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Showing posts with label Visceral Games. Show all posts

Showing posts with label Visceral Games. Show all posts

Review: Dead Space 2 (360)

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Dead Space 2

Genre: Action, Survival Horror, Third-Person Shooter
Designers: Steve Papoutsis (executive producer)
Developer: Visceral Games
Publisher: Electronic Arts (EA Games)
Console: PC, PS3, Xbox 360
Release Date: Jan. 25, 2011 (NA), Jan. 27, 2011 (AU), Jan. 28, 2011 (AU)
ESRB Rating: M for Mature

Following Isaac Clarke’s horrific journey during his time on the planet-cracking ship, the USG Ishimura, Dead Space 2 is a sequel that introduces new elements to the series while disbanding with some previous ideals. Some of the newly introduced concepts have their uses and are relatively fun and easy, yet not all of them fall under this category.

The story takes place three years after Isaac Clarke escaped the nightmare aboard the USG Ishimura. He has been kept in stasis this whole time and doesn’t seem to remember a thing. Brought back to help during a new Necromorph outbreak aboard the space city known as "the Sprawl," he must fight his way through Unitologists, government workers, and both old and new Necromorphs, his main goal being to destroy a newly-created Marker which is being protected at all costs by members of EarthGov. While the story sounds fascinating on paper, it is delivered rather poorly throughout the game. Dead Space 2 falls back on the previous game’s downfall: that Isaac is merely moving from place to place because someone else told him to do so.

This problem is even worse, however, in that the people talking to you don’t clarify what it is you’re supposed to be doing. You can travel through nearly three of four areas, not knowing where you are, before discovering what purpose you have in being there. It is confusing, disorienting, and oftentimes frustrating. I had to replay the game’s first several chapters just to understand what the point of it was, and such a thing should not be a problem.

While the storyline itself comes off as being somewhat poor, the elements that bring the story to life are very well executed. Isaac now speaks throughout the game, and his dialogue fits him quite nicely. He is obviously a man who is perturbed by his past, and his experience with the Necromorphs comes through in his dialogue. He is a survivor with nothing to lose, and he reveals this through his conversations with the remaining survivors on the Sprawl. His messages and video logs are oftentimes hard to hear, however, even with the volume turned up, and subtitles are almost necessary to catch everything Isaac and the other people are discussing. Sound effects during the course of the game are both well produced and well timed, somewhat making up for lost words.

The first Dead Space was known for its horrific images and gruesome, nightmarish areas. While Dead Space 2 delivers on its horrific images and enemies, the game isn’t as scary as its predecessor due to an increased amount of action sequences. There were only a few places where I jumped in fear, and never once did I hesitate to enter a room. It could be because Dead Space fans know what to expect, but it also comes from Isaac’s attitude mentioned earlier. He has experience and a lack of care towards survival; he is going to get the job done, and to hell with whatever comes his way. Another reason for this is the game’s increased difficulty. Even after mastering Dead Space 1, I found Dead Space 2 to be quite the challenge, and given that there are now up to five difficulty options available, it is easy to assume that the producers were specifically aiming for an action-type game. Guns and armor (which are now specialized, individual suits rather than upgrades to a single suit) can be purchased at the store, and newer weapons have some nicely added effects. Melee is also much more impressive this time around, as Isaac’s swings and kicks are fluid and effective. In conclusion, all this combined means that enemies are less scary but tougher to deal with.

The environments in Dead Space 2 are gorgeous. Instead of crowded, packed-in hallways and gray, metallic facilities, the Sprawl is filled with facilities, such as a train station, a daycare center, and a shopping mall. Areas are much more open, and the amount of detail placed into the different objects adds a unique touch to the game’s overall quality. Lighting is particularly effective, as Isaac’s shadow and flashlight are very well defined, and the images located on the various televisions, monitors, advertisements, and stores all hint towards a much more peaceful time. Players can easily picture people living in such an environment, and to see it now overrun with Necromorphs and covered in blood is tragic. When navigating these areas, an upgraded locator module becomes extremely useful. Instead of just pointing Isaac in the right direction, the new locator shows objectives, stores, benches, and save stations, making it easy to navigate when one gets lost in the often-twisting hallways of the Sprawl. Another upgrade used for traveling is the capability for 360-degree movement in zero-gravity zones. Instead of jumping from one wall to the next, Isaac can now fly in any direction he wishes, using his boots to travel quickly.

Perhaps the most interesting aspect of the game is Isaac’s dementia, which plays a huge role in the story. Nicole appears in the form of a ghoulish corpse from time to time, talking to Isaac over her death and his guilt, and the images he sees due to his dementia are perhaps the most horrifying elements to the game. It is clear that Isaac is haunted by his dead girlfriend, and her appearances reveal a darker side to Isaac’s thinking. His conversations with Nicole, as well as the terrifying visions that accompany her appearances, add an element to the story that will stick with gamers.

Overall, Dead Space 2 is an enjoyable game. While the plot doesn’t go very in-depth this time around, the gameplay itself is smooth, fun, and a bloody mess. Players watch the return of Isaac Clarke and his haunted visions, and with five difficulties to master, there are plenty of opportunities to get all weapons, suits, logs, and achievements. And hey, if the single player mode sounds boring, why not play with friends online? The game also has a multiplayer aspect, where online gamers can either carry out a mission as a human or attempt to stop all humans as a Necromorph.

[Recommended]



This review is based on a retail version purchased by the reviewer.

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Review: Dead Space (360)

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Dead Space, from EA Redwood Shores

Genre: Survival Horror, Third-Person Shooter
Designers: Glen Schofield (executive producer/creator), Bret Robbins (creative director)
Developer: EA Redwood Shores
Publisher: Electronic Arts
Console: PC, Xbox 360, PS3
Release Date: Oct. 14, 2008 (360/PS3), Oct. 20/24, 2008 (PC, NA/EU)
Rating: M for Mature

Set in a bleak, spacebound future, Dead Space begins with a silent engineer named Isaac Clarke traveling on a rescue mission to the USG Ishimura, Earth’s largest and most efficient "planet cracker." He receives a strange message from his girlfriend Nicole and decides to travel as the leading engineer of the rescue group, hoping to discover what the message means. He is accompanied by Kendra Daniels, a technologist, and Zach Hammond, the senior security officer of the crew on a small rescue ship called the Kellion, which crashes immediately into the Ishimura when the gravity booster breaks away from the ship. Isaac and crew enter the Ishimura and begin starting up systems, hoping to discover why no one is around, when they are ambushed by enemies labeled "Necromorphs." After escaping the ambush, you (Isaac) receive your first and arguably best weapon, the Plasma Cutter, before beginning your long journey through the Ishimura.

Isaac's main goal is to discover what happened to his girlfriend, but the majority of your missions revolve around restoring the Ishimura back to normal. You are sent to do a variety of tasks in different areas throughout the ship, all while ascertaining what really happened onboard. Much of the back-story is detailed through audio, text, and video logs, which are displayed on Isaac’s holographic menu, although some logs are tricky to find. The missions do get a bit tiresome after awhile, mainly because the game makes you feel as though you are doing all the work while your allies sit in a safe haven and hack a computer. It feels unfair, and for the most part, it is.

The gameplay itself is immersive, as there is no heads-up display (HUD) in Dead Space. Instead, Isaac’s items, maps, health, and ammo are displayed via holographic menus that do not stop time, meaning that enemies can still be attacking you when you decide to check your inventory. The game is much scarier in this sense, as there is nothing along the border of the screen to distract gamers from the sights and sounds within the Ishimura. Added to this is the concept of 3D exploration, in which you can jump from wall to wall in zero-gravity areas. This means that you can travel from room to room (only in designated areas) by jumping from wall to wall, but it also means that enemies can come from nearly any angle.

Dead Space's combat is rather well done, as it sticks to both the story and its horror roots. The battle system is termed “strategic dismemberment,” which is the process of shooting off a Necromorph’s limbs until he is dead. If you shoot off an arm, it runs towards you. Shoot off a leg, it crawls until it catches up to you. Shoot off the head, and it flings its arms around in a frenzy. Players have to be careful to conserve ammo during runs, so it is important to shoot where it hurts most, which changes for each enemy. All of the weapons fit the storyline, amazingly enough, as it is easy to see that the weapons used were tools made available to the miners when they worked. The Pulse Rifle goes a little against this, but weapons such as the Flamethrower or the Cutter could have just as easily been used to cut and mine rock as they are to kill Necromorphs.

The graphics and sounds of the game are quite impressive; lighting and shadows in particular make for a pretty creepy atmosphere, and the sheer amount of blood and gore found in the corridors, along the walls, and in the rooms of the Ishimura is enough to make your skin crawl. One room specifically comes to mind: the one in which you find your first weapon. In blood above a dead body is written the words “Cut off their limbs.” Images such as these are everywhere and never seem to become any less scary.

Music and sound effects are also extremely well executed. The former intensifies as players get closer and closer to either an enemy or an objective (in most cases, both), and rather than dying off when a player decides to back away, it merely softens, keeping its edge while not ruining the moment. You can also hear the Necromorphs crawling and breaking through vents and air ducts in a majority of the rooms, yet finding them can often be difficult. I have encountered more than a few rooms in which I was afraid to enter due to the sound of an enemy’s presence on the other side.

A rather interesting aspect of the game is the treatment of outer space. Isaac goes outside into space on several occasions, and the producers do a fantastic job in creating a completely different environment. When Isaac enters space, his suit switches modes in order to accommodate his intake of oxygen. Graphics become a mixture of blues and grays, and all sound is practically wiped out. Instead of hearing enemies or bullets, players will hear the sound of Isaac’s heart beating and breathing. It is creepy, particularly when you begin running low on oxygen, as Isaac’s breathing becomes labored, indicating it is time to use an oxygen tank.

Dead Space is a fantastic mixture of science fiction and horror, plain and simple. While your allies could have played a bigger role in the storyline, the plot is a detailed and ultimately satisfying one with some nice twists involved. Enemies and gameplay remain scary throughout the entire game thanks to well done graphics and sound designs, and the fighting style is both immersive and brutal. Players obtain some pretty nice items after beating the game and can run through a second time with all the items and weapons obtained through the first run, making it fun to play through several times. Those intensely involved in the series have other avenues to explore, including the animated movie Dead Space: Downfall (2008) and the Wii game Dead Space: Extraction (2009). Dead Space 2, the official sequel to Dead Space, is set to be released January 25, 2011.

[Highly Recommended]



This review is based on a retail copy of the Xbox 360 version purchased by the reviewer.

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