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CrunchyRoll and ADV partner to stream dubbed Welcome to the NHK

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Welcome to the NHK I can't believe that we missed this rather important bit of news, but a big announcement came out on May 22 in the long line of CrunchyRoll evolutions. ADV Films, one of the largest anime distributors in North America, announced their agreement with online video streaming website CrunchyRoll, in which the site will stream the official ADV dub of the GONZO anime Welcome to the NHK for free. This means that anyone in the United States, United Kingdom, or Canada can watch Welcome to the NHK on CrunchyRoll for free, and ADV will make money through ads included in the video and its enclosing page.

Just months before, GONZO (creators of WttNHK) formed their own agreement with CrunchyRoll to allow streaming video of their newest television anime, The Tower of Druaga and Blassreiter, to be published on the site directly after they air on Japanese television.

This new agreement will likely face similar criticisms as the former, due to concerns over the clearly illegal business practices of much of CR's site. (They feature fansubs but make money off of site ads, which is both illegal and contrary to the "Fansub Code of Honor") In addition, it seems that the only Japanese animation studio willing to make the jump to digital distribution as of yet is GONZO, prompting fears that, at the end of the day, the controversial studio may fail in this ambitious experiment.

Nevertheless, this deal makes ADV the first North American anime company to distribute an anime title over a third-party video-streaming site. It is the hope of many fans (including myself) that this will put pressure on its competitors (namely FUNimation and BANDAI) to move into the same realm of distribution. This change could potentially turn around the faltering worldwide anime industry, and might specifically help ADV Films move out of the seeming rut they have been in since canceling many of their titles this past January.

[via Anime News Network]

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Ubisoft announces Beyond Good & Evil 2

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After waiting five years for news about the possible sequel to the 2003 cult hit video game Beyond Good & Evil, patient fans have finally been delivered thanks to Ubisoft CEO Yves Guillemot's final presentation at the company's Ubidays 2008 event. He started up a video (embedded above), claiming that it was the newest project by developer Michel Ancel, but declining to provide a title (the trailer has no title either).

It wasn't long before the audience realized what they were seeing: confirmation of the long-awaited sequel. Beyond Good & Evil 2. There is no confirmed release date as of yet, and console choice is similarly vague at the moment. If you haven't played the classic original, though (which is somewhere on my "To-Play List"), get on that ASAP.

[via Joystiq]

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Review: Spiral (Hyb)

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Spiral Media: TV Anime
Genre(s): Drama, Mystery
Director: Shingo Kaneko
Studio: J.C. Staff
Number of (Anime) Episodes: 26
Licensed? Yes (FUNimation)

Who are the "Blade Children"? That's exactly what Japanese teenager Ayumu Narumi sets out to discover in the 2003 25-episode mystery anime Spiral. This is a show with a variety of themes, including hope, self-confidence, fate, and (perhaps most importantly) TURTLENECKS! But looking beyond the superficial fashion commentary, Spiral is more than just a confusing mystery show. It's a confusing mystery show that seems to have everyone from the viewers to the characters to even the writers confused from the first episode straight into (and indeed beyond) the lackluster finish.

Ayumu Narumi is just your average teenage genius piano player with crazy hair and a mysterious background. His older brother Kiyotaka (also a piano virtuoso) disappeared, leaving only a mysterious message for his fiancee Madoka and brother Ayumu: "I have left to pursue the mystery of the Blade Children." This setup starts off the plot of the Spiral anime, based on a 2000 manga written by Kyou Shirodaira and illustrated by Eita Mizuno. Madoka is a detective, and Ayumu (now living with his sister-in-law) is a kid detective who solves random problems using his SUPERIOR intellect. Oh, you can already see where it's going I'm sure. When a girl falls off the top of the school building with nearly fatal consequences, Ayumu is falsely accused of the attempted murder. Soon, though, in classic kid detective style, he's already solved the case and figured out who the real murderer is. However, Ayumu soon finds that this mysterious murderer is also somehow connected with the Blade Children.

Now determined to find out more about these mysterious "Blade Children," Ayumu enlists the help of the infamous and energetic school journalist, Hiyono Yuizaki. Together, the two look into various crimes and murders around their school and town, and begin to suspect Blade Children involvement in all of the events. Not long after (seriously, only about a couple episodes in), Ayumu meets these murderous Children. They quickly challenge him to intellectual battles of life and death, claiming that he is the only one who can save them from their "curse." Beyond that, the story spirals out of control (no pun intended), changing around one's perceptions of good guys and bad guys while Ayumu and Hiyono continue to play mind games posed by every enemy they encounter.

The primary thing to remember when watching Spiral is that this is not a show that really likes to give answers. But one thing it does like to give? Monologues. Whether it's the bad guy who is about to kill Ayumu, or Ayumu who is about to outsmart the bad guy, there must be someone giving a soliloquy at all times. The funny thing is, as much as these characters talk, they never really say very much. Sure there's some kind of interesting talk about faith in yourself, the "happiness of those who believe," and never giving up (not the most original morals to be sure), but what I really started to want after a while was just an explanation of who or what those goddamn Blade Children are. I hope I'm not spoiling the ending for you when I tell you that you won't find that out from this anime.

Okay, so the story doesn't give you any answers. Is there still some interesting stuff going on? The answer to that particular question is a hesitant "yes." It is clear from the first few episodes that Spiral's primary goal is to be a more sophisticated version of Detective Conan. It attempts to create that experience with a series of attempted (and some successful) murders, life-or-death games, and other mind-bending challenges for Ayumu and Hiyono to go through. Of course, these are often quite over-the-top, but who really cares if you could really kill someone by filling a room with carbon dioxide, or if you could stop a shooting with the heat distortion from hundreds of candles? These are cool ideas, however lame their implementation turns out to be.

As if to remind us of the futility of escaping a spiral, director Shingo Kaneko utilizes repetition as his main storytelling device. Yes, I get it: it's funny that Hiyono is so energetic but Ayumu is really deadbeat. Yes, the Blade Child Rio is cute and she gets excited over eating melons, which is also cute. Yes, Ayumu is really, really cool if he constantly repeats that "the melody of logic always plays the notes of truth." And of course, the only way we'll ever understand the story is if the same catchphrases are repeated every other episode.

To top off the toothless story, Spiral is full of more ridiculous unexplained events than an episode of Lost. Why don't the police investigate things like exploding hotels or the disappearance of their chief? Why does Ayumu stop saying his catchphrase after three episodes? Why are BLACK TURTLENECKS so popular? Heady questions all.

If only the animation made up for Spiral's plot (or lack of such). Sadly, studio J.C. Staff provides lackluster art to compliment the thoroughly lackluster story. All of the characters have similar designs, right down to their nearly identical eyes and generic faces. Costume designs look like something the over-caffeinated intern thought up when, at 1AM, his superior told him to "draw something cool." To top it all off, there is a bit more reused animation than I felt comfortable with. None of this is to say that the animation in Spiral is bad, per se. The problem is that, like the rest of this show, the animation just does not provide anything stimulating or interesting in any way.

Luckily for this severely miscalculated show, FUNimation was able to infuse some semblance of life into it with their moderately good dub. Most of the actors are merely passable--notably Daniel Katsuk as Ayumu and John Burgmeier, pulling off a close-but-not-quite British accent as Blade Child Eyes Rutherford. Of course, some are downright annoying (Kaitlin Glass, trying a bit too hard as Hiyono). Nevertheless, Monica Rial gives a nice contrast of creepy and cute as Rio Takeuchi, Greg Ayres keeps his cool as Kousuke Asazuki, and Voice Director/Actor Chris Bevins provides Kanone Hilbert with an appropriately chosen Southern American accent.

It's a shame that Spiral suffers most from tone, since that is the only thing that could have possibly saved it from being a bad show. When not a single character takes death or violence seriously, it's hard to take the show itself seriously. This clearly is not a kids' show, but with the sugar-coating of things like exploding buildings and murdered schoolteachers, it's hard to see where its audience would sway. This isn't helped at all by the melding of shonen character tropes and shojo-friendly pretty-boy character designs. Spiral essentially tries to please everyone and ends up barely satisfying anyone.

What begins as a mindful, character-based mystery show ends as a lesson in mindless, characterless mystery. Even though the FUNimation Veridian Collection boxset is cheap and seems like an impulse buy for a 26-episode series, there really isn't very much bang for the average anime fan's buck. What could have been a mildly entertaining 13-episode series was stretched into a 26-episode borefest that will make you feel as if you just wasted a full 10 hours of your life. The only saving grace of the set is the inclusion of two commentary episodes with all of the principal voice actors. Their humorous observations and the fun they poke at their own show are really the most entertaining things in the whole box. So, what's the final verdict? Although Spiral preaches the "happiness of those who believe," believing in the virtues of this anime will lead to nothing but sadness.

Animation: 2.0 Average:

(2.2 stars)
Plot: 1.5
Voice Acting: 3.0
Sound: 2.0
Overall: 2.5

Preferred: Dub
Release Quality: 2.5

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Review Restructuring in Progress

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two and a half stars You may notice in the next day or two that some of our reviews are either down or seem to be incomplete in some way. That's because I'm starting to restructure our reviews so that they all have more streamlined layouts and (most importantly) improved ratings systems.

On that topic, the new ratings system will work in much the same way, except that instead of a 20-point system (1-10, with 0.5's), we will be using an 8-point system (1-4 stars, with 0.5's). I think that a movie-style 4-star system will put less emphasis on the rating and more emphasis on the text of the review itself, as it should be.

Make sure you remember, the new ratings system will not be a direct conversion from the old one. (5.0 won't be 2 stars, 7.5 won't be 3 stars) The new system should even everything out so that we are not only using the top half of the scale, as the 10-point system forces us to do.

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Grand Theft Auto 4: The Post-Release Debrief

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Grand Theft Auto IV There is no denying that famed video game series Grand Theft Auto has had an enormous impact on today's culture. In fact, the latest installment in the highly controversial series has broken two world records including: "Highest Revenue Generated by an Entertainment Product in 24 Hours" and "Highest Grossing Video Game in 24 Hours." This entertainment juggernaut has continued to raise the bar with its open world environments, essentially creating its own genre, having what is often dubbed "sandbox" game-play. With each subsequent sequel, the GTA franchise has become more and more organic, providing the player with the ability to do just about anything imaginable. While such freedom is no doubt a technological marvel, many ethical questions and concerns arise as a result. With Grand Theft Auto 4 selling 3.6 million copies on the first day, concerns of negative influence have reached an all time high.

In a world riddled with tragedy and suffering, it is only natural to be weary of Grand Theft Auto 4's mature content. Gamers are given the ability to steal cars (hence the game's title), pick up hookers, drive a car intoxicated, kill civilians, and the list goes on. As a result, parents and politicians alike attack the game in fear of it poisoning our youth. First and foremost let me preface by saying that this is not a game for children. The game has been rated “Mature,” which requires someone at least seventeen years of age to purchase the game. If underage children are still finding ways to play this game, the issue lies within the home, not the game industry.

Much like the movie industry, many of today’s video games are not only a means to provide entertainment, but also provide compelling narratives that reveal a picture of today’s society. For example, the movie The Departed received “film of the year” and is highly respected because of its ability to accurately portray the Boston Mafia through a carefully crafted plot. Upon careful comparison one can see how Grand Theft Auto 4 portrays a similar scene of New York City, dubbed “Liberty City.” Of course the interactivity of a video game is the distinguishing characteristic between the two forms of media, and the ability of one to separate themselves from the actions on the screen is an indication of maturity.

One issue of particular concern has been the ability to drink and drive. Rockstar (the game’s developer) could have simply left this feature out and prevented gamers from acting irresponsibly. At the same time, one must consider the mechanic behind drunk driving in GTA4. When the character enters and attempts to drive the car, the ability steer is completely gone and the car begins to swerve all over the road. At this point, the game is unplayable and driving a car is no longer fun, not to mention the police will arrest you. If anything, one would want to take one of the numerous cabs that line the city’s streets as a means of getting around. Drunk driving is simply a means of immersion for the player and if anything it condemns such behavior.

Video games are a growing source of media in today’s culture but have yet to earn the respect of other established forms of entertainment. Ignorance in this medium can be dangerous on two levels, especially with a game like Grand Theft Auto 4 As a parent, one needs to be aware of the content their children are playing, realizing that video games are not only for children. Secondly, a certain level of knowledge is required in order to properly judge the legitimacy of anything. So I urge each and every one of you to stay informed with the latest news surrounding video games because they’re not disappearing any time soon.

[news data via 1UP]

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Guitar Hero: World Tour (aka GH4) to include drums, vocals

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Guitar Hero: World Tour If you're a subscriber to GameInformer magazine, you have most likely received a wonderful little present in the mail this month, in the form of confirmation of Guitar Hero: World Tour, or "the game previously known as Guitar Hero 4." Unsurprisingly, this newest iteration of the immensely popular Guitar Hero franchise will feature a Rock Band emulation engine drums and vocals as well as the traditional guitar and bass.

In addition to the full band confirmation that we all saw coming, Activision also let GameInformer know about a couple exclusive bits of info, like the inclusion of a create-a-song mode in the game, a drum kit with cymbals, and fully customizable characters. In create-a-song mode (Activision called it "Studio Mode"), players will be able to choose a scale, record music, and send it to others online in a YouTube-esque social networking system that comes built in with the game. The drum kit looks suspiciously similar to Rock Band's, albeit comes with only three drum pads, has two cymbal pads, and will presumably be more durable than its competitor's. Finally, to the glee of many Rock Band-ers and Guitar Heroes, all of the instruments will be wireless.

Another big part of this game will be downloadable content, as Activision will be releasing new songs more frequently, possibly even weekly. Plus, Activision Blizzard's music library will quickly match MTV Games' thanks to owner Vivendi Universal's huge music label. Finally, the folks at Activision have announced that Guitar Hero: World Tour for the Wii will, in fact, have downloadable content.

Some confirmed artists are The Eagles, Linkin Park, Sublime, and Van Halen, hopefully a sign that Guitar Hero will be moving away from its metal-centric roots toward more varied types of music. There are also a couple of strange statements that have been thrown around about the game, including the promise of "local content" from "local bands" (possibly referring to small-time indy bands?). The game will release this fall on Playstation 2, Playstation 3, Wii, and Xbox 360.

I have my doubts that World Tour can size up to Harmonix's Rock Band, but who knows? Perhaps Neversoft can drag Guitar Hero out of the inferior position it has occupied after the release of Guitar Hero III. If it's cheaper than Rock Band, I can guarantee that it will be dragging my money out of its inferior position in my wallet.

[via GameInformer and Joystiq]

Links:
The new drum kit
First trailer of the game

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Rare goes "nuts" with Banjo-Kazooie

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What do you do with a franchise that has been dormant for nearly ten years? Microsoft-owned studio Rare Ltd. has decided to resurrect the Banjo-Kazooie franchise after its unforgettable success on the N64 in 2000 with Banjo-Tooie. Ever since Microsoft purchased the promising development team back in the early days of the original Xbox, Rare has failed to deliver a title that lives up to the quality that Rare was once known for. While games like Kameo and Perfect Dark Zero were by no means bad, they did not deliver the quality that one comes to expect from the team behind Goldeneye. Will the 360's new Banjo game do justice to its N64 predecessors or once again miss the mark?

Based on what was revealed of the game last week, the hope for something superb was shattered. Rare decided to take the franchise in another direction and do something new, which don't get me wrong is a good thing, but not when you turn a platformer into a digital erector set. That's right kids, vehicle construction is the name of the game in Banjo-Kazooie: Nuts & Bolts. Before I go any further let me make myself clear, this is by no means an attack on the creativity or quality of the game; the only question that plagues my mind is why Banjo? In all honesty, Rare should have poured all of that creative genius into creating a building game separate from the Banjo universe, or at least created an authentic platforming sequel and then released this as a spinoff sometime down the road. Banjo needs to be what Mario Galaxy has been for the Wii, and right now I'm afraid this idea has forced the series to take a turn for the worst. Please Rare, prove me wrong.

[via GameSpot]

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MGS4 to "solidify" the PS3's success

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First off, I would like to thank all of you here at Ani-Gamers for welcoming me.  I am looking forward to getting to know the community here and discussing games with all of you.  That being said, let's talk about one of the biggest games '08 has to offer.

                     
While the Metal Gear Solid franchise has been quite popular here in the U.S., the launch of MGS4 has reached a level of hype that tops its predecessors exponentially.  From the revamped westernized controls to the drought of PS3 exclusives, MGS4 is becoming the system seller that Halo 3 was for the 360.  A popular topic among gaming forums has been the question of MGS4's exclusivity.  On a daily basis, Xbox fans question the likelihood of MGS4 remaining on the PS3 only to face an army of angry PlayStation fanboys that retort by referencing Kojima's loyalty to Sony.
                  
There is no doubt that the exclusivity of this game will play an enormous role in the console war of this generation. Until Final Fantasy and Kingdom Hearts arrive sometime next year, MGS4 will be the reason to own a PS3.  In fact, I was seriously questioning the future of Sony's console until I saw the first gameplay footage for myself. Ever since, I have been eagerly anticipating its June release to justify the purchase of a PS3. 1UP editor and PlayStation aficionado, Shane Bettenhausen was invited to play through the entire game and left the event blow away by the game's surprises, assuring gamers that MGS4 provides a satisfying "finale" to the series. Prior Metal Gear fan or not, if you own a PS3 you owe it to yourself to give this game a look, and if you're like me and don't own a PS3, pick one up on June 12th.
         
[via 1UP.com]

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Review: Bastard!! (Hyb)

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Post Body (HTML Editor): Bastard!! Media: OVA
Genre(s): Action, Adventure, Fantasy
Director: Katsuhito Akiyama
Studio: AIC
Number of Episodes: 6
Licensed? Yes (Pioneer)

When I see a 6-episode mini-series sitting alone in the pre-watched $10 bin at my local EA Games and I've got a free Friday night, I like to take a chance. When I brought Bastard!! before my tribunal of friends at both high school and college, it was met with overwhelming approval for being one of those shows so bad, but so reluctant to take itself seriously, that it becomes amazing!

Bastard!! is an epic, big-haired, high-fantasy anime with occasional nudity and imposing sexuality, hence its mature rating. It follows the very basic plot of "evil group seeking to resurrect god of destruction" until the greater evil, the wizard Dark Schneider, is released after being imprisoned within a small boy. Dark Schneider is Chaotic Neutral and has the imposing sexual drive and uncompromising ego of Aerosmith and the Rolling Stones combined. And he shoots out lightning from his hands! And gets it on with almost every female character. What's not to love?!

During his quest to re-conquer the world (as he was about to do before his imprisonment) Dark Schneider and the young girl who released him, Yoko, set off to reunite his Four Lords of Havoc (including a ninja master and a high-level half-elf lightning sorceress). Along the way, they encounter epic-level beasts such as Beholders, minotaurs, vampire, werewolves, and the greatest slime of all time. Gary Gygax would be proud.

While not a super-deep anime (which it never claims to be), Bastard! is unparalleled in its hilarity and heavy metal references: all the spell names are heavy metal bands or at least references to a more metal time. Bastard! is the illegitimate child of the music Dragon Force and The Darkness.

It's Slayers for boys! It's Vampire Hunter D with a sense of humor! It's everything horrible and amazing about early '90's anime. Bastard!!, being just as over-the-top as anything from the fantasy genre, rolls a critical hit for cultic awesomeness!

Animation: 1.5 Average:

(1.9 stars)
Plot: 1.5
Voice Acting: 1.5
Sound: 2.5
Overall: 2.5

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New Staff Welcome: Alex

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I would like to welcome yet another staff member to our growing ranks here at Ani-Gamers. This newbie is named Alex Osborn (or just Alex), and he has signed up to be our first news editor. That means more news articles and higher quality on the ones we're already posting. Good luck Alex, and welcome to the team!

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Portal: The Flash Version Released As Map Pack

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MOAR PORTAL! If you're like me, you have gone quite a long time since playing Portal. While the original maps and the scathing wit of GLaDOS are just as great, it is not really possible to play a three to five hour game for seven months. Fear not! The folks over at We Create Stuff have found a solution!

You may not know who they are, but you most likely have heard of, if not played, their finest work, Portal: The Flash Version. Basically Portal TFV is exactly what it sounds like; a Flash version of Portal with all the puzzles and physics of the original game. It is slightly simplified, being 2-D and containing less snide comments from the deranged computer, but it is still quite a brain-buster.

We Create Stuff has recreated all 40 levels of Portal TFV into legit Portal levels, as well as adding bonus levels and short treks behind Aperture Science, just like in the regular game. There are no new jokes for GLaDOS to say, so she will say the regular lines as you travel though. The way it is presented and with the same GLaDOS lines makes it seem like a predecessor to Portal, or maybe Portal 1.5. I may do a review of the maps later, but if you want to grab the map pack for yourself, you can get it here (PC only).

[via We Create Stuff]

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Gears of War 2 gameplay

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Sorry I've been so out of the loop! This gameplay footage should have been posted here yesterday, but I guess I just got busy with some real life obligations. No matter -- here's the new gameplay footage for Gears of War 2, scheduled to launch this November... and some of my thoughts!

There's a couple things that seem to stick out most; better FPS, more weapons, more up-close combat variables, and a larger, more epic scale. It's sad, however, that the overall graphics are unimproved and nearly identical to its predecessor; the Xbox 360 peaked several months back -- not that big of a deal. Still, Gears of War is one of the best, if not the best looking game in the Xbox 360 library, give or take a couple other titles. So it's mind-boggling how Epic Games managed to smooth things out even a little and keep its same dashing, handsome graphics! So, what the heck? I guess there will be more about it later on, I hope.

This gameplay footage allows for a good amount of dissection and speculation. The new weapons, generally look the same, but with some added features. For instance, there's a new pistol that looks like its rate of fire is dramatically fast, and brings down its enemies to near-death. And that brings me to the subject of up-close-and-personal combat. It looks like you're going to be allowed more choice when one of these moments occur. In the gameplay video, we see Marcus lifting up the downed Locust as a meat shield -- which is great! I never thought Locust would really think twice about shooting their own kind, as vile as they are. Anyway, after your done with your meat shield, you can go ahead and slit his throat... or twist his neck? Something like that.

Finally! The feature that made this game 10% more fun is still in full effect: chainsaws and ramming them across Locust personnel. The Gears of War 2 teaser provided two glimpses of chainsaw work: ramming it inside Locust from the behind, and having a chainsaw lock-on battle to see who can amputate who first.

[via GameTrailers]

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Iron Man stands its ground

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Iron Man was released in theaters last week and made a lot of money to say the least. In fact, it was $104.2 million dollars to be precise. I have no doubt that many of you have already seen it, which makes me feel a bit ashamed to say that I wasn't as vigilant about the movie as I should have been. But anyway, a while back several analysts (including Edward Woo from Wedbush Morgan and Mike Hickey from Janco Partners) predicted that, basically, having Grand Theft Auto IV's release only days before Iron Man's would affect the ticket sales substantially.

If you clearly look at the extremely high numbers for Iron Man, you'll notice this is clearly not the case! [via Variety]

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