Today, via their official website, Lionhead Studios announced that their upcoming action RPG, Fable II, will be released in North America on October 21st and in Europe on October 24th. In addition to the standard retail game, a limited edition version of the title was also detailed at $79.99 and is set to include: a “making-of” DVD, a figurine, bonus in-game content, and five special “fate cards.”
The British game studio also announced that the XBLA title, Fable II Pup Games, will be arriving August 13th for 800 points (or for free if you pre-order the game). The title will include three casino style games, titled “Fortune’s Tower,” “Keystone” and “Spinnerbox,” which will allow players to gamble away, and hopefully amass, money which they can transfer over to their Fable II account when it launches.
[via
Xbox 360 Fanboy]
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Seems the time has come again: Peter Molyneux has opened his abnormally thought-filled mind to explain and show his ideas for Fable 2. The announcement was made on February 22nd during GDC 2008, and seems to improve my main complaint with the original game, namely that there are now more than 2 choices: being an angel or being the spawn of Superman 64.
Many of the new features include instilling more compassion for the world around you, such as a family, and rewards for being especially good. Combat will be more MMO-like, implementing single-button fighting and switching weapons on the fly. However, the more gracefully you fight, the more experience is gained. Also, there will be co-op with another human player, with shared experience points. A switch prevents the co-op partner from killing certain things, such as friendly NPCs.
The demo showcased the replacement of the mini-map with a breadcrumb trail, a somewhat questionable decision. It also showed that the player can kill their co-op partner, an unintended feature in the game. There is still same-sex marriage, as in the original, but now protection is optional and same-sex couples may have surrogate parents to have babies. If Molyneux can keep all (or at least most) of his promises, Fable 2 could become a pretty good game.
[via Joystiq]
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Joystiq had a chance to speak to Fable 2 developer Peter Molyneux about his upcoming game for the Xbox 360. They decided to ask about that classic neverending sleep we call death. Apparently, in Fable 2, when you "die," in video game terms, you will instead be given a scar from your enemy. These will not affect gameplay, but may change how people view your character. If you want to avoid getting your pretty face cut up, you can pay to stop your enemies from scarring you. This sounds pretty cool, and it follows Molyneux's goal of making his sequel as in-depth and interesting as possible.
[via Joystiq]
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