between the writing skills of minorities and Caucasians.

Although young, the Create A Comic project already has proven success stories. At least 2 of its disciples have created Web-comics of their own and landed interviews with Nick (Nickelodeon) News. The website offers templates (with and without blank bubbles, but always age-appropriate) for download and free distribution under a creative license designed for educational use to encourage more students to do the same. And if you, reader, decide to use any of the material or techniques involved in this program, be sure to drop Mr. Baird a line and include your thanks as well as a copy of the results yielded from the experience. The man’s on a mission of promoting literacy. And judging from what goes on in some classrooms today, we need all the techniques and help we can get to make sure future generations can continue to enjoy all life has to offer.

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Otakon 09: FUNimation licenses Casshern Sins, Eden of the East, DBZ Dragon Box [EDIT]

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Adam Sheehan presents FUNimation's new license of Eden of the East

Otakon 2009 seemed to be slightly lacking in the way of major announcements. Bandai blew their big license on Thursday with the surprise announcement of Kannagi, but FUNimation kept their big guns held for their Saturday morning panel. After Adam Sheehan went through the anime distribution giant's most recent titles, he finally got to his three-part new announcement segment.

First was Daytime Drinking, a Korean comedy about... well... drinking, apparently. Then he busted out a new envisioning of an old classic: Casshern Sins, which finished up in Japan this past March. The biggest announcement of all, though, and the one that I was the most excited about, was Eden of the East, Production I.G's new political thriller, which finished in Japan no more than a month ago.

Next, Adam teased us all with the lead-in to a Dragonball license that was not what we hoped it would be. Instead it was the Dragonball Z "Dragon Box," a special edition of the series from Japan featuring the uncut original episodes, each remastered "frame-by-frame." Additionally, the box features the original Japanese episode previews and an 80-page hardcover collector's booklet. The box, which will contain the first 42 episodes on 6 discs, will also automatically default to Japanese language with English subs, which Sheehan pointed out, was proof that the Dragon Box was for the hardcore fans only.

EDIT: Daytime Drinking and Eden of the East will release sometime in 2010. Casshern will hit retailers next year in two 12-episode sets, and the Dragon Box will be out at $79.98 on November 10, 2009.

After that, Sheehan entertained the room with some questions and answers. One of the first pieces of info that we gleaned was that "September sounds like a good month" for the release of the Fullmetal Alchemist Brotherhood dub, though release format (DVD, streaming) was not discussed. On a slightly related note, Sheehan said that we will have an "update very soon on the online status" of One Piece, which has been missing from the FUNimation video portal for about a month now due to online video pirates (har har). Phantom, which has been airing on the video portal as well, will also see a dub and a DVD release in early or middle 2010, though Sheehan seemed to be leaning toward earlier in the year.

Finally, when I asked him about the potential for FUNimation picking up some of Central Park Media's titles (the company went out of business in April), he replied: "We'd love to, we'd love to. There's some stuff that CPM left out on the table that's just great, great stuff. So we're going to be looking at that."

That's about it! Look forward to some more Otakon 09 coverage of a considerably less industry-centric bent in the coming weeks!

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Otakon 09: Bandai Entertainment panel report

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Some fans get up and dance at the end of the panel to celebrate the Friday release of Kannagi on DVD

The Bandai Entertainment panel at Otakon 2009 was unfortunately without any licensing announcements, though the huge crowd in the room and the tremendous energy and charisma commanded by Bandai's marketing director, Robert Napton would have led one to believe that a brand new license was coming up. The panel, held late Friday night, was defused in part by Bandai's surprise announcement the day before of the license for Kannagi: Crazy Shrine Maidens.

There was an interesting dub-sub question that came up during the panel. Napton announced that Kurokami, which was streamed and dubbed near-simultaneously with the Japanese version, will see a bilingual release on both DVD and Blu-Ray on an unspecified date. However, Kannagi, which released on Friday, a mere day after the licensing announcement, will not have a dub at all. This was surprising to me, since Bandai had more time to dub Kannagi, and since Bandai dubbed the other two Yutaka Yamamoto-directed shows that they released – The Melancholy of Haruhi Suzumiya and Lucky Star.

However, when asked about the reason for not dubbing the series, Napton had this to say: "It's a different situation [...] Because if you're talking about making something exclusively not at the retail level [...] Obviously, when you're dubbing, it's a much more expensive process, so it has to be more of a mass situation. We're doing something a little more focused." From the looks of it, Bandai looked at similar shows like Haruhi and Lucky Star, and realized that depsite their huge fanbases, they just didn't sell. It makes sense, then, that they decided to focus the release of Kannagi and save money on a dub that would be widely panned by the hardcore otaku fanbase of the show. That would explain not only why there is no dub, but also why the DVDs are releasing exclusively at online retailers for the time being.

On a side note, however, the Bandai press release regarding their Otakon panel had a quote from Napton regarding the potential for Kannagi moving to brick-and-morter retailers later on: "Furthermore, when we do make this sub only version available to the mass retailers at some point down the line it will be the same product for a HIGHER SRP – not less expensive as being speculated, so the obvious inference is to get it for less, get it NOW." It sounds like Bandai is planning to ease Kannagi into the mainstream market instead of shoving it out there and crossing their fingers as they did with Haruhi and Lucky Star.

Other than all the industry inside baseball, there were a few small announcements, mostly pertaining to the many events that Bandai has been heavily promoting. One of their biggest new events is the theatrical screening of the Eureka Seven 'good night, sleep tight, young lovers' movie, which will be seen in "approximately 432" theaters on September 24, 2009. Additionally, if fans show up in cosplay at the event and send pictures of themselves in costume to Anime Cosplay Paradise, they can win prizes from Bandai. The distributor will also hold a "Eureka Seven Day" to celebrate the film's release on September 20th at Kinokuniya Bookstores, in conjunction with the New York Anime Festival, as always.

And as a final note, when Mr. Napton asked members of the audience to "raise your hands if you bought Kannagi in the Dealer's Room today," the crowd of screaming and cheering Nagi fans all dropped their flailing hands. One guy sort of half-raised his hand before he realized that he was the only one. How's that for a visual representation of the pirating problem with otaku?

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Bandai surprise-announces Kannagi: Crazy Shrine Maidens

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Kannagi DVD 1

Bandai Entertainment, one of the leading distributors in the North American anime industry, just pulled what some gaming fans might call a "Saturn." For the past few days, advertisements on the sidebar of the Anime News Network linked to a website called omgitscoming.com, which contained nothing but a simple countdown. As of the completion of said countdown at 3:00 pm yesterday, Bandai (who we now know is the creator of the countdown) put up a new page featuring the official announcement of the release plans for Kannagi: Crazy Shrine Maidens. The shonen romantic comedy was a smash hit with Japanese otaku, and is commonly seen as one of the successors of The Melancholy of Haruhi Suzumiya and Lucky Star. (Interestingly, all three were directed by this weekend's Otakon guest Yutaka Yamamoto.)

But a license for Kannagi is not surprising in itself, since the show has a lot of fan support if Internet discussions are to be believed. What is surprising is Bandai's release plan. Their announcement page includes an embedded video of episode 1 from Anime News Network's video service, which is currently hosting the first two episodes and which will presumably host all future episodes. Most importantly, however, Bandai claims that the Kannagi DVDs will be available in stores "immediately." SEGA famously attempted a similar strategy for the 1995 release of the Sega Saturn, but their too-good-to-be-true announcement that the console was already out resulted in severely disappointed sales. I'm not expecting a similar outcome, since anime DVDs and video game consoles occupy entirely different sphere. The distributor hasn't given us the details about the DVD release, but according to the Amazon listing, it looks like 7 episodes per $26 DVD. We'll be sure to press Bandai for more details at their industry panel today (Friday) at Otakon.

And on that note, I just want to say that this is a terrible time to make this announcement. I was unable to post about the announcement when it came out because I was sitting on a charter bus that was thens speeding me toward Baltimore. For countless other bloggers and journalists who were also either on their way to Otakon or checking into their Baltimore hotel rooms, this announcement only got to them later in the night at the earliest. Bandai probably would have gotten a veritable explosion of publicity had they announced this at 3:00 on Wednesday, but instead, they've caught a significant portion of the anime press world by surprise.

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Otakon Or Bust! Come see us this weekend!

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Otakon 2009 logo
DIRECT DOWNLOAD


(Runtime: 25 minutes)

For the first time in our blog's history, Ani-Gamers will be sending representatives to Otakon, the largest fan-run anime convention in the United States, which is being held this year from July 17 through the 19th in its traditional location at the Baltimore Convention Center. There to report on the goings-on at the con will be staff writer and columnist Ink as well as yours truly. And let's not forget Mr. Karl Custer, who will be performing his hugely popular otaku comedy act on Saturday.

Karl and I recently recorded this brief bonus episode of the Ani-Gamers Podcast in which, with minimal editing, we discuss our plans for Otakon. Listen if you daaaaare!

Oh yes, and contrary to common belief, we don't usually bite, so it's perfectly acceptable to come up to us and say "hi" at Otakon if you like our blog or podcast. (I know, I know, such a thing is rare at best.) After the break we've listed a tentative schedule of where you can find us during the weekend-long convention, so if you're at a panel and you see one of us, come on by and chat. We'd love to get to know some of our readers. (I look like this, and Karl's picture is all over his site. Ink's identity is a secret to everybody)



The following schedules are obviously subject to change. Expect writeups of a handful of these panels from our intrepid reporters.

Evan "Vampt Vo" Minto

FRIDAY
10:00-11:00a Know Your Creators
12:45-1:45p Anime Recruitment
1:15-2:15p Let's Talk Animation with For Tax Reasons
4:30-5:30p Evangelion
7:00-8:00p I Can't Believe You Haven't Seen This
9:00-10:00p Bandai Entertainment

SATURDAY
10:00-11:00a FUNimation
12:45-1:45p Anime's Craziest Deaths
2:15-3:15p From Kenshiro to Kenshin: The Neo-Shonen Revolution
7:00-8:00p Review Anime the Right Way
9:30-10:30p Dubs that Time Forgot
12:30a-1:30p The "Guess the Melons" Game

SUNDAY
10:00-11:00a FUNimation TBA
10:15-11:15a Without Watching the Anime: Opening & Ending Themes
11:30a-12:30p The Art of Translation

Karl "Uncle Yo" Custer

FRIDAY
9:00-10:00a No Means No, Defense against Fanboys and Fangirls

SATURDAY
9:00-10:00a Surviving a Mecha Attack
10:15-11:15a Uncle Yo: Otaku Stand-Up Comedy

Ink

FRIDAY
9:00-10:00a No Means No, Defense Against Fanboys & Fangirls
10:00-11:00a Manga, Literacy, and Children
12:30-2:00p Madhouse Panel
2:00-4:00p Aniplex Panel
5:45-6:45p Whose Line is it Anime
7:00-8:00p I Can't Believe You Haven't Seen This!
9:45-10:45p Live-Action Whack-a-Catgirl

SATURDAY
9:00-10:00a Anime, Lost in Translation
10:00-11:00a Funimation Panel
12:45-1:45p Anime's Craziest Deaths
2:00-3:00p From Kenshiro to Kenshin: The Neo-Shonen Revolution
3:00-4:00p Funimation Sneak Peeks
4:15-5:15p Cover Your Bases
11:00p-1:30a Saturday Night Fan Parodies

SUNDAY
10:00-11:00a Funimation Panel
10:15-11:15a Anime Evolves

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Noboru Ishiguro, Yukio Kikukawa, Hidenori Matsubara to appear at Otakon

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The three new Otakon guests

So the title of "largest anime convention on the East Coast" wasn't enough to convince you to attend Otakon? Its reputation as the premier fan-run con just didn't sway you? Well, the Baltimore convention, to be held on the weekend of July 17-19, just might change your mind with a triple-whammy of guests, all announced this evening.

First up is Mr. Noboru Ishiguro, the celebrated anime director whose sparkling resume includes such science fiction classics as Space Battleship Yamato (season one), Super Dimension Fortress Macross, Legend of the Galactic Heroes, the 1980's Astro Boy remake, Megazone 23 Part I, and much much more.

On a related note, anime producer Yukio Kikukawa will also be at the convention. While his list of titles is far more humble (only three according to the Anime News Network), he holds the special distinction of having been producer of 1980's science fiction epic Legend of the Galactic Heroes during its 110-episode run.

The third and final guest announcement to come out of Otakon today is that of Hidenori Matsubara, a character designer and animator who worked on character design in Oh My Goddess. In fact, I am particularly interested not just in Matsubara's character design credits (which also include Gankutsuou: The Count of Monte Cristo), but also in his work as animation director on none other than Rebuild of Evangelion, Gainax's most recent reboot of the Eva franchise.

Three guest announcements on one day, and one of them is an absolute megaton! To be honest, I'm getting more and more excited about Otakon every day. Ink, Uncle Yo, and I will all be at the show, so we will definitely have some interviews with some folks from the fantastic guest list. If you have any suggestions for who we should speak to, drop us a comment here in this thread or send us an email at evanm [at] anigamers [dot] com.

And if you've decided at the last minute that you want to attend Otakon, you still have a few days left to pre-register!

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Kanon Wakeshima to appear at Otakon 2009

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Kanon Wakeshima

Otakon, the massive, 16-year-old anime convention, and the most popular one on the East Coast, has announced their first musical guest, and its not the expected J-Pop or J-Rock band. This year's Otakon will see the United States debut of cellist and pop vocalist Kanon Wakashima.

The rising pop star began performing at age 15, and was signed by Sony's DefSTAR Records label soon after. Visual-Kei star Mana became her producer, and worked with her on her first single, the May 2008 "still doll." Wakashima's first album, Shinshoku Dolce, just released in February 2009, though some anime fans might be familiar with "still doll," which was used as the ending song for the Vampire Knight anime.

It's interesting to see Otakon bringing in a brand new performer like Wakashima, who doesn't yet have a large following in the United States. Mind you, this could simply be due to financial constraints, but I'd like to think that it could represent a positive trend in anime fandom going into the future. Perhaps anime really is a gateway to popularity for Japanese musicians. Perhaps, with the help of anime conventions here in the States, they can "Hit in America."

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