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Showing posts with label Harmonix. Show all posts

Showing posts with label Harmonix. Show all posts

Review: The Beatles - Rock Band (360)

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The Beatles: Rock Band box art Medium: Console Video Game
Genre: Rhythm/Music
Designers: Chris Foster (Lead Designer), Sylvain Dubrofsky, Casey Malone
Developers: Harmonix
Publishers: MTV Games/Electronic Arts
Version Reviewed: Xbox 360 (also available on PS3, Wii)
Release Date: September 9, 2009 (intl)
Rated: T for Teen

The quintessential question that comes to mind concerning The Beatles: Rock Band is “can a rhythm game attempting to build on what was formerly a successful intra-franchise integration with such a diverse song selection survive being stapled to one particular band and isolated from its historic song cache?” It’s a long question, and to fully understand why the answer is “yes,” we need to look at a few things. Things that matter. Things that would generally cause brand loyalists to throw down their cheap plastic axes in disgust and turn them in for a cheap plastic turntable. Things that inspire.

Things that matter, seeing as we’re in essay territory, can be the music itself. There are many people out there who don’t know Beatles songs, much less own Beatles albums or, God forbid, know the history behind the band. The Beatles: Rock Band is here to help with all of these things. Firstly, it will introduce virgin ears to Beatles songs while simultaneously letting those of generations past relive their rock-and-roll youth without digging out the dusty LPs. After playing along and learning the songs included on the game disc, Beatlemania might just find its way into local record shops again, thus solving things that matter number two. And thirdly, the game manages to tie in history without making it a lesson. Videos and photos for rewards as opposed to new clothing/fake money are all well and good, but the captions and brief stories attached to each edify the unfamiliar gamer in a very personal way.

Brand loyalty is a tough thing. The original Rock Band was revolutionary for rhythm games because it brought a band together to play...together. Rock Band 2 took it a step further with online connections for those of us with not enough dexterously inclined friends who could/would want to accompany such a faux jam. And then, for a great while, DLC was all that seemed necessary. The Beatles: Rock Band starts from scratch by alienating itself from all former DLC and being limited to just one band and its songs (which have historically had broad licensing issues). So why is the game still worth the investment? Well, The Beatles’ White Album had nearly 40 songs alone! So there’s a treasure trove of DLC just waiting to be exploited. Not to mention that the game disc itself comes with a very decent selection of 40+ songs that span the band’s career.

But what’s so inspiring about following one band? First off, it’s The Beatles – a band that changed their own concept of what their music was to themselves as much as they changed rock music for the rest of the listening world. So variety is in there. Also, the loving care that went into the crafting of this game – from the opening movie, to the meticulous and artistic reproductions of visages and venues, to the imaginative (if not acid-induced) dreamscape backgrounds – is so evident in every step of the way that it’s hard not to be swept up in all the moments the game provides. Honestly, the dreamscapes, which are so beautifully crafted that they border on hypnotic, are my favorite, although I’ve yet to see most of what they have to offer because my friends won’t let me sit out and watch them play (that's what YouTube is for). Also oddly inspiring is the difficulty. I’ve heard people complain both ways, but I’ll tell you, as someone who normally tackles songs on Expert difficulty in Rock Band 2 and ranks around 95%, that the constant chords are a challenge and a half! There is no thrashing, but there are tons of chord progressions that the programmers seemed to have mapped out simply to test the limits of inducing repetitive stress injuries.

Overall, this is a solid four-star effort for something as simplistic as a rhythm game, but the (as of now) limited song list leaves me weary. So I’ll give it a three and a half stars, with another 1/2 star to be post-postedly-posted when/if DLC becomes as regular as that for Rock Band 2.* Honestly though, even if they don’t post any DLC other than "All You Need is Love," so long as you’re in the mood to be any one of The Beatles, you’ll enjoy hearing and seeing everything that has been created for this game to allow you to do so.

*In the days after this review was written, it has been announced that 3 full albums will be made available (one each per consecutive month), which amounts to, if not exceeds, Rock Band 2's schedule.



excellent.

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The Everygamer: History of a Rock Revolution

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Guitar Hero Box

Every month, Evan Minto writes "The Everygamer," a column about video games for the casual audience. The article has been posted with permission from its original source, The Alternative Press.

Forget about Halo. Forget about Grand Theft Auto. If you’re looking for the games that all of the kids (and the adults) are really playing this year, look no further than Guitar Hero and Rock Band. Still, one might wonder: Are these games the same thing? Who makes each one? Which one is better?

The story of Guitar Hero begins with Red Octane, a company primarily dealing with peripherals for games like the hyper-popular Dance Dance Revolution. The company moved away from dance mats in 2005 when they decided to develop a plastic guitar controller with five colored buttons. They wanted a great guitar game to go with their new peripheral, so they approached a relatively new game developer called Harmonix, and asked them to create a "great guitar game."

Harmonix gratefully accepted, and got to work on what they believed was simply a fun little pet project. (The game only cost $1 million, a small sum for a video game) Little did they know that they were putting together the pieces that would soon make Guitar Hero an international sensation: eye-catching colored notes, a bonus-point-inducing "Star Power" mode, a distinctive visual style, and, of course, the guitar peripherals.

Finally, on November 8, 2005, the world witnessed the birth of Guitar Hero, and it skyrocketed into popularity as one of the most well-known, accessible video games of its time. Harmonix quickly got to work on its sequel, which enjoyed equally high sales.

However, in June of 2006, massive publisher Activision bought Red Octane, and Activision’s rivals at Electronic Arts (EA) bought Harmonix in September. Of course, Activision and EA were not willing to work together on a third Guitar Hero game, so the Guitar Hero series continued under the development of Activision’s studio Neversoft. When Guitar Hero III: Legends of Rock was released, it enjoyed high sales but suffered much critique from reviewers.

Meanwhile, a new competitor was emerging: the new game Rock Band, created by none other than Harmonix, original creators of Guitar Hero. In the agreement between EA and Activision, Red Octane (now under Activision) was allowed to keep the Guitar Hero name, but Harmonix (now under EA) was allowed to continue to create Guitar Hero-style rhythm games. Hence, Rock Band used guitar, bass, drums, and a microphone to simulate a full band experience, and received huge praise from the gaming community when it was released late in 2007.

This year, Red Octane has followed suit with a new game, Guitar Hero: World Tour, that uses the four-player mentality of Rock Band. World Tour and Rock Band 2 (the sequel), released mere weeks from each other this Fall, and their striking similarities in gameplay, have many people confused as to which one is a better buy. Reviewers have been praising Rock Band and its sequel for a whole year, but how can they explain the high sales and popularity of Guitar Hero, even after Harmonix’s separation from the franchise?

For those of you who remain confused, there are some simple comparisons that can be made between the two games. First, there is a distinct difference in their aesthetics: Rock Band uses a sleek, polished menu style, while Guitar Hero prefers a more over-the-top, glam rock style.

The songs included on the discs are also a big question. Where Guitar Hero has been known for relying heavily on metal and glam rock, Rock Band has a reputation for erring towards more soft rock tunes. Though these reputations still remain somewhat accurate, both games have been attempting to alleviate these criticisms by offering a greater variety of music. One way they have done this is by using a DLC (downloadable content) system wherein users pay a small amount of money (usually $2) per song to download and play the song on their console. Rock Band has been providing downloadable songs in great numbers since 2007, but Guitar Hero’s service has just started, meaning that Rock Band has many more songs to choose from at the moment. Still, World Tour boasts a fun, but admittedly cumbersome, song creation mode to increase variety.

Finally, it is very important to note that the people who developed Guitar Hero and Guitar Hero II (the two most successful games in the franchise) are the same people who made Rock Band. Guitar Hero: World Tour is actually created by different developers, even though the name remains the same. In the video game industry, it is developers (Harmonix), not publishers (Red Octane), who truly shape a game’s design and style.

So, which game is better for you to buy this holiday? That is a question that I leave up to each individual person. If you get a chance, play one or both of the games before buying them, to get an idea of which one you like more.

If you have kids, they might not appreciate the more mature sensibilities of Rock Band, but they’re sure to have fun with Guitar Hero. If you’re an adult, you might want to hold out for a little bit until Harmonix releases their Beatles game (which runs on the Rock Band engine) next holiday season.

Regardless of the game that you choose, there is no evidence that the rhythm game fad will be wearing off anytime soon.

Evan Minto is a New Providence resident and freelance writer. When he's not melting his brain away watching Japanese cartoons and playing video games, he's writing about them on his web site, Ani-Gamers. You can reach him at Evan.Minto@TheAlternativePress.com.

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MTV Games and Apple Corp. present: The Beatles

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The Beatles

On October 30th, MTV Games made quite an historic announcement, and this time, it's not about a Rock Band game. No, this time they have announced their first non-Rock Band title, an untitled rhythm game project featuring none other than the most important name in rock and roll: The Beatles.

According to Joystiq's coverage of the conference call, here are the details:

  • Developed by Harmonix, published by MTV and EA, just like Rock Band
  • NOT a Rock Band-branded title, but it runs on the Rock Band engine and is compatible with Rock Band's controllers. In other words, it's a Rock Band title.
  • Will feature "samples" from The Beatles' entire catalog
  • "Visual imagery" is apparently very important, perhaps implying Beatles-based character designs, settings, and effects. (Yellow Submarine anybody?)
  • Hardware platform wasn't discussed, though 360 and PS3 are probable, while the Wii's baby-boomer appeal might make it a good choice as well.
  • Tracks are based on UK releases
  • It is unknown whether you will be able to transfer tracks to Rock Band games a la Rock Band 2.
  • Releases holiday season 2009

If there is anything I could have wanted from a Rock Band game (let's face it, that's what it is), it was The Beatles, who have never appeared in a Guitar Hero or Rock Band game due to licensing negotiations. Also, before anybody asks why Steve Jobs would be involved with The Beatles, Apple Corp. is the company that owns the rights to all of The Beatles' music, and it is, in fact, very different from Apple, Inc. of computer-building and iPod-selling fame. Check back here at Ani-Gamers for ongoing coverage of this upcoming Beatles game.

[via Joystiq]

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Bo Diddley's guitar to be featured in Rock Band 2

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Bo Diddley Not to be grim, but I'm afraid there's yet another slice of news that deals with death and video gaming/anime culture. Sorry!

I feel ashamed to say that I've never heard of Bo Diddley before today, and if you have, please don't chew me out... But then again, if you already know about him, this shouldn't be news: he passed away on June 2nd, 2008 at the age of 79.

It's never nice to hear about anyone's death, especially when they're as much of an influential person as Bo Diddley was. I'm not going to sit here and babble on about how great he was because, honestly, I couldn't tell you. If you were a fan, you knew what he meant to modern music.

Rock Band 2 developers, obviously wishing to pay their respects are planning to incorporate his unique cigarette-shaped guitar into the game (as either a peripheral or an in-game feature, not sure which but my money's on in-game). Fun.

[via San Francisco Chronicle]

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Still Alive Coming to Rock Band

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GLaDOS is-a comin' to Rock Band! In a perfect fusion of nerdiness and nerdiness cloaked by rock music, Valve has announced the future inclusion of Portal's ending song, "Still Alive," as downloadable content for Rock Band. The announcement was made during Valve's GDC party, when Harmonix staff took the stage alongside Still Alive's original performer Jonathan Coulton to play the song in Rock Band.

For the record, Coulton scored a 95% on vocals. Let's hope that the Rock Band track features GLaDOS' singing, or Coulton might need a little (i.e. 5%) touching up on his singing.
[via Joystiq]

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