Quantcast
Showing posts with label anime. Show all posts

Showing posts with label anime. Show all posts

Review: Hoshi o Ou Kodomo – Children Who Chase Lost Voices From Deep Below (Sub)

7 comments

Hoshi o Ou Kodomo: Children Who Chase Lost Voices From Deep Below

Medium: Anime Film
Director: Makoto Shinkai
Studio: CoMix Wave, Inc.
Genre: Adventure, Fantasy, Romance
Distributor: Media Factory (JP)
Release Dates: May 7, 2011 (JP), July 30, 2011 (US)
Age Rating: Not Rated (contains gun and sword fights, but minimal bloody violence)

I've said it before and I'll say it again: Makoto Shinkai is the Green Day of anime.

I used to make this half-joking comparison between the newcomer anime director and '90s punk revival band since both of them make "the same great song over and over." But little did I know that Shinkai's newest film would fulfill the other part of the Green Day prophecy: the moment they stop making the same song, everybody gets angry that they stopped.

Hoshi o Ou Kodomo (localized as the comically verbose subtitle, "Children Who Chase Lost Voices From Deep Below") is just that moment — Shinkai's American Idiot if you will. It is a distinct break from his typical teen angst stories and a foray into magical action-adventure. The transition isn't too smooth, either for viewers or the director himself, but Children — the fourth film in Shinkai's catalog — is still a beautiful work, and one that hopefully heralds a new period in his career.

12-year-old Asuna is living alone with her workaholic mother following her father's untimely death, but despite a healthy school life she spends most of her time up on the nearby mountain, listening to whatever radio signals she can pick out on her crude ham radio. However, a dangerous run-in with a giant monster in the woods results in a friendship with a mysterious boy named Shun. Thus begins Asuna's adventure into the ruined underground world of Agartha.

You might already be sensing a bit of an influence here, and no, you're not mistaken. Makoto Shinkai has openly expressed his admiration for the works of Studio Ghilbi, particularly Laputa (Castle in the Sky), which made a big impression on him when he saw it as a boy. And while imitation is the sincerest form of flattery, Shinkai — almost certainly accidentally — leaves the realm of homage and heads straight into the no-man's land of full-on copying. Oh look, there's the Forest King from Princess Mononoke, the cave shelter from Grave of the Fireflies, the fox-squirrel from Nausicaa, the architectural style of Castle in the Sky!

A Quetzalcoatl, one of the enigmatic gods that rule Agartha

Shinkai's touch is definitely there, and one need only pay attention to the director's masterful use of watercolor-esque lighting and color to understand that this is not straight-up imitation, but I still feel like there's a little bit too much Miyazaki and not enough Shinkai in the film. His trademark brooding, silent moments are still there, but they are interspersed with action scenes and fast-paced plot developments.

And boy oh boy, those action scenes! I was sure surprised to find that a director whose last outing was characterized by long stretches of waiting silently on a train can create such lightning-fast, exciting action sequences. The film's moments of gunfire and hand-to-hand combat have a sort of whipping speed and kineticism that I've seen only in some of the best action anime directors (and of course, Mr. Miyazaki). Shinkai claims his team studied both Ghilbi movies and the Rurouni Kenshin anime in order to figure out how to animate the scenes.

Children hits all the emotional points that you might expect from the director of Voices of a Distant Star, The Place Promised in Our Early Days, and 5 Centimeters Per Second, but one too many deus ex machinas and a few too many different set pieces bog down the pacing to what feels like a crawl. Shinkai has got to learn to edit if he's going to attempt another movie in this vein.

Shun's brother Shin, whom Asuna meets partway through the story

But let's make this clear: I would love for Shinkai to try another movie like this. It's a distinct break from his previous work, and while it's more of a so-so Ghilbi film than a great Shinkai film, it is enough of a proof of concept to hook me for the rest of his work. As long as he learns from his mistakes and doesn't get stuck in the rut of re-making this exact movie over and over, this director could really go places. He's got emotional expression down better than basically anybody else in the business, and now has proven his mettle in the realm of action scenes. A little bit more editorial oversight will probably do wonders for honing his style.

Is he still the Green Day of anime? Yeah, probably. Is he "the next Miyazaki?" That still remains to be seen, but Children is certainly a fine down payment towards the title.

[Recommended]



This review is based on the Otakon 2011 premiere screening. The reviewer was given a complimentary press pass for the convention.


Click here for more of our Otakon 2011 coverage

Continue reading... | Write a comment

Otakon 2011: VIZ Media Industry Panel in Pictures

1 comments

 

After a short delay from the preceding Tiger & Bunny panel, Amy Martin, the person in charge of VIZ Media’s social media accounts, started off the panel by cheerfully announcing VIZ’s 25th anniversary as well as a new website with which to celebrate the milestone. In addition to various other social media aspects, Martin proceeded to announce available and forthcoming manga, novel, and anime titles. The slideshow above is 99% of what was revealed. After the break, there’s a text breakdown of everything that appears in the pictures along with info on a couple slides that were not pictured.

  • 25th Anniversary
    www.viz.com/25years
    Promotions on iTunes end August 23, 2011
  • October premiere of Naruto Shippuden – Bonds movie
  • VIZ Manga app is now available for iPad™, iPhone™, iPod™ touch.
  • www.vizmanga.com
    “Now you can finally read your favorite manga on your computer...legally!”
    Buy once and transport across platforms/devices
    First chapter is always free
    Simultaneous print and digital releases
  • Future Releases (Manga)
    Oishinbo
    Naruto to see quicker release schedule (volumes 36-45)
    Ai Ore (volume 2) – August 2011
    The Story of Saiunkoku (volume 4) – August 2011
  • New Fiction
    ICO: Castle in the Mist (paperback), by Miyuki Miyabe – August 2011
    Book of Heroes (new edition, paperback), by Miyuki Miyabe – August 2011
    Ten Billion Days and One Hundred Billion Nights (hardcover), by Ryu Miysuse – November 15, 2011
  • 2-in-1:
    Tenjho Tenge “Full Contact” edition (18+) – Available now
  • 3-in-1 Editions (Omnibus) Kekkashi
    Fullmetal Alchemist
    Bleach
    Naruto
  • Art Books
    The Art of Vampire Night – September 6, 2011
    D. Grey Man – Features interview with creator
    One Piece: Color Walk 2 – November 1, 2011
  • VIZ Kids Box Sets
    Pokemon Diamond and Pearl Adventure! (volumes 1-8), October 28, 2011 – Comes with poster
    Legend of Zelda (volumes 1-10), October 25, 2011 – comes with poster
  • VIZ Media Box Set
    Fullmetal Alchemist (volumes 1-27) – November 1, 2011 – Comes with light novel and poster
  • Specialty Books
    Naruto: The Official Character Data Book – January 2012
    Studio Ghibli’s Arriety – January 2012: The Art of Arriety, Arriety Film Comics (volumes 1-2), Arriety Picture Book
    Bleach MASKED: Official Character Book 2 – March 2012
  • New for Shojo Beat
    A Devil and Her Love Song – February 2012
    Dawn of the Arcana – December 2011
    The Earl and the Fairy – March 2012
    Hana Kimi (3-in-1), March 2012
    Skip Beat
  • Available Now
    Meet Mameshiba!
    Mameshiba On the Loose!
  • Special Format
    Mameshiba (Heart) Winter – November 2011
    Pokemon Magnetic Playbook – November 2011
  • Newest Pokemon Movie
    Zoroark: Master of Illusions – Video and manga – DVD: September 20, 2011
  • Coming Soon
    Fluffy, Fluffy Cinnamonroll – January 2012
    Voltron Force – Old crew trains new crew – Spring 2012
  • New for VIZ Kids (April 2012)
    Mr. Men Little Miss
    Little Miss Sunshine: It’s Always Sunny in Dillydale
  • Key Summer Releases (DVD)
    Vampire Night Guilty (volume 3)
    Kekkashi Set 2 – August 23, 2011
    Hero 108
    Professor Layton and the Eternal Diva (November 8, 2011)
  • Continued Simulcasts
    Tiger & Bunny
    Blue Exorcist
    Nura: Rise of the Yokai Clan
    Blue Dragon (uncut), If numbers are good enough, this may see a physical release.

Click here for more of our Otakon 2011 coverage

Continue reading... | Write a comment

New Uncle Yo Album: Matching Hair Clips

0 comments

Matching Hair Clips (Live) by Uncle Yo

Surely you've missed Uncle Yo, the anime reviewer who contributed a lot of great reviews to Ani-Gamers early in our blogging career. He's been off working on his "otaku comedy" stand-up routine for over a year now, which is why you haven't heard much from him on the site, but now he's got a new album, featuring live recordings of some of his best routines. Check it out and support Uncle Yo!

iTunes Link
Amazon Link

Continue reading... | Write a comment

Ani-Gamers Podcast #036 - Experts of Fan Controversy

0 comments

Featuring: Alex Leavitt, Chris Beveridge, Ed Chavez, Jennifer Fu, Clarissa Graffeo, and Ada Palmer

Yes, yes, I promised a review of Spice & Wolf for this episode, but Alex Leavitt has forced my hand by politely requesting this long-overdue recording. That's right, get ready for ANGRY ARGUMENTS, because this is Experts of Fan Controversy (Anime Boston 2011), in which anime fandom "experts" face off on major issues of the day, including piracy and translation accuracy! OK, let's be honest here: there isn't actually much controversy or anger in this panel, but it certainly has lots of very useful insights into the workings of the anime industry and fandom. Plus it's got points. And who doesn't love points?

Show notes and links are coming soon, and cross your fingers for that Spice & Wolf episode next time!

DIRECT DOWNLOAD - RSS Feed - iTunes - Send us Feedback! - More episodes


(Runtime: 1 hour, 22 minutes)

Continue reading... | Write a comment

Con Report: AnimeNEXT 2011 (EDIT: now with more pictures!)

0 comments


The 2011 installment of AnimeNEXT took place June 10–12 at the Garden State Exhibit Center in Somerset, NJ and, like previous generations, did not disappoint. Just over 30 minutes from my front door, there’s a familiar air about the con, and the NJ funk isn’t 100% of it. I recognize more people here than I do at any other con, even smaller ones like CPAC, lending to the sense of a wedding where extended family come and mingle more for the reception than the main event.

This was all too noticeable in the presentation of and attendance for the featured guests from Production I.G:: storyboarder and episode director/producer Koudai Kakimoto (pictured left) and animator Satoru Nakamura (center). Neither appeared in the main program guide, and Nakamura alone was brought to people’s attention via a separate Additions & Corrections flyer shared with voice actor Greg Ayres and webcomic artist Dave Lister. Still, the convention did a great job in getting guests of such quality, even if it was for an attendance of 20-some people in the Main Events area.


Organized by Universal Animation, this was the most streamlined incarnation of the fan-run convention I had experienced as con-goer and press. Rights and allowances were immediately explained, schedules were clear, and, despite being crowded, attendance levels did not hinder room or building changes. One drawback of tight scheduling, however, was the lack of grace period between panels. This lack of time meant consecutive panels sharing the same room either had to stop early to pack up, let the incoming panelist set-up during the end of the established panel, or cause the next panel in the same room to start late. The latter was the most frequent, and all three variants lent to an abbreviated experience for panel attendees. As observed with many a panel, there also seemed to be technical equipment acquisition problems and connection difficulties concerning A/V equipment that further delayed eagerly awaited presentations and discussions.

Such delays were minor, however, when you consider the variety of quality panels there was to choose from throughout all three days. Some of my favorites, in no particular order, included the Reverse Thieves’ Best Manga You Never Read (TOKYOPOP Edition), Evan’s Satoshi Kon Tribute, Charles Dunbar’s Kowai: Ghosts, Yokai and Fear in Japan, Japanese Theater, and Suminagashi: Floating Ink. The only drawback to the panels in general was the room assignments. Workshop and panel rooms meant to hold small to medium audiences were at least on a couple of instances (Totally Subversive Toons, These are a Few of My Favorite Scenes) given to panels that typically draw large crowds, leading to long lines comprised of a larger ratio of disappointed than grateful attendees.

The Dealers Room had what seemed to be a good variety of product, some at decent prices, and Artists Alley, as thoroughly covered by Narutaki of the Reverse Thieves, offered up some surprisingly fresh and original wares. Sadly, I never made it to the building where the games were being hosted as I spent most of the three-day convention panel-hopping. To my surprise, the only chance I would have gotten was Saturday, generally the busiest panel day of any con which felt very relaxed schedule-wise. The Reverse Thieves, Evan, and I even found time to sit down to record a mini-podcast (lost forever due to the fickle whim of iTechnology). So in place of that group reflection, I’d have to say AnimeNEXT 2011 was a darned fun time filled with good panels and good people at a great location. There are still kinks to be worked out concerning panel planning in terms of room size vs. demand, but overall the convention is one I will happily return to given its current quality and future potential.

EDIT: Check out Evan's photos from the convention in the Flickr slideshow below! Ink's are available right here.



Click here for more of our AnimeNEXT 2011 coverage

Continue reading... | Write a comment

Review: Summer Wars (Hyb)

0 comments

Summer Wars by Mamoru Hosoda and Madhouse

Medium: Anime Film
Director: Mamoru Hosoda
Studio: Madhouse
Genre: Romance, Science Fiction
Publishers: Kadokawa Group (JPN), FUNimation (NA)
Release Dates: 2009 (JP), 2011 (US)
Age Rating: PG (MPAA: action violence, some suggestion content, language, mild thematic material, and incidental smoking)

With every new season, the saturation of anime series continues to expand. If your tastes are fairly broad, there is plenty to keep yourself occupied with from currently running shows and a backlog spanning several decades. For theatrical films, however, the market is significantly thinner. If you don't count films based off of an anime series — original plots or condensed story arcs — the choices are rather limited. The big names are Ghibli, Otomo, Oshii, Kon, and Shinkai. Tragically, Satoshi Kon has passed away which will leave a noticeable void in Japan's animated film output. Otomo's last works include the disappointing Steamboy and oddball live action Mushi-shi adaptation. Shinkai is hard at work on a film that seems to be a (welcome) departure from his usual fare. Miyazaki and Takahata aren't getting any younger, and man cannot live on Ghibli alone. Thankfully, 2006 saw the release of The Girl Who Leapt Through Time as the feature length debut of Mamoru Hosoda. He went on to direct Summer Wars in 2009, establishing himself as a key industry director.

Kenji Koiso, a high school student and mathematics enthusiast, is recruited by a girl at his school to help her out with some job. Despite his current part-time work with the infrastructure of virtual-reality super-network OZ, he decides to help her out without asking details. He helps carry her things as they travel to the traditional Japanese family mansion to celebrate her grandmother's 90th birthday. The girl, Natsuki Shinohara, asks Kenji to play along as she announces him as her fiance to her grandma. He now finds himself in the awkward position of being a pseudo-newcomer to this tight-nit and very large family descended from a warrior clan. During his first night there, he receives an email with a large string of characters that he is asked to decrypt by an unknown entity. Being almost Japan's representative for the Math Olympics, he wastes no time in pulling out some paper to work out the problem, which takes him all night. What he did not realize is that he was being asked to break the security that would breach the main OZ server, and in the morning he finds that his account is being used by the hacker to cause chaos in OZ. With most major government and official institutions being dependent on OZ, the hacker is able to cause damage not only online, but in physical space by taking over the person's privileges. For example, by obtaining the account of the president it would be possible to launch a nuclear missile.

The main cast of Summer Wars

Kenji discovers that one of the family members, Kazuma Ikezawa, is the infamous OZ gaming champion King Kazma. The pair find themselves in a battle against a dangerous artificial intelligence being tested by the US Army within OZ. Meanwhile family drama arises as the problems online are connected to the family in ways they did not expect.

Beyond the themes of online action, what lies at the heart of Summer Wars is a thoughtful portrayal of family life. The members of Natsuki's massive family all believe Kenji to be her fiancé, and welcome him to the family in different ways. Hosoda relates his own experiences from when he suddenly became a member of a family due to marriage through Kenji's awkwardness at being accepted into their close group. Indeed, the closest thing to a human villain in the story is the one family member who drifted away from the rest and went to America. The two major aspects to the story — family life and Internet action — seamlessly intertwine, and neither is pushed into the background or feel tacked on to the other. Summer Wars is ambitious in the broadness of its scope, but this natural connection is what really makes the story stand out. If anything, it is much more realistic. In Summer Wars, world-changing events are caused from computers sitting in the middle of a traditional Japanese mansion, not an underground hacker cave with fifty monitors and a nonsensical cooling unit. The heroes are awkward mathematicians, well-connected grandmas, and working class dads with years of video game experience, as opposed to trenchcoat-wearing dudes with BitTorent and bad attitudes. (See: every movie about hackers ever to compare)

One of the most common complaints made toward Summer Wars is criticism of its technical inaccuracy. The story revolves around an incredibly advanced Internet structure, called OZ, that can be connected to through all types of devices and thus has became an extremely integral part of business, culture, and communication. Users create avatars and are able to interact over OZ in various ways: chatting, shopping, business, learning, etc. Additionally, languages are instantly translated to allow communication with anyone. Even the least technically minded viewer can see that it is an unrealistic view of the Internet. This leads to many lumping it together with WarGames and Hackers with their over the top, glamorized distortion of real technological advancements. However, this is completely missing the point of the story. Summer Wars may not be realistic in its details, but that is not the point. It is an exaggerated stylization of computer communications and should be treated as such. Like much good science fiction, it is able to make very relevant points that concern real world technology in a highly fictionalized setting.

One of our first views of the Superflat world of OZ

A major theme of Summer Wars is communication. OZ's primary function, like the internet, it to connect people and services from all over. The film demonstrated both the dangers of over-reliance on digital networking, as well as celebrating the positive aspects of everyone being able to work together towards a goal. The theme goes beyond modern technology; the grandma was able to use contacts from a lifetime to make phone calls and encourage family members and important decision makers to take action during the crisis. Throughout the movie, communication is key in solving problems — online and off.

One aspect that many viewers should be able to relate to is the contrast between the characters taking initiative and using their computers to fight the AI, and the other relatives who can't understand why they are wasting their time with “video games” during this time. For Kazuma, Kenji, and the dads who pooled their resources together, nothing is as important as stopping that threat inside OZ. They realize, especially after what just took place in their own lives, that what goes on in the wires does affect what goes on the “real world”. It isn't until tragedy is -literally- looming over their heads that the non-techie relatives finally realize the gravity of the situation.

Hosoda touches on plenty of scenarios throughout the movie that could have been pulled straight from Slashdot. Compromised users were being assured that the security was impenetrable even after the hacking took place. Online accounts held enough power that stealing their account granted the hacker the user's government privileges. A dangerous artificial intelligence program was developed which questioned the responsibility of the developer who didn't actually implement it himself. A hacker was causing problems through an account that had been taken over, leading to the arrest of the innocent true owner of the avatar. While the movie itself may be an implausible action movie with pseudo-technological workings, the points it makes are often grounded in reality. The actual computer use is done in a way that can be approachable to the average person, but the technically inclined viewer should be able to appreciate its themes with a deeper understanding. Instead of seeing it as dumbed down or inaccurate, I adored the stylization of the Internet and artistic interpretation of technical concepts through Superflat imagery. The last thing I would have wanted is if it became an Nmap documentary.

The characters all have cartoony online avatars

Summer Wars has very impressive production values with smooth, detailed animation and a high degree of artistic merit. Two distinct art styles are used to easily distinguish the real world and OZ: The real life characters are designed by Yoshiyuki Sadamoto, whose work contains the same appeal and quality that he is known for, and I've noticed since The Girl Who Leapt Through Time that his style has become even more distinct and refined. The background artwork is composed of beautiful countryside scenery and convincing realistic settings. The visuals are extremely detailed, which provides a noticeable contrast to the Superflat style used in OZ. This style, mostly associated with the work of Haruki Murakami, is frequently used in Hosoda's work and has been become a trademark of his style. Even his work with Digimon incorporated a very similar (if less ambitious) Superflat world for the Digimon to fight in. Summer Wars takes it to a new level, with a fantastic stylized world with bright, flat colours against a largely pure white canvas. I've always been a big fan of the Superflat style, and Summer Wars delivered a truly spectacular example of the craft.

Hosoda has obviously been holding onto this premise for a while — after all, his work with Digimon uses almost the same plot. In Digimon: Our War Game, a virus-type Digimon is infecting all of technology through the Internet and causing chaos by manipulating everything it can. Some of the first season's cast meet up to stop the threat by sitting at their computers and working with their Digimon partners who are battling inside a Superflat-style online world. The conclusion practically mirrors that of Summer Wars with the virus launching a nuclear missile (the possibility of this was even alluded to in Summer Wars, I'm assuming as a reference). In the end, people around the world send emails in support of the Digimon. There are so many emails that Izzy/Izumi forwards them to the virus who is then slowed down (DDoS?) enough for them to finish it off. It is good to see that Hosoda was eventually able to fully flesh out the concept with the experience he has gained since then.

I absolutely love this film. It follows a fairly typical action blockbuster formula, but with a level of craftsmanship, intelligence, and social satire that elevates it above the expectations of the genre. I have no doubt that there will be criticism of its typical action film influences, but it really does Summer Wars a disservice to lump it with the mindless action film crowd. If anything, it takes the elements that makes such films so entertaining, but loses the pedestrian brainlessness associated with them. Instead, it presents a thoughtful, realistic, and charming portrayal of family life in addition to the cyber-warfare action plot. Summer Wars is a film that embraces a video gaming, highly connected culture and equally the importance of everyday family life. It is a near-perfect representation of the joys of living in the information age, presented in a wildly unique and enjoyable package.

Kenji and Natsuki share a quiet moment

[Highly Recommended]



This review is based on a retail Blu-ray disc purchased by the reviewer.

Continue reading... | Write a comment

Ani-Gamers Podcast #035 – Trying To Keep This Short (Lies)

0 comments

Toriko on the cover of Weekly Shonen Jump

Hosts: Evan "Vampt Vo" Minto, Bradley C. Meek, Ink
Topics: Reading E-mails, What'cha Been Doing?

Been fighting back withdrawal symptoms due to the lack of Ani-Gamers Podcasts of late? Well we're back to help you out, now that my crazy semester is finally over. Will we continue to put out episodes in any timely fashion? We sure hope so! Anyway, this episode features Ink as a co-host once again, but it also features Bradley C. Meek, who's been trying to get on this podcast for months. (We were happy to have him, but I had to find time to record!)

Next episode, Bradley, Ink, and I will be discussing the Spice & Wolf anime. That should be up within the next week or two.

Check out show notes and links after the break.

DIRECT DOWNLOAD - RSS Feed - iTunes - Send us Feedback! - More episodes


(Runtime: 1 hour, 17 minutes)


[00:00] Welcome back to the podcast, everyone!

[00:12] Opening Song: "Anime" by Soulja Boy

[00:30] Introductions!

[01:03] We read an e-mail from Nick Korn (from Oleetku Studios) regarding Ani-Gamers Podcast #032 – The Art of Active Viewing (ANext2010).

[10:23] Bradley has been playing Portal 2 (which Evan hasn't been playing, so we don't spoil it), Heroes of Newearth, Minecraft, Heroes of Might & Magic, Half-Life 2, and more.

[11:55] Bradley is playing the Diablo clone Din's Curse.

[17:23] Evan's been reading Otaku: Japan's Database Animals by Hiroki Azuma.

[27:47] Ink is planning on reading Getting Wet: Adventures in the Japanese Bath by Eric Talmadge (recommended by Kathryn Hemmann).

[29:18] Ink is also playing Prince of Persia: The Forgotten Sands.

[36:27] Evan passes the ball to Bradley, who has been watching the Spring 2011 anime season. Ink's been watching some of the shows as well, while Evan isn't watching any of them. SAD FACE.

[37:57] Ano Hi Mita Hana no Namae o Boku-tachi wa Mada Shiranai (Tatsuyuki Nagai, A-1 Pictures)

[42:07] Blue Exorcist (Tensai Okamura, A-1 Pictures)

[44:25] [C] The Money and Soul of Possibility Control (Kenji Nakamura, Tatsunoko Production)

[47:10] Deadman Wonderland (Koichi Hatsumi, Manglobe)

[52:14] Denpa Onna to Seishun Otoko (Akiyuki Shinbo, SHAFT)

[54:59] Hanasaku Iroha (Masahiro Ando, P.A. Works)

[59:39] Dog Days (Keizou Kusakawa, Seven Arcs)

[1:02:17] Dororon Enma-kun Meeramera (Yoshitomo Yonetani, Brains Base)

[1:04:38] Kaiji Season 2 (Yuzo Sato, Madhouse)

[1:05:27] Nichijou (Tatsuya Ishihara, Kyoto Animation)

[1:09:54] Tiger & Bunny (Keiichi Satou, Sunrise)

[1:12:39] Toriko (Akifumi Zako, Toei)

[1:14:11] And after an exhausting rundown of the Spring 2011 anime season, we're done! Check out everybody's Twitters (Ani-Gamers, Evan, Bradley, and Ink), review us on iTunes, send us an e-mail, and leave us comments! All that good stuff.

[1:16:25] Ending Song: "Anime" by Soulja Boy

[1:16:45] Garfield Minus Garfield.

Continue reading... | Write a comment

Con Report: Castle Point Anime Convention 2011 @ Stevens Institute

0 comments

April 10, 2011
Stevens Institute of Technology
Hoboken, NJ, USA


Ed. Note: My bad! Here's the (very late) Castle Point report — the lateness is all my fault, not Ink's!

Castle Point Anime Convention (CPAC) at the Stevens Institute of Technology in Hoboken was the first anime con I ever attended in my home-state of good ol’ Nieu Joisy (and perhaps the second con I ever went to outside of my first Otakon). It was also where I first met Evan Minto of Ani-Gamers fame, who launched me into this high-profile world of aniblogging. While it remains a small, one-day con, the 2011 incarnation of CPAC has experienced very clear growth as seen via its inter-building pathway traffic and increased panel attendance.

This year promised a decent selection of panels, which I generally look forward to most at any con. Spread out between 3 rooms, there was always some title of interest with which to whittle away the span of the con via one- to two-hour sessions. Immediately, however, the first panel I was looking forward to, “Otaku on a Budget,” was cancelled. CPAC staff was on the proverbial ball and made sure audiences didn’t wait around in false hope, but this event ended up foreshadowing my overall panel experience.


The substitute first panel – “Lost in Adaptation,” which addressed inter-medium inadequacies – was lacking in anime examples and focused instead on video games. This was fine given the inclusive nature of anime cons as well as the highly transitory nature of the videogame medium, but the proverbial straw that broke the panel’s back was that the host called Final Fantasy: The Spirits Within a GOOD movie ... not to mention his unreasonable assertion of its claim to the “first occurrence of a space marine.” While he tried to tackle differences of various examples with humor, redundancy made of his pre-programmed wit little more than an annoying and stuttered rant.

“Otaku Culture 101,” the second panel I attended, was definitely not what I was expecting but in a very good way. It focused on the Tohou and Vocaloid aspects of Otakudom, things with which I was and still am not very familiar. I left early, however, as watching the panelist play video games and video game videos, without relevantly linking together cultural poignancies, seemed ... well, pointless. As explained to me later, the panelist did manage to tie together some relevancies at the end.

The unexpected pinnacle of my panel-going experience was the arbitrary attendance of the most academic-sounding offering on the schedule: “Asian Ball-Jointed Dolls as Visual Culture.” Despite the panelist’s seemingly creepy and frequent doll caressing, there were offered up multiple vantages on and aspects of the appreciation of said hobby as well as a rather adept examination of external media bias towards it (review/summary forthcoming).

Trying to end the panel experience on a happy note, I attended “Jawdropping Moments in Anime.” Two words: editing needed. Even if you forgive the showing of the entire Naruto Sports Festival episode, the subsequently selected clips could’ve been shortened with no adverse effect to the intended shocking/humorous situations, which were, to the panelist’s credit, decently chosen from fairly mainstream series. The only thing that made my experience lackluster, however, was that I saw this clip-show last year and, aside from a couple of new inclusions from anime I’ve already seen, everything was regurgitated and consequently seemed neither shocking nor worth more than an inconsequential chuckle of acknowledgement.

On the whole, CPAC staff and organization were superb. Room schedule postings and amendments were clear, and there were people at every turn to help attendees get wherever it was they were going. The space allotted for the combined Dealer’s Room and Artist’s Alley, moved from one gym to another on the evidently athletically oriented Stevens campus, was more than spacious enough to accommodate the traffic without necessitating the insult of the staggered wait lines of yesteryear. Also, tabletop and electronic gaming rooms offered a decent selection given their respective allotted areas, and video rooms were offering an eclectic mix of accessible anime. Additionally, I have to say that my inner-otaku regrets not having my picture taken with a maid at the newly instituted Tenshi No Ai Maid Café! or attending Cosplay Chess, especially as this year saw a significant increase in cosplayers.

All-in-all, despite disappointing panels and my own event choices, CPAC, which attracted such voice talent as Michelle Knotz, Bill Rogers, and Mike Pollock, still managed to serve up a decent, otaku-themed Sunday getaway from the everyday. The experience would not have ended on such a copacetic note, however, if not for dinner and discussion with Alain (Hisui of the Reverse Thieves duo) at the Japanese restaurant, Robongi. That conversation seemed to fill in everything CPAC panels left out.  I think, for next year, problems with panels could be well on their way to being solved by listening to suggestions on the CPAC forum's Guest Wishlist thread and inviting Charles Dunbar as well as the aforementioned Reverse Thieves.

Continue reading... | Write a comment

Zenkaikon 2011: Giant Robot Openings from 1963 to 1984

1 comments

Not having a particular interest or background in giant robot anime, I would probably be the last person you’d expect to see at this panel. However, a panel I attended last year at Otakon provided some insight into the creation, production, and subtext of oft-ignored credit sequences, so I decided to see what there was to be said about this specific evolution. Starting with Astro Boy and ending with something pre-1984, the panel consisted of one un-subbed opening sequence after another (roughly 42 by my count) without the benefit of any explanations, explorations, or even names. After one of the presenters hit play on the laptop, the audience was left to marvel at one- to two-minute clips in rapid and seemingly infinite succession for almost the entire hour.

Despite being irked at the lack of introduction and discussion, I initially fell into a state of humored awe. There’s just so much giant robot anime out there ... and the panel didn’t even reach its end! No wonder there wasn’t any time for intros (as frustrating as that was). After 10 or so openings, however, I felt a wearing tedium akin to being accosted by a friend whose notion of in-person entertainment is the sharing of endless Internet memes. While thorough in their acquisition of material, the panelists could’ve made a go of being more selective by grouping openings into trends and showing one example per group per time period and then discussing possible reasons for the noticeable differences.

After coming to terms that there would be no explanations, I sat back and tried as adeptly as possible to discern the evolutionary path myself. There was more than enough on which to comment, but among the things I found fascinating was the gradual swing in focus from violence to teamwork as saving grace. Within even this over-simplified observation there is much to expand upon: operator interaction with singular robots in the various recurring violent and teamwork eras, focus on detailed technological aspects of the robots themselves, form, weaponry, setting, fictitious and real word historical framing, etc. Alas, with but a minute or two of fury to note so many aspects, I simply put down my pen and enjoyed the relentless onslaught of visuals with the rest of the lip-syncing, bouncing crowd. And for the first panel on opening day of the con, maybe that’s all I needed.

Credit goes to yosefu2 for posting all the above clips to YouTube.



Click here for more of our Zenkaikon 2011 coverage

Continue reading... | Write a comment

Anime Boston 2011: Day 3 Diary

0 comments

I loved this view of a single dude valiantly playing an arcade machine in the corner of the video game room

After two days of hectic panel coverage, Sunday was surprisingly laid-back. There were far fewer attendees milling about in many of the hallways near the panel rooms, so navigation was considerably easier than it was on Friday and Saturday. Additionally, there weren't a ton of panels I wanted to cover, so I had a chance to check out a lot of the other traditional areas of the con.

My first panel experience of the day, however, was the Akira Kurosawa panel, run by so-called "Dungeon Master Jim." It was the first presentation I saw from this prolific Anime Boston panelist, and I was a little underwhelmed. There were no visual aids (surprising for a panel about as visual a medium as cinema) and Jim seemed to have only seen the "big" Kurosawa films, as the audience ended up suggesting films for him to check out. I'm not a Kurosawa buff myself, but a tip for anyone running a panel about a director: Do your best to watch literally everything they've ever worked on. Your panel isn't worth anyone's time unless you have a thorough understanding of the topic at hand.

The video game room (an area I usually neglect due to all my press work) was massive, leading to amusing wide spaces between the different play areas (see this post's image). I managed to sneak in a game of Tatsunoko vs. Capcom, as I've never gotten a chance to play it, though I got handily beaten by a guy who had just started playing today!

Then it was off to Sam Kusek, Ken Haley, and Mike Ferreira's "From East to West: the Superheroes of Japan & America." Like Sam's previous panel ("Super-Flat"), it was very fast-paced, to-the-point, and well researched, and the three hosts bounced off each other well. Plus, I learned a lot about the history and influences of Japanese tokusatsu (special effects) shows, as well as some classic American comics like Superman and Captain America, all of which are topics I am woefully uneducated on.

Afterward I checked out the Dealer's Room again, this time with Sam and his buddies. After vacillating over the purchase of some old-school imported Japanese magazines at the Comicopia booth, I ended up buying a $2 Japanese children's book "Heidi, Girl of the Alps," featuring anime-style art but apparently having nothing to do with the Isao Takahata anime TV series of the same name. Naturally, this was from the same dealer (Mugen Toys) who sold me the Kosaku Shima books the day before! Then Sam, his friends, and I grabbed some great Asian food at a nearby Teriyaki restaurant, and I headed back to the hotel to catch our bus back to RPI.

My experience at Anime Boston was honestly one of the better ones I've ever had at a con, despite a few frustrating setbacks along the way. The wide range of panels and panelists opened up some great avenues of discussion, and I was able to cram in a wide breadth of events (panels and otherwise) in my time at the con. I'll write more about my specific high and low points in my upcoming con report, but let's just say that my long-awaited reunion with the city of Boston and its resident anime con was a very positive one.



Click here for more of our Anime Boston 2011 coverage

Continue reading... | Write a comment

Anime Boston 2011: Day 2 Diary

0 comments

GunDUMB

Day 2 of Anime Boston was just as hectic as the first, as I had scheduled myself for way more panels than I could actually get to. But despite frantically running around the con all day, I managed to sit down for a couple of really stand-out presentations.

"The Family That Geeks Together Keeps Together" was scheduled in a tiny little panel room and hosted by the Hoffmans (father Constantine, mother Jennifer, and son Greg), a family of geeks trying to spread the word on geeky parenthood and childhood at conventions. At times the panel boiled down to recommendations for getting parents into anime, but when the audience started discussing family dynamics and geekdom in depth, bouncing off of each other, it turned into a really enlightening panel.

I stopped in for a bit at Anime World Order's Gerald and Clarissa's "Tezuka 101," which was an appropriately introductory panel that followed much of the information provided in Helen McCarthy's excellent The Art of Osamu Tezuka: God of Manga. There wasn't really anything for an amateur Tezuka scholar like myself to learn, but it was quite in-depth for people new to the artist.

"It's a Rumic World," a presumably informative panel about Rumiko Takahashi, was basically just a fan-gushing session, not too appropriate for people trying to learn about the prolific manga artist. Soon after, I checked out "The State of the Industry," which featured ONLY Adam and Rojas from FUNimation. In fact, the Anime Boston-designated moderator never showed up, so Gia Manry (of Anime News Network) served as moderator for what ended up being a pregame FUNimation panel, albeit with more industry insight and less blatant marketing. (I recorded the whole thing, and may post it up.)

One of the highlights of my day was "Remembering Satoshi Kon," Daryl Surat's panel about the late director, which I served as co-panelist on. We packed the room, and after some tripping over each other's feet, we developed a pretty good rapport.

Sam Kusek and Eric Shorey ran a fantastic panel called "'What is Super-Flat': Where Anime fits in Post-Modern Culture," which was a very academic look at post-modernism with nods to Japanese artists like Murakami and anime like Paranoia Agent. I'm considering doing a write-up of the panel, as it brought up a lot of interesting ideas.

Gerald Rathkolb's "The Sane Fan's Guide to Mecha Anime" was a pretty thorough yet basic introduction to mecha, though he occasionally lapsed into more in-depth stuff before reeling it back. Proving his point that mecha fans can be totally obnoxious, some guys in Legend of the Galactic Heroes costumes ran into the room and screamed "Sig Zeon!" (a reference to original Gundam).

After grabbing a quick dinner, I headed over to the absurd clipshow that is Anime Hell, hosted by Mike Toole, Daryl Surat, and Mike Horne. It featured a lot of Daryl's clips from his Genericon presentation of "The Panel of Doom," so I had already seen a lot of it, and Daryl's laptop had a bunch of technical problems, but it was still a hilarious night.

And during a quick trip to the dealer's room, I managed to find some Kodansha Bilingual Comics Editions of volumes 1, 2, and 3 of business manga Section Chief Kosaku Shima, which I bought for $2 each at the Mugen Toys booth! Quite a find, apparently, though I didn't realize just how rare they were when I bought them.



Click here for more of our Anime Boston 2011 coverage

Continue reading... | Write a comment

Anime Boston 2011: Day 1 Diary [EDIT 1]

6 comments

Attendees waiting in the registration hallway

NOTE: This post was written last night, but since my hotel room doesn't have Internet, I had to wait till the morning to post it!

As with most first days of anime cons, today has been a complete whirlwind. I woke up at 4:30am to catch an early bus with the RSFA so that we would be on the show floor at the Hynes Convention Center in Boston by noon. Everything basically went off without a hitch, but the early morning departure meant no chance for a real breakfast, and my hectic schedule made it hard to find time to grab anything.

Once I had myself sort of settled, I decided to check in on the "Tokyo 'Nonexistant Youth' Bill and How It Affects You" panel, which was unfortunately run by what looked like a very nervous college student (EDIT: I am told by commenters that he actually has a very bad stutter in general) and filled with flimsy equivalences between the new bill and perceived future censorship.

"Fanthropologies," a panel run by the indomitable Charles Dunbar and featuring Alex Leavitt and Jennifer Fu as guests, was ostensibly about the study of fandom, both in terms of anime and other media, but it quickly turned into a much more broad discussion about copyright and fan ethics. I'm considering writing a full post on it, as a lot of the ideas that they brought up were really very enlightening.

Right after that, I had to rush to my Greg Ayres interview, only to be held up by a string of staff confusions and rescheduling that resulted in at least 45 minutes of idle time. Nevertheless, once the valiant Press Relations guy Jamison got Greg into the room with me, we had a great interview, talking over his views on the current state of fansubs and the industry.

After a trip to the oddly empty Dealer's Room with Anime World Order's Daryl Surat, I headed to Experts of Fan Controversy, which looked like it was going to be a fiery debate between some of the smartest minds in the industry, moderated by panelist extraordinaire Alex Leavitt. Instead it ended up being a totally respectful, insightful discussion between the panelists (which included AnimeOnDVD's Chris Beveridge, Vertical's Ed Chavez, MIT's Jennifer Fuu, Anime World Order's Clarissa Graffeo, and Tezuka In English's Ada Palmer), punctuated by some funny moments and Alex's wacky scoring system. I recorded the panel in its entirety, so you might hear that in podcast form very soon.

Then... not much, con-wise. We had a sort of "State of the Manga Industry" dinner that ended up being more of an informal night at a local Indian restaurant, and I was denied entry (again) to Daryl's "Anime's Craziest Deaths" panel since it was already jam-packed. (I'll save my full-length misgivings about this situation for the con report.)

Finally, I ended up just bouncing around to a couple of video rooms, settling on Golgo 13 TV, where I met two teenage girls who were loving the show. I recommended they check out the 1983 movie, the OAV, and the manga (and pointed out that most of them are available in the Dealer's Room at the con). It was one of the stand-out moments of my day — they seemed so excited, filled with the kind of exploratory attitude that we need more of as a fandom. Plus, who would've thought that teenage girls would be enjoying Golgo 13 that much? The show is for Japanese salarymen!



Click here for more of our Anime Boston 2011 coverage

Continue reading... | Write a comment

Con Report: Zenkaikon 2011 – Room to Grow In

1 comments



March 18-20, 2011
Valley Forge Convention Center
King of Prussia, PA, USA


Zenkaikon, the follow-up to Zenkaikon 2009, escaped the previously exclusive and cramped confines of the Radisson Hotel in King of Prussia and took over the entire* Valley Forge Convention Center. The extra space, more than adequate to accommodate the 3,168 paying people who attended (not to mention guests, vendors, artists, staff, and press), was definitely worth the extra four-month wait caused by rescheduling that consequently eliminated the chance for a Zenkaikon 2010. Floor space allowed for generous registration and autograph queues; two Artist Alleys, the main one incorporated into the Dealer’s Room and a small hallway that bordered the upstairs panel rooms; and navigation that was fast and easy compared to last con’s experience of swimming through Con Funk-flavored JELL-O Pudding. The Dealer’s Room, also benefiting from increased breathing room, was capacious and easily navigable, while the sole Main Events room was capable of hosting a riotous crowd.


The abundance of space in the Main Events room, however, also seemed an overbearing presence at times with regards to some of the scheduled panels and acts. On Friday, the Ancient Greek-themed Opening Ceremonies at 1pm brought in a decent crowd, but one that only occupied 1/5 of the room; Uncle Yo’s standup around 5 pm almost filled the main section of the same space but saw sparsely populated wings; and Gelatine’s concert at 7 pm catered to roughly 17 people total (some of whom unfortunately and very noticeably left during the performance). Though I didn’t attend them, events such as the Sakura Cosplay Ball Dance, its after-party, the masquerade, as well as anything involving guests Vic Mignogna and Todd Haberkorn most likely saw much better attendance due to scheduling (at least).

Thankfully, the echoes of footsteps audible on Friday were stifled by Saturday’s deluge of congoers. The main parking lot was mostly full as of 10 am, registration lines snaked with eager attendees, and the aisles between rows of dealer tables bustled with patrons. Almost every panel I attended seemed to bring in a decent size audience that either almost or completely filled generously sized rooms. Some panels even turned people away due to being over capacity. Sadly, I left early on Sunday and did not get a chance to gauge attendance. I hope the trend continued; the last panel I saw, Charles “Anime Anthropologist” Dunbar’s Miyazaki presentation, was pretty full.


As with the previous Zenkaikon, events scheduling was a bit awkward. Some of the troubles could be pinned on the fact that other groups had reserved certain rooms in the convention center during the con and Zenkaikon had to work around such obstacles, but the programming coordination, set to 15 minute intervals, led to awkward overlaps that often forced attendees to decide whether to leave early or arrive late if seeing consecutive panels in separate rooms. With that said, room proximity and general utilization of the convention center’s layout made for effortless transitions between events.

There were myriad points of interest, enough to cause internal conflict within even the most focused con-goer. Regarding live music, NYC’s Gelatine put on a fun, energy-filled show – I regret not being able to see them for their second concert on Sunday, and Tokyo’s own Rose Noire gave their U.S. concert debut to the applause of many decked out in goth/lolita fashion. Of course there was no shortage of good panels. Some of my favorites included “Iron Artist,” “Feminism and the Ladies of Final Fantasy,” and Charles Dunbar’s Modern Mythology and Miyazaki sessions. Zenkaikon also hosted karaoke, electronic and tabletop gaming, as well as a con-long LARP (Live Action Role Play) event. All this was supplemented by video rooms showing a decent range of anime and live action series and movies.

Panels and guests weren’t the only focus of this heartfelt convention. Held just one week after Japan was subject to an earthquake as well as the resulting tsunami and nuclear plant crises, Zenkaikon put sympathy front and center. $3,750 in donations were collected throughout the venue, supplemented by some dealers and artists passing on all or a portion of their profits towards specific charities of their choice. Perhaps the most heartwarming sight was that none of said donation stations were ever empty, illustrating the love and concern shared by all attendees for the nation and people whose culture and art have given us so much.


Thanks to a very dedicated staff (I overheard members on many occasions offering to forsake breaks in order to help out wherever needed), Zenkaikon was efficiently run and easy to enjoy. The availability of a Press Ops room was also a welcome addition for productivity as well as actual and proverbial battery recharging, and the Scanticon Hotel’s bar certainly didn’t hurt either. At its current rate of expansion (there were 1,988 attendees in 2009), I have no doubt that Zenkaikon will fill those spacious rooms without any problem and for very good reasons. Looking forward to 2012!

* minus select rooms dedicated to other organizations**
**what other organizations? THERE IS ONLY ZENKAIKON!!!


Click here for more of our Zenkaikon 2011 coverage

Continue reading... | Write a comment

Monthly Snapshot: Mushi-shi – A Question of Paradise

0 comments

Monthly Snapshot is a regular column here at Ani-Gamers in which one of our writers chooses a moment from some anime, manga, game, or other media that really made an impact on them in the past month. It's a valuable chance to compare the subjective ways in which we all experience and analyze media. To read previous entries, click here.

Based on Yuki Urushibara’s manga, the Mushi-shi anime directed by Hiroshi Nagahama follows "mushi master" Ginko as he observes and learns about the various mushi he comes across during his endless travels. Mushi are simple beings, the purest form of life. Basically, think of them as the myriad microorganisms which developed from primordial soup. While humans cannot usually see mushi, these creatures can reap effects that range from the physical to the supernatural.

Episode 22, "Shrine in the Sea," starts with a soft female voice that says, “Give birth to me once more. I want to meet you all over again,” while a small wooden boat drifts on a calm body of dark gray water. A resigned splash is heard as a body, with arms floating upwards as if reaching out, sinks further and further downward into an abyss that swallows the scant light of a half moon.



Mana                                         Isana
Mio is troubled by the growth of her daughter, Isana. Every day she looks more and more like her grandmother, Mana. Because Mio never knew what her mother looked like as a child, the early years of raising Isana passed just like those of any other young mother. But as time went on, Isana began to develop features both aesthetic and habitual that reminded Mio her daughter was, literally, her mother incarnate.

Via flashback, Mio remembers her father ferrying his terminally ill wife to the Dragon’s Palace, a place that enables those who lose their lives to its deep, glowing waters to be reborn in the exact same visage. Mio’s father tries to justify this act to his daughter by explaining that no-one has ever recovered from the disease with which Mana is afflicted, and Mio’s mother further insists on giving herself to the deep to ease her own fear of “going away forever.” As the boat starts to leave, Mio stands in the water beside her mother, looses contact with her mother’s hand, and weeps into the sea.

The next scene in the flashback reveals Mio’s father pleading with his daughter to consider giving birth to the "uminaoshi" (the resurrection of someone taken by the Dragon’s Palace) of Mana to appease all the family members who eagerly await her return. Mio agrees for the sake of the others’ wishes but is adamant that the resulting child will not be considered her mother in any way aside from aesthetically nor bear her name.

This is how Isana was born as Mio explains it to Ginko, but she wants to know exactly what Isana is. Also in the dark, Ginko says he thinks it best if Isana’s simply considered a child who looks a lot like her grandmother. But for Mio, the incarnation of her late mother addressing her as mom is maddening, especially considering Isana’s growing likeness in appearance and mannerisms to those of Mana as well as the disassociation Mio feels by having given birth but not really having her own daughter.

This episode of Mushi-shi speaks to my love of stories of the sea and family and evokes a rocking motion that emulates the very waves it so often depicts. The episode is as turbulent theoretically as it is emotionally and culminates in a choice made by Isana. The theoretical rocking stems from the debate on paradise. Is the act of giving the dying the hope of rebirth while simultaneously filling the void of those left behind worth the emotional trauma inflicted upon those very same survivors by granting their wish with an empty vessel and subsequently sacrificing the individuality and destiny generally demanded or expected of the uminaoshi? The emotional rocking starts with a daughter (Mio) not wanting her mother (Mana) to go away despite her parents' wishes. That daughter then becomes mother to her mother (Isana), a child whom Mio simultaneously loves and resents as a reminder of the loss and circumstance that’s been forced upon her. Finally, there is the daughter (Isana) who was the mother (Mana) of her mother (Mio) and is forced to decide at one point whether to risk her own existence to try and save her mother from the very mushi responsible for the village’s fabled resurrections or become a mother herself to Mio’s uminaoshi. Out of love for the experiences that carved Mio's soul rather than a genetic makeup, Isana chooses the former.

Continue reading... | Write a comment

Genericon XXIV: Party in the Tundra

0 comments

Genericon XXIV: February 11-13, 2011

Genericon XXIV is almost upon us! The annual student-run anime, sci-fi, and gaming convention held at Rensselaer Polytechnic Institute (RPI) in Troy, NY is going to be a total blast this year, thanks in part to some fantastic guests and panelists who are making their way to the cold, cold north of upstate New York on the weekend of February 11-13.

Who are these wonderful people? Well, they include guests like the Most Dangerous podcasters of Anime World Order, RPI alumna/webcomic artist Jenny Blanchard, independent animators For Tax Reasons, anime voice actor/fangirl magnet Vic Mignogna, Ani-Gamers' very own Uncle Yo, and Japanese-American punk band Uzuhi.

The new featured panelist program rounds out that list with Legend of the Galactic Heroes/Hetalia superfan Walter Amos, Vertical, Inc. Marketing Manager and all-powerful manga expert Ed Chavez, a group of RPI alumni panelists called "The Con Artists," super-powered podcasting duo Erin and Noah of the Ninja Consultant podcast, and the part-time anime bloggers/full-time detectives of the Reverse Thieves blog.

I am a student at RPI and the Public Relations Coordinator for the convention, so my weekend will be comprised mostly of running around trying to make sure everything works well for our attendees. However, I will be making time for two of my own panels: a new "Satoshi Kon Tribute" (7-8pm on Friday), in which I walk the audience through the life and movie-making style of the acclaimed director, and my tried-and-true character design panel, "The Changing Faces of Anime" (3-4pm on Sunday). Uncle Yo will naturally be running his popular stand-up comedy show (3:30-4:30pm on Sunday), as well as "Beyond D&D" (6:30-7:30pm on Saturday) and "Anime One-Night Stands" (1-2pm on Sunday). Our copy editor Sean Kim is also an RPI student, so he might be hanging around the con as well during the course of the weekend.

I know I'm super-psyched about Genericon this year, and I hope I'll get to see some Ani-Gamers readers/listeners up in Troy. If you happen to go to a panel from me or Uncle Yo, feel free to come up afterward and say hi!

Continue reading... | Write a comment

Monthly Snapshot: Split-Second Acts of Kindness

2 comments

Haruko, Terada, and Hasegawa track the Z-001 in a helicopter

Monthly Snapshot is a regular column here at Ani-Gamers in which one of our writers chooses a moment from some anime, manga, game, or other media that really made an impact on them in the past month. It's a valuable chance to compare the subjective ways in which we all experience and analyze media. To read previous entries, click here.

First off, I apologize for this article being very late (I mean, it's basically an entire month late — not ideal for a monthly column). I've already explained why our posts were delayed after the new year, so I'll get right into things here.

During the course of my research for my "Satoshi Kon Tribute" panel, which I am going to run at Genericon this February, I have been watching through many of the director's influences as well as the anime he worked on. So, after viewing the 1972 Slaughterhouse-Five movie and Terry Gilliam's Time Bandits (1981), I came to Roujin-Z, a 1991 OAV conceived by Katsuhiro Otomo (Akira, Domu), directed by Hiroyuki Kitakubo (Blood: The Last Vampire, Golden Boy), and featuring background art by none other than Satoshi Kon.

The show presents itself with an equal dose of black comedy and social commentary, similarly to Kon's own Tokyo Godfathers and Paprika. This tendency to mix the seriousness of the situation — a runaway machine originally intended to act as a caretaker for the elderly — with its inherent silliness manifests itself in what is easily the most spectacular turning point of the entire film.

Dedicated nurse-in-training Haruko has been trying to rescue her patient, the elderly Mr. Takazawa, from inside the Z-001 machine throughout the movie, but has run up against stiff opposition from the two bureaucrats in charge of the project, Terada and Hasegawa. As the two men board a helicopter to track the movements of the Z-001, Haruko hops in next to them, despite Terada's fierce protests. Meanwhile, we realize that Terada legitimately cares about the elderly as he berates Hasegawa for not letting him know that the Z-001 was actually a military prototype.

Terada grabs Haruko before she can jump out of the helicopter

Suddenly Haruko spots the Z-001 speeding along a monorail track, and Terada orders the helicopter to go in for a closer look (never a good idea if Bubblegum Crisis is to be believed). As they approach, Terada throws open the door to yell out at the machine over a megaphone, but Haruko quickly attempts to jump out of the helicopter, screaming desperately to get the old man's attention.

What happens next is a brilliant expression of the essential messages of the entire film: Terada, who has been working to arrest Haruko throughout the story, grabs her before she can fall out of the helicopter, and holds her to keep her from jumping out again. She calls him a pervert, in typical anime style, yet Terada's immediate response to latching onto her is not to blush or get embarrassed, but to yell "You idiot! You'll get yourself killed!" In this brief moment of crisis, Otomo deftly shows the passion with which Haruko will protect her patient as well as the strength of Terada's conviction that all human life is sacred.

Terada falls out of the helicopter. (The Z-001 is in the background.)

To cap it all off, the helicopter hits some trees while Haruko and Terada struggle, throwing the man out of the vehicle and toward the Z-001. Haruko immediately screams for Mr. Terada, only to see the machine reach out and grab him. (Indeed, even after he is safe aboard the Z-001, she tries to keep the helicopter flying low so they can safely extract him.) There is a cascading series of split-second acts of kindness in just these 45 seconds of film, all of which express a more optimistic twist to this ostensibly dark portrayal of the human condition.

Continue reading... | Write a comment

Recent Posts