Quantcast
Showing posts with label Kid Icarus. Show all posts

Showing posts with label Kid Icarus. Show all posts

Review: Kid Icarus (VC)

0 comments

Medium: Video Game (NES)
Genre: Platformer
Designer: Satoru Okada (Director)
Developer: Nintendo
Publisher: Nintendo
Release Date(s): Dec. 19, 1986 (JP), July 1987 (N. America), Feb. 15, 1987 (EU)
Rated: Not Rated

At E3, Nintendo revealed its new handheld, the 3DS; one of the titles announced for it was Kid Icarus: Uprising. There have been rumors of Nintendo reviving the Kid Icarus franchise for years now, but the prevailing one centered around a game by Level-5 for the Wii. Instead we got a game from internal Nintendo developers Project Sora that is very reminiscent of Sin and Punishment. This is a huge departure from the series' platformer roots.

The interesting thing about the original Kid Icarus is that it takes elements from Nintendo’s other franchises. The shooting system works much like Metroid, the shop system and upgrades feel similar to Zelda, and platforming is a major focus, like in Mario. OK, that last one was kind of a stretch, but the others are accurate. Despite this, it doesn’t really stand out like Nintendo’s other classic games from the NES era. It never had much staying power and just doesn’t hold up as well today; it really is just plain bad. I would say that this is mostly due to the difficulty, especially that of the game’s first world.

The first world is so hard because the levels scroll vertically, and when a platform scrolls out of sight, it’s gone. This can lead to death, because a platform just pixels away from the bottom of the screen is now gone. With the flying enemies going all around you, navigation becomes even more difficult. Thankfully, unlike Mega Man, you can shoot upwards in Kid Icarus, but some of the enemies are still surprisingly challenging to fight.

If you manage to get through the first three levels you get to the first castle level, which is at least different. (The castle levels are just mazes made up of one-screen rooms.) It’s a welcome reprieve from the difficulty of vertical scrolling, and, while still hard, is much more manageable. Starting in the second world, the levels are side-scrolling. These levels are much easier since it’s a lot harder to accidentally fall down an endless pit. I actually enjoyed the game a lot more once level 2-1 started, but it still never was much fun.

There are some other things to appreciate in the game though, such as the wacky enemies. The eggplant wizards are especially memorable, even if getting turned into an eggplant is very frustrating. The music and art style are quite good as well, and really add to the charm of the game. In fact, I’d have to say the charm is what I like most about Kid Icarus and is why I’m glad the series is coming back, even if I’m not exactly a fan of the original game.

The actual platforming and shooting works well enough, and I do like that it has a shop and upgrade systems, but the overall game never really clicked with me. I can’t recommend going out and playing it today — time has not been kind to it. As a matter of fact, I don’t think I could recommend it even if you enjoyed it back in the day either. Kid Icarus is not a good game; it’s unnecessarily hard and just gets really frustrating. If you’re still interested, it’s available on the Virtual Console for 500 points.

[Bad]


This review is based on the Virtual Console release for the Wii, purchased by the reviewer.

Continue reading... | Write a comment

E3 2010: New Zelda, Kirby, Kid Icarus games, 3DS details at Nintendo conference [EDIT 1]

0 comments

Nintendo's new 3DS handheld, which features 3-D play without glasses

DIRECT DOWNLOAD - RSS Feed - iTunes - Send us Feedback! - More episodes


(Runtime: 18 minutes)

Phew, that was some press conference. After Microsoft's brutally awkward conference yesterday, a lot of us were left wondering if video games truly had all fell into the dreadful mediocrity of motion-control gimmicks. Boy, did Nintendo prove us wrong! (I know, who would've guessed THAT, right?)

Reggie Fils-Aime, president of the North American division of the game publisher and console manufacturer unveiled new title after new title in a rapid-fire series of announcements, surely sating the appetites of even the most hardcore Nintendo fanboys. First off, legendary designer Shigeru Miyamoto showed off the new Wii Zelda title, The Legend of Zelda: Skyward Sword. During an admittedly awkward demonstration (held up by so-called "interference" with the Wii's motion-sensing capabilities), Miyamoto gave us a glimpse into the new control scheme — in which the sword is mapped to the Wiimote and the shield is mapped to the nunchuck — and the graphical style, which marries the matured designs of Twilight Princess to the cel shading of The Wind Waker while presumably running on the Super Mario Galaxy graphics engine. At the very end of the presentation, Miyamoto tried his very best to gracefully tell the audience that Skyward Sword still needs a lot of work done, and will take until 2011 before it's finished.


But it wasn't long before Reggie launched into what we all expected from a Nintendo presentation — casual games. However, much to my surprise, we only saw two new casual games: Mario Sports Mix (think Wii Sports with Mario) and Wii Party (think Mario Party with Miis). The former will hit shelves sometime in 2011, while Reggie promised that we'll see the latter this holiday season. Meanwhile, Ubisoft presented a trailer for Just Dance 2 on the Wii, which will hit this fall.

On the third party front, Nintendo didn't have very much to show off, though the titles themselves were certainly worth talking about. First is a remake (or maybe it's a sequel) of Goldeneye, the beloved Nintendo 64 first-person shooter that has stuck in many gamers' minds as a reminder of the golden days (har har) of Nintendo's consoles. After that was Disney's Epic Mickey, featuring a fascinating discussion of the importance of play style from designer Warren Specter. The game will feature choices between solving puzzles by creating or destroying the environment, which Specter hopes will provide a rich experience that is different for every player.

Meanwhile, Nintendo unveiled the subtitle, a new trailer, and a 2010 holiday season release date for their previously announced Golden Sun DS sequel, now entitled Golden Sun: Dark Dawn. Additionally, the Wii will see the release of Kirby's Epic Yarn, the first Kirby console game since the Gamecube's Kirby Air Ride (2003) and the first side-scrolling console Kirby game since Kirby 64: The Crystal Shards (2000) on — yes my friends — the Nintendo 64. Kirby's Epic Yarn, which sports an interesting new art style reminiscent of the Super Nintendo's Kirby's Dream Land 3 (1997), is already prepped for release this fall. We also got a trailer for the Team Ninja-developed Metroid: Other M, which will arrive on August 31.


Last but certainly not least, Nintendo president Satoru Iwata stepped on stage to present the Nintendo 3DS, a successor to the DS that features a touch screen on the bottom and a slightly larger 3-D screen on the top half (It displays 3-D WITHOUT glasses). The left side of the handheld has a "slide pad" that acts as an analog stick, the insides have a motion sensor and a gyro sensor, and the system can display more powerful graphics than the current DS models. Additionally, the front of the device features two cameras, allowing the 3DS to take 3-D photographs. On the software side of things, Iwata confirmed that the 3DS is capable of playing 3-D Hollywood movies, and Nintendo has already partnered with Disney, Warner Bros., and Dreamworks to provide that content. Finally, a slew of third-party developers, including CAPCOM, EA, Harmonix, Konami, Level-5, and Ubisoft, have signed on to create games for the system, and some of the confirmed games (first- and third-party) are listed below:

  • Kid Icarus: Uprising from Kirby/Smash Bros. developer Masahiro Sakurai and Sora Ltd.
  • A new Nintendogs game from Miyamoto
  • a Metal Gear Solid game from Kojima himself
  • an Assassin's Creed game from Ubisoft
  • a "completely original Resident Evil game" from CAPCOM

Overall, I was very impressed with Nintendo's press conference. While a lot of the technology (3DS, swordfighting with Wii MotionPlus) still seems a little wonky or hazy [[EDIT: and I was very disappointed in the continued lack of any new IPs]], their presentation was refreshing in how to-the-point it was. Nintendo made it clear — much moreso than Microsoft did with their awful Kinect presentations — that this was all about games, and whether you are interested in their titles or not, it's hard to deny that they put on a damn good show.



For more news and commentary out of E3 2010, check back with our E3 2010 label page.

Continue reading... | Write a comment

Recent Posts