Genre(s): Action, Adventure
Producer: Sam Houser
Developer: Rockstar North
Publisher: Rockstar
Console(s): 360, PS3
Rated: M for Mature
Since the days of Grand Theft Auto III the series has done nothing but exceed expectation and drive the free-roaming genre forward. Since then other developers have tried to copy, expand upon, and pay homage to this incredible franchise – and Rockstar North has been right there with them. With each successive title the GTA series has continued to evolve into something more action packed, more expansive, and - with the release of Grand Theft Auto IV - more cinematic.
Just like its fictional New York City backdrop, presentation is everything here in Grand Theft Auto IV. From the beginning of every cutscene, to the middle of every firefight, to the end of every car chase, each action-packed moment in this title has been planned out to give the most bang for your buck. And while this new level of detail does make for good storytelling, it has also transformed this sandbox series into a narrative roller coaster.
Given this new direction it was difficult to ignore the man behind the curtain. Every daring moment or narrow escape you pull off loses some of that rush when you realize that it happened by design instead of by chance. For instance, early on you’ll find yourself mixed up in a street brawl with some loan sharks who are after your cousin. After dispatching the thugs, a car chase will ensue, during which a garbage truck will pull out in front of you, thus forcing a narrow escape down an alleyway.
Now, let’s say you failed that mission and you’re looking to mix things up a bit by messing with the game the second time around. You spot the getaway car parked outside of where the mission begins and decide to pin it up against a tree with your own car so that the fleeing loan shark won’t have a set of wheels to make his daring escape in. It seems like a good enough plan until you start the mission and everything pertaining to that mission is reset. The mission starts, he makes a dash for the car, and there it is waiting for him as if you never touched it.
This will become a recurring theme throughout the game – try to wreck an important car and it gets reset, try to take out a key character too early in the mission and he’s invincible. The game has these great cinematic moments planned out of you, and by golly you’re going to enjoy them, no matter what.
Perhaps I wouldn’t mind so much if the game would mix up the formula a bit. Starting a mission continues the repetitive cycle: go to point X, kill Y number of guys, and chase down target Z. If the mission is to take out target Z, then just let me kill that guy! Allow me to tackle that mission in the style of my choosing, be it a stealth kill, full-on assault, or a sniper attack, instead of just leading me down the same predetermined path every single time.
For a series that made its fame by being so go-anywhere-do-anything, this latest installment feels incredibly linear; you go where the game tells you to go, do what it tells you to do, and any deviance from such will usually result in mission failure until you do it right. Perhaps in their pursuit to make this title a more sophisticated experience, Rockstar North lost track of their signature sandbox design. Grand Theft Auto IV is a step in a new direction for the series and it will be interesting to see where they take it from here.
![]() |
||||
| Graphics/Sound: | 3.5 |
Average:
(3.3 stars) |
||
| Gameplay: | 3.0 | |||
| Design/Story: | 3.0 | |||
| Lasting Appeal: | 4.0 | |||
| Overall: | 3.0 | |||
News
Reviews
Features
Columns
Podcast


There is no denying that famed video game series Grand Theft Auto has had an enormous impact on today's culture. In fact, the latest installment in the highly controversial series has broken two world records including: "Highest Revenue Generated by an Entertainment Product in 24 Hours" and "Highest Grossing Video Game in 24 Hours." This entertainment juggernaut has continued to raise the bar with its open world environments, essentially creating its own genre, having what is often dubbed "sandbox" game-play. With each subsequent sequel, the GTA franchise has become more and more organic, providing the player with the ability to do just about anything imaginable. While such freedom is no doubt a technological marvel, many ethical questions and concerns arise as a result. With Grand Theft Auto 4 selling 3.6 million copies on the first day, concerns of negative influence have reached an all time high.
One issue of particular concern has been the ability to drink and drive. Rockstar (the game’s developer) could have simply left this feature out and prevented gamers from acting irresponsibly. At the same time, one must consider the mechanic behind drunk driving in GTA4. When the character enters and attempts to drive the car, the ability steer is completely gone and the car begins to swerve all over the road. At this point, the game is unplayable and driving a car is no longer fun, not to mention the police will arrest you. If anything, one would want to take one of the numerous cabs that line the city’s streets as a means of getting around. Drunk driving is simply a means of immersion for the player and if anything it condemns such behavior.



