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Tezuka Contest #2: Ode to Kirihito

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The prizes just keep rolling in this month, as we move on to our second contest of Osamu Tezuka month. This week we'll be giving away four copies of Vertical, Inc.'s new two-volume release of Ode to Kirihito. However, this week we're switching up the way to enter. Instead of just commenting on this post, you'll be entered into the contest simply by commenting on any Tezuka Month post during this week (including this one).

If possible, please include your e-mail address so we can get in contact with you to send you the prize. We'll randomly pick four winners next Sunday at 11:59pm. Watch the site next week on Monday for a post announcing the winners.

I'll start us off with a conversation topic in this post: Personally, I have found that Tezuka is particularly good at evoking strong emotions in simple yet memorable single panels. What are some of the most memorable "Tezuka moments" that you have seen in his anime and/or manga? One of my personal moments is in Ode to Kirihito, where Dr. Urabe gets a startling call about the fate of his former patient. Torn apart by this new information, he slowly turns from the phone, and on the next page, we see his face up close, a grotesque mask of anger and guilt. Though he is entirely human, Urabe looks far more beast than man in that single moment.

Check out more articles about Osamu Tezuka in our March 2010 Tezuka Theme Month!

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FMA: The Brotherhood Diaries – Episode 47

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Al, possessed by Pride in Episode 47

Ani-Gamers staff writer Ink contributes a weekly column in which he examines the differences between the original Fullmetal Alchemist and its re-telling, Fullmetal Alchemist: Brotherhood. To read previous entries, click here.

Watch Episode 47 – Emissary of Darkness

The most obvious similarity and difference this episode showcases is the use of Al as a host for a homunculus. In FMA1, it is the mist-like Sloth who invades Al’s armor while wearing his mother’s face to control him emotionally and physically in order to defend herself against Edward’s attack. FMA2 has Al permeated by the shadow-lurking Pride, who attempts to use the suited brother to lure Ed into the forest for capture.

One could draw parallels between the forms of said infesting homunculi and the nature of both series. FMA1’s Sloth is water-based and motherly, reflecting the FMA1’s focus on family and emotion, whereas FMA2’s Pride reflects the predatory nature of night itself, bringing about a sense of danger which makes this series so much fun. Neither instance is one-sided. FMA1 leverages the conflict of family bonds to forge Ed’s resilience to emotional trickery as well as take responsibility for their original sin, and FMA2 uses brotherly bonds to create an air of desperate concern for Al’s future well-being by Ed within a homunculus-devised stratagem.

Treatment of Hohenheim of Light also evokes some major differentiation. FMA1, as previously stated, never gave him much in the way of a back-story. This was appropriate. His relative absence from the series forced concentration on the brothers’ issues, most of which (if not all) stemmed from Hohenheim or his desertion. He shows up in the brothers’ lives and then disappears again, keeping in line with what we know of his character and then ends up being nullified as any sort of threat by the homunculi in a showdown that reaped nothing for the brothers (he was trying to get the evil being to leave his sons alone) but filled viewers in one some details.

FMA2 not only gives Hohenheim a more complete back-story, but also ironically makes his character more believably human. Why ironically? Because FMA2 Hohenheim is a Philosopher’s Stone, and this sets up a moral quandary for Ed (though one that is quickly dismissed as even a remote possibility ... at least for now). Possibly breaching its own formerly stymied emotional tract, this advantageous possibility — forcing Ed/Al to use their father as an ingredient in an attack on Father (dwarf in a flask) — speaks volumes as to where the themes come from which are at the center of this series: allegiance, duty, sacrifice … BROTHERHOOD. It would not be off-track in the slightest then to say that FMA1 is most definitely maternally driven, while FMA2 shows its paternal allegiance. Respectively, FMA1 and FMA2 aggrandize emotions we could generalize as stereotypically female and male, but if Hohenheim is to be used by Ed and Al, FMA2 will have managed to leverage both gender-generalized emotional impacts.

And last but not least, seeing as this episode contains not one, but two mentions of reasons not to attempt to regain an original body — possibility of depleting Hohenheim as a source and the chimeras’ fondness for the advantages of their laboratory-contrived forms — FMA2 might be heading for an end where Ed and Al do not get their original bodies back as per FMA1, but learn to live as they are … accepting their sins so to speak. This is only far-fetched when the threat of Al’s slipping consciousness is taken into account, but it would be a great end to the series.

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Review: Astro Boy, vol.3 (Manga)

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Astro Boy, volume 3

Medium: Manga (23 volumes)
Genre: Action, Adventure, Comedy, Science Fiction
Author: Osamu Tezuka
Publishers: Kodansha (JPN), Dark Horse (NA/UK)
Release Dates: Apr. 1952 – Mar. 1968 (JPN), Mar. 15, 2002 (NA/UK)
Age Rating: Not Rated

To be honest, much of Tezuka's work is old. We can talk about how influential his series are on anime and manga, and we can discuss the depth of his themes, but the fact remains that many of his early works, including Astro Boy, just don't age very well. Astro Boy volume three, a Dark Horse release that compiles two stories from the Astro Boy universe, is no exception, but it is still completely worth reading for a quite unexpected reason.

Specifically, this volume is a treasure trove for fans of Tezuka adaptations. The bulk of the book's 208 pages is filled with a story called "The Greatest Robot on Earth," which pits Astro against Pluto, a giant, horned robot programmed to destroy the seven most powerful robots in the world (including Astro), thereby making him king of the robot world. The kindly Dr. Ochanomizu tries to keep the boy robot from fighting Pluto, as the colossal enemy proves time and again that Astro's 100,000 horsepower isn't enough to defeat Pluto's own one million. Meanwhile, Pluto forms his first and only friendship with Astro's robot sister Uran, and faces a fundamental moral dilemma: to destroy Astro would be to rob his only friend of the most important person in her life.

"The Greatest Robot on Earth" is, according to Tezuka's brief introduction at the beginning of the book, among his most popular Astro Boy story arcs, and its popularity has even spawned Naoki Urasawa's fantastic seinen retelling, Pluto. However, readers expecting the dark murder mystery tones of Pluto will be sorely disappointed to find a comic squarely aimed at children, as this was naturally the demographic for which Tezuka wrote Astro Boy. The pacing is also brutally fast, forcing much-needed exposition into a mere two speech bubbles in a single tiny panel.

The truth is that this story has simply not aged well. It is often hard to understand what's going on as Tezuka barrels through the story at a breakneck pace, and many of the robots that Pluto destroys are barely given more than a page for character introduction before they are wiped out. Even the fight scenes, which Tezuka builds up with commendable tension in so few pages, are tragically brief, a shame considering the exciting style with which the artist depicts them.

Despite all this, "The Greatest Robot on Earth" is worth it because, despite the shortcomings of the storytelling style, Tezuka has important things to say about love, friendship, family, and most of all duty (in Pluto's case) and self-acceptance (in Astro's case). Pluto faces a classic military conundrum: to obey a corrupt order or to do what you believe is right, while Astro must choose to raise his horsepower from 100,000 to one million, even though Dr. Ochanomizu insists that being the greatest robot in the world is all about his heart, not his horsepower. In the end, even though Pluto chooses to do the right thing, it is Astro's decision to embrace the philosophy of "might-makes-right" that leaves an appropriately unsatisfying conclusion to the tale.

With so much going on between the lines, it is no wonder that this one story has been adapted into arcs in all three Astro Boy anime series as well as Urasawa's Pluto. Each of these four adaptations provides an entirely different look at the same themes. For example, Urasawa's manga delves into the private lives of each of Pluto's robot victims, while the 1980 Astro Boy anime reverses Astro's decision regarding his horsepower, painting a much less grim picture than Tezuka does at the end of this manga arc. The 2003 anime takes the story a step further, casting Dr. Tenma (Astro's father) as the scientist behind Pluto's creation.

After such an adaptation-friendly chapter, it is only natural that the balance is taken up by "Mad Machine," a brief story about a machine craeted by Dr. Fooler (a regular character in Tezuka's "Star System") that causes every robot in Tokyo to go haywire. Dr. Ochanomizu manages to take Astro Boy apart before the Mad Machine is turned on, and sends the boy to destroy it as it takes a three-minute break to recharge. Keen readers will remember that a similar machine is used by Duke Red in Rintaro's Metropolis to fry the circuits of all of the robots in Metropolis. Unsurprisingly, the scientist at the helm of Rintaro's Mad Machine is the very same Dr. Fooler.

On its own, volume three of Astro Boy is hardly enjoyable for anyone but Tezuka addicts and children, but in the context of the adaptations that it has spawned, this particular volume just might be one of the most important in the whole series. If you haven't read any adaptations of "The Greatest Robot on Earth" yet, the original manga version is easily the best one to start with. It will provide a basis of comparison as well as a few interesting themes to toy around with before you move on to Pluto or any of the anime story arcs.

[Recommended]



This review is based on a Dark Horse graphic novel purchased by the reviewer.

Check out more articles about Osamu Tezuka in our March 2010 Tezuka Theme Month!

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Ani-Gamers Podcast #027 – Sucks? Or Is Spectacular?

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MitchyD, as portrayed by some jerks on the Internet who hate him for some reason. By the way, this picture is called Mitchychu.

Hosts: Evan "Vampt Vo" Minto, Mitchell "MitchyD" Dyer, "Knuckles Dawson"
Topic: What'cha Been Doing?

This just might be the silliest, most off-topic episode of the Ani-Gamers Podcast, as Mitchy and I discuss anime and video games (mostly the latter) with gaming journalist Knuckles Dawson. Just when you thought our discussion of the dubs for Dragonball Z and presence of robot dragons in Escaflowne couldn't get any more sidetracked, we include gems like an in-depth analysis of our favorite flavors of egg nog. So listen away ... at your own risk.

It's also worth noting that, this time, I attempted to bleep out Mitchy's uses of the F-bomb, though I just gave up when it came to censoring "shit." Hopefully this will keep Apple secret agents from busting down my doors and arresting me for not putting an Explicit tag on our podcast.

(P.S. The picture on the right is a Photoshop of Mitchy, made by some jerks on a forum who think that he is the worst video game journalist on the face of the planet. The maturity of their critique is easily apparent.)

Show notes and links after the break.

DIRECT DOWNLOAD - RSS Feed - iTunes - Send us Feedback! - More episodes


(Runtime: 48 minutes)


[00:00] Intro: Why can't we just do a clap like normal people?

[00:26] Opening Song: "Opening Theme" by Tsuneo Imahori (Trigun OP)

[00:44] Barad-dur in "eye-definition." We personally apologize for this terrible pun. Also it was Knuckles' fault.

[02:04] Evan talks about Tezuka month, forgetting to mention that he's speaking from the perspective of a week and a half ago. Whoops.

[03:00] Knuckles discusses his limited experience with anime, which includes Noboru Ishiguro's 1980 Astro Boy remake (the color one), some Dragonball manga, the Dragonball Z anime, Escaflowne, and Appleseed.

[09:47] Evan is watching Zeta Gundam. Knuckles cites some limited Gundam experience, which probably means he's talking about Wing.

[12:45] Evan is watching Code Geass, but Knuckles and Mitchy are too busy chatting on Skype text chat to pay any attention to him. At around 14:00, Knuckles brings up "Over 9000" and the Dragon Box release from FUNimation.

[20:43] Evan is watching Nogizaka Haruka no Himitsu, which he hates very much.

[21:34] Mitchy is playing Battlefield: Bad Company 2.

[35:42] Knuckles is going back to get the multiplayer achievemnts for Lord of the Rings: Conquest.

[36:28] Knuckles is also playing the Bioshock 2 multiplayer. Most important fact: "Capture the Sister" mode.

[41:48] Knuckles is going back to play Beautiful Katamari. Meanwhile, Evan has Super Star Wars and Super Empire Strikes Back on SNES lying around, and he's hoping to get down to playing them soon.

[43:57] Knuckles is playing Borderlands.

[46:22] In trying to talk about Heavy Rain, Mitchy ends up describing the "ApocalyPS3" that screwed up a bunch of people's PS3 data on March 1.

[49:17] Heavy Rain is kind of like Egg Nog. We talk about this for two minutes or so. Professionalism!

[50:53] Finally, Evan finished Mass Effect and is looking forward to playing Mass Effect 2. (He ended up buying it not long after this episode

[51:25] Outro time. Check out AchievementHunter.com, read Mitchy's Battlefield: Bad Company 2 review on GamePro, and follow us on Twitter (Mitchy, Evan, Knuckles, Ani-Gamers).

[48:03] Ending Song: "WORLD END Instrumental" by FLOW (Code Geass R2 2nd OP)

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Review: Black Jack – The Movie (Dub)

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Black Jack: The Movie Medium: Anime Film
Genres: Drama, Medical, Suspense
Director: Osamu Dezaki
Studio: Tezuka Productions
Release Dates: 1996 (Japan), Apr. 24, 2001 (Palm Pictures–N.America)
Rated: R

Black Jack centers around a uniquely skilled surgeon who’ll attempt to and eventually (successfully) resolve any proposed medical emergency ... for the right price. This particular movie focuses on a publicly unexpected explosion of talent by formerly milk-toast members of society involved in the fields of athleticism, art, and science, and Black Jack’s subsequent involvement as detective and savior in their rehabilitation in the midst of a medical and commercial conspiracy. Black Jack is hired to basically fix an unforeseen defect in the genetic engineering of “superhumans” and, in time, comes to realize that his employers are *gasp* the deviants behind the medical mystery.

Although released in 1993, Black Jack (written and directed by Osamu Dezaki, Osamu Tezuka’s protégé) is beautiful in the way vinyl is authentic and 35 mm film should never be abandoned for digital. It’s a bit of a throwback in style and noir-ish in execution but remains very effective for the story told. Appropriately dominated by dark colors and lack of light, each frame, even those frozen in Dezaki’s characteristic “postcard memories,” infers a sense of haplessness, an underground mindset, and the uncertainty named boogeyman hiding beneath every young child’s bed.

The movie works within a theme of capability vs. morality, which is formally and effectively portrayed by the main character’s non-existent Hippocratic oath, and examines three prevalent opinions: that of the optimist, the independent, and the corrupt.

The optimist is wisely not the main character. Fantastically, it is the villain. She who hopes above all to push through a drug capable of advancing mankind but is so focused on the end that she does not concern herself with the means being undertaken in the process of getting there. In a likewise bit of genius, the corrupt is not the villain mentioned formerly, but the test subjects: ordinary people who volunteered to be artificially altered to obtain a greatness undeserved and who pay the ultimate price for their greed, either at their own hands or those of the addictive drug’s eventually mortal side-effects of fortune and fame.

Black Jack falls nicely in-between, serving as a polished stainless steel scalpel reflecting both sides as he cuts away the infection. In such a position, Black Jack is free to perform the surgeries necessary to save lives while standing the moral ground of not being involved in an experiment. He’s got abundant natural talent but never lets it exceed his own purpose in life, which he regards with the determination of an uncompromised licensed physician. He exists as a neutral tool himself, tasked with the duty of doing whatever legally possible to save the life in his hands.

Just because all three types of characters are complex doesn’t mean there isn’t fun to be had. There’s the hyper-energetic comedic relief of Pinoko, Black Jack’s sidekick, and allusions via her puzzles to Osamu Tezuka characters. There is also some decently dry humor sparsely threaded into some of the less tense moments of the movie.

All things considered, Black Jack is a wonderful anime deserving of your indulgence. The art may look retro and the character designs may look a bit antique, but this is a labor of love by student for teacher that manages to retain many facets of his talented sweat. As long as you’re into well-rounded characters, distinctive visual storytelling, and an engaging (albeit predictable) plot, this movie is recommended to all adults.

[Recommended]



This review is based on a Netflix video stream paid for by the reviewer.

Check out more articles about Osamu Tezuka in our March 2010 Tezuka Theme Month!

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