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Ani-Gamers Podcast #019 - Otakon Guests Press Conference

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Left to right: Yukio Kikukawa, Masao Maruyama, translator, Noboru Ishiguro, Hidenori Matsubara

Folks who listened to our last podcast episode will know that Ani-Gamers was unfortunately not approved for any interviews at Otakon 2009. So, to make up for this situation, Evan attended a group press conference held by Otakon Press Ops, with guests Noboru Ishiguro, Masao Maruyama, Yukio Kikukawa, and Hidenori Matsubara. The "press conference" part means that, unlike an interview, this meeting entailed a variety of news outlets taking turns asking questions of the guests. Keep an ear out for Evan at the press conference, and enjoy the show!

Show notes (including summaries of each guest's body of work) and links can be found after the break.

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(Runtime: 1 hour, 3 minutes)


[0:00:00] Intro: Voice actor Kyle Hebert (recorded at AnimeNEXT 2009)

[0:00:08] Opening Song: "R.O.D Theme" by Taku Iwasaki (R.O.D. OVA opener)

[0:00:21] Evan provides some background info about the recording for listeners, including brief descriptions of the careers of each guest at the press conference, who are Noboru Ishiguro (director: Space Battleship Yamato, Macross, Legend of the Galactic Heroes), Masao Maruyama (founder/producer at Madhouse), Yukio Kikukawa (producer: Legend of the Galactic Heroes), Hidenori Matsubara (character designer: Ah! My Goddess, Gankustuou; animation director: Rebuild of Evangelion).

[0:03:45] The press conference proper gets started with a question from Anime World Order's Gerald, and the rest of the folks in the audience quickly launch into questions of their own. The conference topics range from very specific (Ishiguro's reasons for naming a city in Orguss "Atlanta") to very general (the difficulties in creating an anime studio). Other than the previously-mentioned AWO, the outlets present at the press conference included the Advanced Media Network, Ogiue Maniax, and the Reverse Thieves.

[1:00:36] Ending Song: "WORLD END Instrumental" by FLOW (Code Geass R2 second opener)

[1:01:15] Outro: This was the funny stuff that happened directly before we started the press conference, when we actually asked questions of the translator. Highlight: Carl (Ogiue Maniax) asks about "translation influences."

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Review: Ponyo on the Cliff by the Sea (Dub)

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Ponyo on the Cliff by the Sea Medium: Anime Film
Genres: Adventure, Fantasy
Director: Miyazaki
Studios: Madhouse
Release Year: 2009
Licensed? Yes (Disney)

In his last film, Hayao Miyazaki pushed the limits of hand-drawn animation’s courtship with computer animation to produce the visual overload of Howl’s Moving Castle. In his latest, childlike fantasy, Ponyo, he returns to his roots with a new twist: hand-drawn pastel backgrounds that look more like colored pencils than ink. It’s Miyazaki returning to his basics with a simple story, a simple moral and colorful fish.

Ponyo is a tale set by the majestic, busy and tranquil sea, one placed somewhere between Porco Rosso and Finding Nemo. This is a very simple fairytale about a goldfish’s quest to become human and live with her human friend, Sosuke. The mood is like Totoro without the long stretches of silence; Ponyo flows like most of Miyazaki’s works, ebbing and rising between action, wonderment-filled close-ups and visual jabs.

Following the thread of Pinocchio, The Frog Prince, and Ergo Proxy's Pino, Ponyo is a bedtime story about a goldfish who escapes the sea to become human. Her father, a hermetic wizard who pours food coloring through a bubble into the ocean (wizards don’t have many hobbies), represses her, forbidding her to grow up while he tends to his work of saving the seas from man’s pollution. Once Ponyo escapes, she is rescued and named by our main character, Sosuke. Their journeys run side-by-side as Ponyo’s physical transformations are reflected in Sosuke’s internal changes such as coming-of-age, “[becoming] the man of the house,” and saving his mother from a bubble.

Yeah, there are a lot of bubbles in this movie.

The voice acting here is superb. No review would do it justice, so here’s a paragraph fan-gushing. Tiny Fey lends a very cool mom voice to possibly the most casual mom in anime history, Lisa. It’s a very natural and I'm honestly surprised to hea such a brilliant comic actress play such a meaningful role. Lisa and Sosuke are always living in close proximity to each other, waiting for Sosuke’s father to get home from his boating job. Night after night, they are let down. There are great moments of Lisa mom-raging, rejecting her husband, then turning the coin and cuddling with her son to make them both feel better. Liam Neeson play Ponyo’s father, Fujimoto, a wild red-headed magician whose sunken cheeks and blush make him look like a dehydrated drag queen. Not to say that Qui Gon Jin can’t play a dehydrated drag queen! Cate Blanchett plays the Sea Goddess (of course), and her deep voice rolls so well off the character’s lips it’s hard to call this movie a dubbing job. Yes, Disney did cast Miley Cyrus’ sister and a Jonas brother to play the leads, but to be honest they carry the movie beautifully.

Miyazaki has his standard “humans mucking up nature” theme early in the movie, but oddly enough it dampers out quickly since Ponyo is the character who ends up accidentally endangering the world, and only Sosuke’s love can set nature back in balance. The true moral is spoken by the mother and repeated by Sosuke: “We never judge someone by their looks.” Sorry, sleep-deprived sea wizard, will you still be my friend even though you hate humanity?

All Miyazaki preset notions and critiques set aside, Ponyo is simple, colorful, and very reassuring about the loss and (more importantly, the creation) of friendship and setting your own course in the sea of life.

It was quite an interesting experience to see an audience receive this film. The silent comedic moments produced as many warm laughs from the children and their parents as the slapstick moments. Looking around the theater, I saw fathers holding their daughters closer, little girls clapping their hands in excitement, and little boys trying to sneak out to see District 9. What’s really going to make Ponyo a children’s classic is its very specifically targeted audience: children. If nothing else, this is a wonderful film for the mid-twenty-something generation to show to their spawnlings and create a whole new sense of wonderment for the next generation, in the same way Totoro did for many of us.



great.

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FMA: The Brotherhood Diaries - Episode 20

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Hohenheim

Ani-Gamers staff writer Ink contributes a weekly column in which he examines the differences between the original Fullmetal Alchemist and its re-telling, Fullmetal Alchemist: Brotherhood. To read previous entries, click here.

Watch Episode 20 - Father Before the Grave

Starting off, Ed encounters his father, Hohenheim, by himself in Resembool; there is no accompaniment of undercover soldiers for comedic relief, there is no little brother for a forgive/forsake debate, and there is no Sheska for those of us who love bookworms. There is, however a drastic difference between the FMA series.

Just who it was that was brought back to life via an alchemist’s ultimate taboo is something FMA2 deals strictly on a physical plane (for now). Whereas FMA1 leveraged the physical manifestation to incur emotional turmoil, FMA2 uses it to point out folly and inspire hope. FMA2 has Ed overhear Hohenheim asking Pinako (Grandma Rockbell) about details she remembered about the creature Ed & Al brought to life in order to find out if they managed to bring back Hohenheim’s former wife. FMA1 blatantly used the homunculus’ exact resemblance to those of the dead that the alchemists wanted to resurrect to make the conflict whether or not the creature born out of the great taboo had their specific soul or not. This served FMA1 well psychologically in scenes of Sloth’s appearance and fight with Ed/Al as well as in the Lust/Scar dynamic.

Akin to one of the darker scenes of FMA1, where Ed was clawing away at his mother’s grave with his bare hands screaming “I’m sorry,” a scene in this episode of FMA2 has Pinako help Ed in a search to dig up the remains of his creation. Not only does this episode have Ed tormenting himself sick (literally), it spares no expense in Romantic setting (burnt down remains of his childhood home on a dark and rainy day) or Gothic intrigue (digging to find bones or any physical trace in the dirt of a monster he’s half-hoping to be his mother). AND they get Izumi in on the paranoia as well. Was what you sacrificed so much for really what you wanted?

This episode goes for the jugular in terms of regret but offers more than enough salve to make Ed almost every black-sheep alchemist’s savior. This is where the emotional depth finally managed to exceed FMA1, but came crashing down because characters didn’t get angry (like real humans would)...they said thank you. However, a truly nice bit of FMA2 extra that greatly lends to FMA2 Al’s character development spawns directly from such a thank you. Al reveals his slow but steady decline into insanity from all the nights he has not been able to sleep (nor ever will) and spends alone ever since that fateful night when, as it turns out, Ed accidentally transmuted Al (temporarily) into the monster and then into the metal shell he now calls home.

Speaking of empty metal shells, FMA2 has a better solution for resolving the authenticity of Ed’s soul. Instead of Al merely accepting his self via seeing how upset and worried Ed is over his action to bond Al to the armor, Ed cooks up a scenario where privileged information he could not have known was shared between Al and Winry. Since Ed did not know the full story and Al/Winry concurred, that proves Al has memories unshared with his brother and is therefore the true essence of Al. Scientific and convenient (really, shouldn’t the story have been alluded to before), but nicely done FMA2! Summing it up, FMA2 is definitely getting darker but still comes up short on the emotional punch of its predecessor.

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Otakon 09: Travis Willingham Q&A

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Voice actor Travis Willingham

At Otakon 2009 this past July, Ani-Gamers blogger Ink attended a press conference with Travis Willingham, where he and other members of the press asked questions of the anime voice actor. Ink transcribed the entire interview, but instead of posting the ten-page-long article containing questions from every outlet, we have published this shortened version, containing only questions from Ani-Gamers and slightly edited for context.

We also have the fully transcribed press conference available to readers. If you are interested in reading that instead, click here.


AG (Ani-Gamers): Have you heard anything about [FUNimation] trying to get the original voice cast [of Fullmetal Alchemist]? Would you want to be in the new voice cast [for FMA: Brotherhood]?

TW (Travis Willingham): For the next series? Yeah! Actually they have the show, and as far as I know everyone that was a part of the original cast is going to be in place for the next series. There are a few exceptions. Some people are unavailable or have moved out of the state. Some of us in California make the trip back monthly, if not bi-monthly. Laura Bailey makes the trip back, I make the trip back. Troy Baker, who played...Archer...doesn’t go back as often, and ... he may come back for that. Damien Clark, I’m not sure about as Scar, and I think obviously the most blaring curiosity would be Al, because he used to (heightens his voice) talk like this when the show was being recorded, and now he scarily, like, 6’1” and about as deep as I am. And I was like “You do not sound like Alphonse Elric.” So I don’t know if there’s some marvel of modern technology that’s gonna (in a high-pitched voice) girl-ify his voice again or if they’re just gonna have to find a new Al. So I don’t know how that’s gonna work, but as far as I know I will fight to the death to play Mustang again.

AG: Kind of glad you left off on [the topic of bringing a script to life in your own way], because I loved you as Iggy in Ergo Proxy. I watched both the sub and the dub, and how did you get your Iggy? Based on... Did you watch the original or did you just come up with your own Iggy?

TW: I did. I watched it. And because I didn’t detect any lisp, I didn’t detect any kind of character trait. The Japanese client explained to me that in the way that he was speaking – I don’t know Japanese speaking or anything about, I guess what would you call it, speaking techniques – he said the way that he spoke kinda portrayed a little bit of a kind of feminine quality to it. And I was like, oh okay, so there’s no lisp or anything. And they were very adamant about not making him super, like, flamboyant or whatever. They just said that he was an entourage, this bodyguard/partner/protector that is programmed by the user to kind of compliment her. And that she had programmed him to talk this way, and he even says that later in the series, when he starts doing that bipolar thing, he’s like (in Iggy’s voice) "What’s the matter? You programmed me this way." It’s almost like, it’s more, I almost went, like in my mind, that he was more a feminine British butler. He was just very (in Iggy’s voice) "Could I get you any portage? Perhaps we should look for some shoes." Just very smooth and easy. That was actually the first role I had after Mustang, so I came from like being extremely hetero, testosterone and over to “oh yes, let’s go get some shoes” and “Re-l, you look lovely today.” You know, a total departure, so it was really cool.

AG: Coming back to Fullmetal, have you been watching the new stuff?

TW: Yeah. FUNimation, their website got hacked, right, for one of the One Piece releases, so that was gone for a little bit. I’ve seen, I think, the first seven or eight episodes. I try to watch it when I can. And from what I’ve seen, so far it looks like it’s just been kind of a summary of what was in the last series, with the adjustments that are correct to the manga from what I can gather. So I haven’t seen a lot of new material, besides the first episode which I think was completely new as far as storyline, but I thought the animation was gonna be drastically different. It’s not. It’s not the same, and the music, I think, I liked a lot more in the first episode from what I’ve seen so far.

AG: More classical...

TW: Yeah, it was like the Russia National Symphonic Orchestra or something like that. So, yeah, I like what I’ve seen so far, but I’m kind of anxious to see the new material and be kind of surprised by what’s going on other than just the review and catch-up.

AG: What I was interested in, the role Mustang plays is kind of, in the new one, it’s more duty-oriented...

TW: Yeah!

AG: It’s very more solid than the other one. It’s more duty than emotion.

Willingham's most famous character, Colonel Roy Mustang from FMA

TW: Yeah, I’ve actually been wanting to ask Mike or anybody kind of in-the-know, because there’s not as much as that social personality side of him. It’s all very military mission-based. He’s like the straight line kind of... I haven’t heard Hughes bust him about getting a wife, I haven’t seen him stealing any girlfriends. There certainly hasn’t been any dog lines or miniskirt lines. Yeah, so far, he’s just been real straight-forward, which I guess will be interesting, because what I’ve heard from the manga, I mean the storylines are really different. So we’ll see what happens.

AG: I know voice actors usually have multiple projects going on at the same time, so, aside from The Hulk and the one you cannot mention, do you have any others you are extremely happy to be working on and can mention?

TW: Yes! What can I say that I’m working on. I can say that there are two new roles in Naruto that I’m working on. I don’t know if I can say the specific names, and a really popular character in Bleach which I just started working on. I gotta find out when they let us talk about these things... What can I say that I’m working on? In Dallas.... What did they announce...did anyone go to the FUNimation Industry Panel? Did they announce any news shows, the cast lists for any new shows? ... Eh, I’ll have to defer that until later so (laughing) I don’t get in trouble. But I will say they have really cool shows coming out. You know they have the license for Soul Eater? FUNimation does. I’ve seen some of that show, and it looks incredible. I love the animation.

AG: Where did you get your start in voice acting?

TW: Very strange. You know everybody has a weird story, and I was in college at TCU, Ft. Worth, TX, and I was in a stupid fraternity. One day we flipped one channel past ESPN, being lethargic and in our procrastinating greatness one day, and Cartoon Network was the next channel. And there was this show, with these giant guys with muscles and spiky blonde hair and they’re blowing things up and yelling really loud. And we were like “What in the name of God is this, and how much more can we see?” And we proceeded to, quickly, watch it every single day after that. And we would all be standing on our couches going “Ka-me-ha-me....” Girls would come in, think we were just absolute losers, and we would be like “leave our room of DBZ!” And the credits were rolling one day, and I saw Laura Bailey’s name in the credit list, and she was in the same theatrical agency that I had in Dallas, called her up as fast as possible, practically yelled through the phone why she was in this awesome show that I loved, and she told me that she recorded at FUNimation studios in Ft. Worth, like 10 minutes from my college. And I proceeded to beg and stalk her for the next 2 years. Begging to let me come and audition, and ... she never did. Dammit. Every time I saw her in audition, I was like “Help me. Help. Audition, FUNimation.” And it never happened.

Thank God for the Mike McFarlands of the world, because he was also an actor in Dallas, and after doing an independent movie with him and finding out he was Master Roshi in DBZ, I begged, pleaded, I was like “please let me come audition” and he let me ... introduced me to Justin Cook, who let me audition for Yanagiswa of Yu Yu Hakusho. I’m sure I didn’t do a fantastic job, but it didn’t suck the worst either, which I think it the key if you can go in and record something and just not absolutely blow it, then they’ll have you in for something else. And while Yanagiswa was a small and compact part, you know you’ll play the like Police Officer Fs and the Soldier B, I did a show, a theater show, with Colleen Clinkenbeard, who was the other co-director of FMA, and Justin Cook saw it, and he had risen in the ranks of FUNimation. He was like, “We got this character in a new show. I think you and he have a lot of jerk similarities. His name’s Roy Mustang, do you want to audition for him.” And I was like, coming from a DBZ fan, and I was like, Does he have any special abilities? “Well he’s the Flame Alchemist.” Tell me more. “He has these gloves, he snaps his fingers, and things blow up.” I was like, Done. Done! So I went to audition for it, got it, that ... everything just kinda happened after that. That was the learning experience, you know, I was terrified during Yu Yu Hakusho. Fullmetal Alchemist into Mushi-shi with Mike was kind of like my boot camp...voice actor boot camp, because it’s a craft and it takes a very specific skill set to do that stuff and do it quickly, which is what they ... that was where I kind of learned and started.

AG: If the new Mustang remains as static as he’s shown to be already, not to say he doesn’t have the potential for growth, but if he does and you get to voice him, will that present a problem? Like, will you be bringing your past character into it, or will you be able to just sort of stop cold and start a new Mustang?

TW: No, I think it’ll be carried over, because when Mustang was business, he was business. When he was giving orders, he was giving orders. That had a definite sound to it, you know, no-nonsense, clear, military command. Start, finish, done. So, from what I’ve seen so far, that’s all I’ve seen. I haven’t seen a whole lot of personal dialog between him and Hawkeye, between him and Hughes. There’s a little ribbing, I think I’ve seen, between him and Hughes, but not a lot. So I think it’ll just keep that military sound for right now, kind of that man-in-charge sound, and I guess when the more personal things come, if they come, then that’ll be kind of brought to the foreground, kind of that playful quality that came out every once in a while. And if it doesn’t, it doesn’t.

Iggy from Ergo Proxy, another Willingham character

AG: Of all the voice work you’ve done, including plays, what do you prefer to do given the opportunity or does it depend on the role?

TW: Right, very good question. My first love was theater. I’m very fond of musical theater, strangely enough, and if theater paid what TV or film paid, I don’t know that I’d have ventured into either of those. Maybe later, but I love theater. If theater paid anywhere close to what TV does, I would just be on the stage, because I love a live audience. That’s just kind of my niche. I’m sure I woulda made it over at some point to try like an action movie or something fun like that or to try a video game, but theater was really my first love, and I think that theater actors just have that...you know. Not that non-theater actors are any less talented or whatever, I just think that theater actors are a different breed. They are weird. We are weird.

AG: When you’re recording in the studio, and I understand these things get like almost second-nature by time, but what do you find hardest? Is it syncing the [lip] flap movement, is it coming up with a distinct voice for the character, or is it something completely different?

TW: Right, it’s kind of a combination of the two, because you know you’re used to seeing lip flap. You’ll read the line first, you know you’re like, “ok line 236.” And it will be like “Kenichi, we need to run down to the forest and see if they’re there” or whatever. So you’re like “Kenichi, we need to run down to the forest and see if they’re there,” ok, then they preview it, and it’s like beep beep beep. You’re like, in your head, you’re kind of saying the line, but the lips might end faster than the line in your head. Going “oh, ok I need to say that really fast.” And you’ll be like, “Kenichi, we need to run down to the forest and see if they’re there,” and it’s still not fast enough. The lip flap ends. And then it’s up to you and the director to either rewrite the line or see if you can speed like a freakin’ auctioneer. (Emulates an auctioneer.) Sometimes you need to stretch it out too. (Slowly) “Kenichi, we need to run down to the forest and see if they’re there.” That’s kind of the tricky thing, it’s just seeing how much time you have and how do you fit it in and still sound like a human being...or not.


That's it! If you'd like to read the full transcription of the press conference, with questions from all of the media outlets that attended, click here.

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Con Report: Otakon 2009

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Or click here for the Photo Gallery
Otakon 2009
July 17-19, 2009
Baltimore Convention Center
Baltimore, MD, USA

In the Compromise of 1790, the North and South – who had been perpetually at odds with each other – agreed on a location for Washington D.C., placing it between Virginia and Maryland in a spot that sat nearly in the center of the Eastern Seaboard. Just an hour away from our country's capital is Baltimore, the site of geekdom's own version of that North-South negotiation. I am, of course, talking about Otakon, a convention that is, without a doubt, the capital of North American anime fandom.

There are a number of factors that make this convention the "capital." Of course, it is the capital in terms of sheer numbers, since people from all across the East Coast (and even other parts of the country) flock to Otakon's location, which allows for attendees from both the north and south. But it is also the cultural capital of anime fandom, in that it is where the panelists, podcasters, bloggers, cosplayers, and other folks come together and meet each other. It's like the American dream of a giant melting pot, except with a lot more sweaty guys dressed as Gaara.

Otakon might not have the industry presence or attendance numbers of Anime Expo on the West Coast, but it is the largest fan-run anime con in the United States, and when that fan-run nature is unleashed in the wide halls of the Baltimore convention center for an entire weekend, it's sure to be the craziest weekend EVER. As a first-time Otakon-goer, I can confirm that, yes, it was indeed the craziest anime convention I have ever attended.

Anime Recruitment

The biggest difference between Otakon and everything else is numbers, and with official attendance at 26,586 this year, it is clear that Otakon has once again proven itself as one of the biggest cons in the country. As a result, a panel about an obscure anime series scheduled opposite a Saturday night concert (often considered a "death slot") can pack the panel room, simply by virtue of the fact that, with so many people at the convention center, there are bound to be hundreds of people who are bored and looking for an event to attend, even during the concert.

That, combined with six panel rooms (not counting workshops), meant that Otakon had, without a doubt, the greatest panel lineup I've ever seen. There was a Leiji Matsumoto panel, a Mecha Appreciation panel, panels about Neo-Shonen and Yoshinobu Nishizaki (run by AWO's Daryl Surat), a panel about recruiting new anime fans (run by the Reverse Thieves), a panel about the word "otaku" (run by Alex Leavitt), a Japanese pro wrestling panel, as well as all of the typical Evangelion and zombie apocalypse panels and such things. Pretty much, if you were interested in anything anime-related, you could find a panel about it at Otakon.

And if you couldn't find a panel about it, you could sure as hell find a dealer selling it. While I only spent about two or three hours total in the Dealer's Room and Artist's Alley, there were a ton of great dealers (including Science Fiction Continuum, with $5 DVDs!) and artists (like Hieng Tang, who sells awesome clothing designs that are actually not even anime-style at all).

In terms of convention organization, things went pretty smoothly. Panels had no significant problems starting up (save for a lack of sound at the GeekNights' "Know Your Creators" panel), and there were techs on hand during all panels to keep any computer problems from slowing down the show. This unfortunately didn't help Daryl Surat, who had his panel shut down by the convention when his clip from Apocalypse Zero during his "Anime's Craziest Deaths" panel went too over-the-top for the staffer who was on-hand moderating.

Fred Schodt Q&A

The guest lineup was simply amazing, and while some guests didn't get as much attention as they should have, there was certainly a guest for nearly every interest. Whether you wanted to meet a director, producer, character designer, voice actor, musician, or translator, whether you liked moe or sci-fi, dubs or subs, you could find somebody interesting at Otakon. The con's ability to bring in high-profile guests should be a model for other fan-run conventions who say "we're fan-run, we can't get the big guests that NYAF and Anime Expo get." Otakon proves year after year that a popular fan-run convention can get guests on par with any professional convention.

As many readers might notice, Ani-Gamers hasn't posted any interviews from Otakon 2009. That's because we were unfortunately not approved for interviews with any of the four great guests we requested (Ishiguro, Yamamoto, Schodt, and Willingham), an outcome which I was not altogether surprised by. What I was taken aback by, however, was that I was never once notified of if I actually was approved for an interview or not. If I had known that the answer to all four requests was "No" by, say, Friday night, I would have been able to adjust my schedule so I could attend the Q&A panels for each of the guests I requested. As hard as the press folks at Otakon worked, with their constant Twitter updates and frequent accommodation of press requests, I would have very much appreciated some prior notice about interviews.

Cosplayers from Space Battleship Yamato

In all this hubbub about panels and press ops, though, let's not forget that conventions have been and always will be about hanging out with fellow fans. Being that it is both a fan-run con AND the "capital of American anime fandom," it is, bar none, the best place to meet other fans. I stayed in a hotel room with the Reverse Thieves and Ogiue Maniax, attended a room party filled with fellow podcasters, ate dinner with Twitter friends, and even ran into someone who I had only met briefly a year ago at a summer program. The greatest thing about Otakon is that you probably already know someone who is at the con, and if you don't, it is the absolute best place to meet someone new!

So, long story short, I loved Otakon 2009 and, time and funds permitting, I will be back next year to experience it all over again. As a fan-run convention, it definitely has its organizational flaws, but nothing beats the attitude that, for one day, pervades the entire Baltimore Convention Center: "We're all fans, and we're all friends. Now let's party!"


Click for our Otakon 2009 coverage

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Otakon 09: Shonen Manga - A History of Violence, a Legacy Sullied

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Kenshiro to Kenshin: the Neo-Shonen Revolution

One of my favorite educational experiences at Otakon, due to my inherent ignorance of the history behind anime/manga, was Daryl Surat’s (of Otaku USA Magazine and Anime World Order) panel “Kenshiro to Kenshin: the Neo-Shonen Revolution.” Chronologically, several shonen manga were examined for similar characteristics. Afterward, several neo-shonen (unofficial term... but damned appropriate) titles were brought up as juxtapositions and similarly analyzed. Finally, there was an analysis made as to how and why this genre of Japanese comics, formerly intended for young boys (middle- to high-school), had opened itself up to a more diverse readership and the effect that has had on content.

During the early days of shonen in the 1970’s, the manga category (which means "boy" in Japanese) centered on action-adventure. First and foremost on Surat’s list of shonen masters was Go Nagai (Kiyoshi Nagai), who introduced shonen mech manga such as Mazinger Z (Majinga Zetto). The basic characteristics for the hero of that title, Koji Kabuto, came down to not being pretty but exhibiting powerful, savior-like qualities. While Koji defined the archetypal hero, Mazinger Z was the defining shonen. It was action-packed, graphically violent, and employed feats of nudity no censor would allow anyone under 21 to see today.

Violence Jack (Baiorensu Jakku), another 70’s manga, furthered the extent to which shonen titles would be associated with the first word in the manga's title by offering readers in-your-face violence. More than blood, the action wrought scenes of great graphic detail with internal organs, viscera, and even cannibalism. And who were the victims of such violence? In a word: anyone who got in the way of Jack’s cause (a good one, usually). The slain/maimed would often include animals and even children. Sexuality also played a large part, with equally graphic scenes of depravity (can you say quadriplegic sex slave?) and violence (rape). You know, the sort of thing every middle-schooler has on the recommended reading list nowadays.

It was during the 80’s that change started to rear its pretty little head, but not before Fist of the North Star (Hokuto No Ken) could make its mark. Illustrated by Tetsuo Hara and written by Buronson, FOTNS showcased a hero, Kenshiro, who followed the strong, driven, macho, and violent archetype that preceded him. Women and children were routinely murdered/maimed in the manga, which also came to exemplify the archetypes of villain (Raoh) as well as the villain-turned-friend. During its publication, however, the publisher included opinion cards to find out who was reading, why, and what those formerly anonymous and non-influential observers didn’t like.

In time, this drove the publisher to start changing aspects of the stories/characters in order to gain a broader audience. After all, more readers = more moolah. Nice to know selling-out was never out of style. Speaking of style, the role these cards played was most often evidenced in character/clothing design changes but could also be attributed to bringing minor characters to the forefront as well as replicating trends into other series or later productions/incarnations of existing series. This can be seen in the chronology of designs behind Jojo's Bizarre Adventure as well as in current “shonen” titles such as Dragonball Z and Naruto.

Saint Seiya (Seinto Seiya), however, was the leader of full-on, neo-shonen style, with female leads and off-panel (implied) violence. This brought us to 90’s “shonen,” exemplified by Rurouni Kenshin, where the main hero was more of a pretty-boy (scars are so endearing...*swoon*), with round, expressive eyes; groomed hair; and a non-muscular physique. All the violence takes place off-panel, depriving middle-school-aged boys of any in-your-face gore. The de-evolution of the shonen archetype can truly be witnessed here, as the main weapon of choice is a blade that will not cut (and since the hero is the hero, he’s sure not to suffer that greatly). Chalk this all up as a conscious effort to appeal to females and line the publisher’s pockets with as much reason as possible for continuing to churn out issue after issue.

Surat’s fury over the degradation of shonen into neo-shonen (and ultimately into a category that, preposterously, includes more girls than boys) landed upon 2000-era titles such as Fullmetal Alchemist and Death Note. While he admittedly liked both, Daryl could not shake the history behind their conception. Both are emotionally driven, ruled by heroes with soft lines, and employ violence-free (in-panel) action. To call them shonen seems an insult to Go Nagai and all he inspired. If you ever question this, just take a look around during you local anime con. How many females do you see cosplaying as male characters from supposedly shonen titles such as FMA and Death Note?

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FMA: The Brotherhood Diaries - Episode 19

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Kain and Hawkeye fighting Gluttony

Ani-Gamers staff writer Ink contributes a weekly column in which he examines the differences between the original Fullmetal Alchemist and its re-telling, Fullmetal Alchemist: Brotherhood. To read previous entries, click here.

Watch Episode 19 - Death of the Undying

This time, it’s all about homunculi. In an episode almost entirely devoted to these artificial humans, there are bound to be several points to nitpick. First off, the way in which a homunculus is formed:

In FMA1, a homunculus is formed when someone uses alchemy to reproduce life. The resulting creature can hardly be called human, most often resembling an inside-out cadaver. After the abominations are abandoned by their creators (Frankenstein and his monster), fully developed homunculi seek the infant out and nurse it to full health by feeding it “red stones” (possible bits of the original philosopher’s stone or man-made imitations). The red stones, or rather the lives of people sacrificed to make them, serve as the life-blood of homunculi.

In FMA2 there seems to be some differentiation. The basic implementation of the taboo still holds true, but it seems that each homunculus is formed around a philosopher’s stone of their own, which serves as their heart and feeds their seemingly endless regenerative capabilities. The differences in myth, and more importantly how it is described, leaves room for other ways a homunculus may be brought into the “real” world. And from many episodes previous, you’ll remember the “Father” figure, a title which carries a god-like connotation, and one that implies infinite creation possibilities.

The FMA2 homunculus differences are revealed via a rather sub-par battle between Mustang and Lust, which betrays the notion of homunculi as soulless humans by showcasing Lust’s ruby red, stone-cold “heart” hooked up within her body by what appeared to be more like wires instead of flesh. This produces an android-eque visual feel and separates the monsters from humanity a little too easily compared to the intricate emotional work of FMA1 (killing’s always easier if the victim’s not one of your own).

The episode is called “Death of the Undying,” and I hear you asking yourself, “who is gonna get it?” There are three homunculi involved in this episode – Gluttony, Lust, and Wrath – who respectively face off against Hawkeye, Havoc/Mustang, and ... patience. And if it is to be a homunculus that dies, then the differences in the rules of death must also be noted.

In FMA1, the death of a homunculus needed but one thing, physical remains of their “original,” the person the taboo-ing alchemist was trying to resurrect. Sure, an alchemic array to seal the homunculus was all well and good, but if you’re a Mustang or Ed, it’s not entirely necessary. In FMA2, however, it seems neither a seal or original artifact are necessary. One of the homunculi is finished off with, shall we say, nothing but red hot, passionate persistence. Add to this the way “Father” was able to kill Greed, and FMA2 totally destroys the mythos FMA1 built, which is mostly a shame in my opinion.

One of the best things FMA1 did was create a world with finite rules and work within those boundaries. FMA2, ill-content to define/confine itself, insists these supernatural threats are tougher to kill than the average human but ultimately mortal enough to not require the same amount of magic it took to create them. How’s that equivalent exchange, FMA2? All said and done, however, the death that ultimately does takes place is some of the best and most dramatic animation in the series so far, an absolute pleasure to watch in its bold steps to be affective.

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FMA: The Brotherhood Diaries - Episode 18

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A gathering to uncover who killed General Hughes

Ani-Gamers staff writer Ink contributes a weekly column in which he examines the differences between the original Fullmetal Alchemist and its re-telling, Fullmetal Alchemist: Brotherhood. To read previous entries, click here.

Due to Evan's absence from the Internet for two weeks, this column is a little behind. If all goes well, we will be completely caught up as of tomorrow (Sunday).

Watch Episode 18 - The Arrogant Palm of a Small Human

Ed’s forced return to Resembool, escorted by Armstrong under orders from Mustang (and with May Chang and Death Panda nicely slid into the background), kicks off this episode. The tone smacks of a cross between FMA1 scenarios: the first Armstrong/Grandma Rockbell encounter and one just after the brothers go into hiding from the military and meet their father. That feeling, though, is about where the similarities end. Armstrong and Ed meet up with Lt. Breda, who takes them, with the help of Lan Fan, Xing-bound into the desert toward Xerxes.

To all who placed the world of Fullmetal Alchemist in Russia at the "Welcome to Amestris" panel at AnimeNEXT, I pull down my lower eyelid and stick my tongue out at you. Xerxes is a city of ruins, notably Greco-Roman in style (white triangular ceilings held aloft via dimpled pillars), that receives great attention this episode (having only been named and not elaborated upon in others) as the midpoint between Xing and Amestris. Both lands are bound by a similar tale of a visiting sage (from the east for Amestris and from the West for Xing), who spread alchemy amongst each region after his land was wiped out in a single day. Now I and every other FMA1 watcher knows what THAT means, but we’ll save the comparison of Ed’s reaction when the time comes. For now, like FMA1’s Ed, FMA2’s Ed is just buying the fairy tale and coming to realize its simple reality.

It is in Xerxes that the troupe come upon a familiar voice. So, to Joss Whedon, I apologize and give thanks for the way in which you’ve made Lt. Ross a possible martyr and future resurrected savior. Reunion hugs all around! Thus FMA2 continues to flush out its minor characters in a way FMA1 never did...even vicariously, shown by how Ed is affected by Ross’ involvement in the threat surrounding his quest. Breda is also flushed out. He is a closer confidant to Mustang than in FMA1 and is starting to appear as round a character in traits as he is animated.

But FMA2 has always been about action, what’s all this about character traits?! To accommodate, this episode throws in a Beast (X-men)-like Barry the Butcher vs. Barry (the metal shell) Butcher and ups the ante with a suspenseful game of extended metaphor phone tag between Hawkeye and Mustang.

Speaking of action, Ed getting kidnapped by Ishbalans?! Of course it doesn’t happen. The rogue faction of brown-skinned, red-irised people are thwarted in their attempt to start a righteous war with Amestris by their more peaceful counterparts, but at least we finally get to know some Ishbalans and are clued in on the “one child” reason behind the start of the war. While that echoes FMA1’s Ishbal rebellion story, a FMA2 diversion – that Winry’s parents aren’t gunned down by the military, but by an Ishbalan patient they were helping (one with tattooed symbols on his right arm) – definitely does not. There are good sides and bad sides to this, of course. It means Winry’s acceptance of Mustang as a good person is far less complex, it serves to make the Ishbalans seem all the more violent, and it increases Ed’s anger towards Scar, making their acceptance all the more complex. Still, a lovely way to end the episode. Wish I could say the same for Hawkeye, who’s staring down the esophagus of a gluttonous homunculus.

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Review: Paranoia Agent (Hyb)

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Maromi, the mascot character featured prominently in Paranoia Agent Medium: TV Anime
Number of Episodes: 13
Genres: Drama, Mystery, Psychological, Supernatural
Director: Satoshi Kon
Studios: Madhouse
Release Year: 2004
Licensed? Yes, but out of print (Geneon)

You should know the name Satoshi Kon. Well-known for his films Millennium Actress, Perfect Blue, Tokyo Godfathers, and Paprika, the "Hitchcock of anime" decided after his first three movies that he had more ideas to play with, so what did he do? He dumped all his unused stories into a 13-episode mini-series that does to society what a starfish does to a fiddler crab. Look it up on Wikipedia – it’s awesome! And Paranoia Agent isn’t that bad, either.

The surrealist psychological drama centers upon the mystery of Shonen Bat (‘Lil Slugger in the English version), a mysterious young boy terrorizing emotionally cornered citizens with a bent, golden baseball bat. Ah, little league tee-ball; those were the days. The detectives who act as the loose story's main characters have no leads and each victim leads only to more dead ends as the murky legend of Shonen Bat reaches mythic, nearly supernatural proportions. And the strangest part of these attacks? The victims lose their worldly troubles; their head traumas somehow make them happier. Not very hard for the average Japanese cram school student, let me tell you. So just when you start to fear Shonen Bat, you start to respect him...then go right back into being terrified, like a circus clown with a flamethrower.

Kon roped in Seishi Manakami for the script. His goal was to shift perspectives by changing the main character in each episode, giving viewers a macrocosm of Shonen Bat’s influence. Each character gives a very personal POV into their individual case, personal struggle, and eventual encounter with Shonen Bat. Some episodes can be watched on their own as their characters have little relevance to the larger story. Such episodes are magnificent fillers, but Kon’s fingerprints are all over each of them. His grasp of human emotion, psychology and story structure are frighteningly accurate, which makes the black humor in Paranoia Agent even funnier and more poignant. If you laughed at Heath Leger in The Dark Knight, you’ll get a few sick chuckles out of episode eight.

What draws me to Paranoia Agent, from the old-fashioned detective to the reserved animator to the schizophrenic tutor to the fallen golden child to the lecherous reporter, was the pathos developed with every character. Every character is a case study for the psychological pressures of modern Japan. The situations are very believable and the stress of Tokyo almost becomes its own character as students, teachers, and the elderly are all equally pressed from all sides by the struggle to match society’s expectations.

As a testament to Satoshi Kon’s micromanagement prowess as a director, every episode features a repetitive sound that sets the pace and structure for the story. Speaking of sound, the bizarre pseudo-techno, dreamlike music of Susumu Hirasawa (Paprika, Berserk, and Millennium Actress) adds another level to this visual mind-screw into a scrambled but beautiful mess, like a naked rugby game during a hurricane.

During his interview on the first DVD, Kon mentioned his fascination over a child’s ability to create a stomachache just to avoid going to school. Thematically, avoiding responsibility is the social and emotional paralysis that summons Shonen Bat. If you watch this series and keep “accountability” in mind, you will understand every symbolic shot in this series.

Now Paranoia Agent is obviously not for little kids, but this masterwork deserves at least a gander from any fan of Hitchcock, Memento, or Misery. For the ridiculously low price you can find it for, it deserves a spot on your shelf. (The English dub is unmatched in its execution to boot!) It is exciting, dangerous, and visually dazzling stories like this that keep me watching anime.



excellent.

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Otakon 09: Aniplex panel report

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Kuroshitsuji (Black Butler)

Although I was called out of this panel early, I was privy (along with all other attendees) to presentations/previews of some present and upcoming Aniplex titles: FMA: Brotherhood; Gurren Lagaan the Movie: Childhood’s End; Guin Saga; Kuroshitsuji (Black Butler); Kannagi: Crazy Shrine Maidens; Garden of Sinners; and Cencoroll.

Anyone reading this article on this website should damn well know what FMA: Brotherhood is all about, and readers who don’t know what Gurren Lagann is should rent/stream the series before checking out the movie. (Editor's note: or listen to almost any episode of the Ani-Gamers Podcast.) So I’ll start with Guin Saga, which centers around a warrior who has lost his memory and is searching for his past alongside members of the lost kingdom. This project integrates the talents of director Atsushi Wakabayashi (who has worked on Naruto) and Nobuo Uematsu (famous for his Final Fantasy music).

The folks from Aniplex also announced a second season of Black Butler, which will continue the plot wherein the main character is, surprise, a butler (and also a demon). He serves his household breakfast, lunch, and damnation, but only after members enter into a pact with him.

Skipping Kannagi (read the rest of our posts about it!), the Garden of Sinners movie is chock-full of action involving a combination of swordplay and chi-based attacks with brilliantly executed camera techniques. This dialogue-less preview was more than a delight for the eyes with its use of color and more than enough of a hook to make me want to see more.

Action’s all well and good, but give me weird any day! Cencoroll featured talking car hoods, flying creatures that evolve out of everyday objects, and much more craziness than even I could possibly describe...because that’s when I had to leave (much to my disappointment).

Look for these titles later this year or next! Not a one deserves to be missed.

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Otakon 09: Aniplex panel - Kannagi discussion

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Kannagi: Crazy Shrine Maidens

As it turns out, the "Aniplex TBA" panel at Otakon 2009 was dedicated to Kannagi: Crazy Shrine Maidens, and featured Yutaka Yamamoto as well as members from the Aniplex team. The American production team from Bandai Entertainment spent most of the panel asking Yamamoto et al about specific developmental aspects of the series.

As with most introductions, the easiest thing on which to elaborate first was how the series came to be. This was mostly due to a professional relationship Yamamoto had formed while working with someone on the project “Swing Big.” After Yamamoto climbed in the ranks, he caught her attention, was taken more seriously, and, more importantly, was given the chance to help make Kannagi a reality.

Another query was one of change, specifically those needed/wanted between manga and anime. Here, Yamamoto relayed that the anime team was devoted to the idea of completely complementing the original. As the original manga author (Eri Takenashi) was asked to be directly involved, the anime team made sure never to subtract, but only add when necessary and according to the author’s permission.

The process of voice actor selection was also of interest. As it turns out, a voice talent agent supplied more than 30 people for the main character. Each was asked to try out for all the female roles, and Ms. Tomatsu, who would eventually win the lead, was thought to be equally well-adept at each one. So well did she portray each character (according to the sound director as well as the Takenashi), that her assignment to the lead came down to that fact that she physically resembled the 2D character.

A rather interesting aspect of any show that is rarely given any credence, much less justification or explanation, is the opening/closing credit sequences. While demanded by the studio (probably due to the success of Haruhi Suzumiya), Yamamoto ensured they would be metaphorical. The opening was expressive of the main character’s pop-idol attributes, while the closing exemplified her more divine aspects (minds out of the gutter, boys. We’re talking spirits and goddesses, not heavenly curves).

In a reverse Q&A session, seeing as the Americans already got to ask their questions, Yamamoto was asked to pose any queries he might have for the American production staff or fans. His question was concerned with how viewers in the United States would accept the divine aspect of the series. Seemingly expecting negative feedback, Yamamoto’s face beamed as his translator conveyed that members of the panel audience said that America is big enough to accept all ideologies, that it welcomes the stories of other cultures in their own context without feeling encroached upon/preached unto, and that spirituality in art can be taken metaphorically and without offense.

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Ani-Gamers Podcast #018 - The Mega-Podcast

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The Megabus service helped to make our entire Otakon trip Mega

Hosts: Evan "Vampt Vo" Minto, Alain (Hisui), Kate (Narutaki), Carol (Kohaku), and Carl
Topic: Otakon 2009

At long last the Ani-Gamers Podcast has woken from its Otakon-induced slumber. Today we've got a mega-podcast (four co-hosts is pretty mega!) that was supposed to be recorded while we were mega-riding the Megabus charter bus service. But since there were so many normal people on the bus, we couldn't record it, and our intrepid bloggers have come together using the power of Skype to send this Otakon 2009 convention report into the great beyond that is the Internet.

Unfortunately, Skype is a fickle friend, so we faced off with such problems as echoes and inexplicable audio dropout. The resulting podcast might not sound as great audio-wise as most of our other episodes, but believe me, it took a lot of work to edit it to a point at which it would actually be listenable. Nevertheless, I hope you enjoy it!

Show notes and links can be found after the break.

DIRECT DOWNLOAD - RSS Feed - iTunes - Send us Feedback! - More episodes


(Runtime: 1 hour, 10 minutes)


[0:00:00] Intro: Voice actor Michele Knotz (recorded at AnimeNEXT 2009)

[0:00:05] Opening Song: "R.O.D Theme" by Taku Iwasaki (R.O.D. OVA opener)

[0:00:19] We've got a lot of people on the podcast today! So many that Skype can't handle the power, and it shuts us out of our conversation again and again. Curse you!

[0:01:46] What'cha Been Doing? Kate has been watching Eureka Seven, Carol has been watching Kyo Kara Maoh!, Alain has been playing Umineko, Carl has been watching Pretty Cure All Stars DX, and Evan has been watching Magical Shopping Arcade Abenobashi.

[0:08:40] Break: "Watashi no Kare wa Pilot (My Boyfriend Is A Pilot)" by Mari Iijima (from Super Dimension Fortress Macross) I swear that this is appropriate, because, y'know, Ishiguro directed Macross! Also it was the only Macross song I had on my harddrive at the time. I swear!

[0:09:33] Discussion: Otakon 2009 was awesome. However, there were some problems, such as Daryl Surat being shut down for showing Apocalypse Zero and us getting NO INTERVIEWS AT ALL. Highlights include: Yutaka Yamamoto is a classy guy, the Space Battleship Yamato blowing up the Starship Enterprise, and morse code podcasts. For more information about the guests we saw and the panels we attended, check out the official Otakon website or read Ani-Gamers' continuing coverage of the convention. And finally, that picture of Noboru Ishiguro that I kept talking about is attached to this post.

[1:04:10] We chatter for way too long as we try to plug everybody's blogs and say goodbye. Don't listen to this part. Doctors believe that it actually makes you stupider. (And please do visit the Reverse Thieves and Ogiue Maniax)

[1:09:37] Ending Song: "WORLD END Instrumental" by FLOW (Code Geass R2 second opener)

[1:09:52] Outro: I've discovered your true identity, Reverse Thieves! By night you fight crime as anime bloggers, but by day, you're really... A BEATLES COVER BAND!

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Comments system fixed

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Just a quick note for regular readers here. When I recently did a check on our comment system, I found that it had been mixed up by our new layout for a while, and it was difficult to use in anything but Firefox. I went in and fixed it yesterday (and also got rid of that annoying CAPTCHA), so it should be working fine now. If any problems persist, please send me an email at evanm [at] anigamers [dot] com and I will do my best to fix them.

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FMA: The Brotherhood Diaries - Episode 17

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The interrogation of Ross

Ani-Gamers staff writer Ink contributes a weekly column in which he examines the differences between the original Fullmetal Alchemist and its re-telling, Fullmetal Alchemist: Brotherhood. To read previous entries, click here.

Due to Evan's absence from the Internet for two weeks, this column is a little behind. If all goes well, we will be completely caught up as of next Sunday.

Watch Episode 17 - Cold Flame

One of my favorite supporting characters in FMA1 is Lt. Ross. She serves as surrogate mother/protective older sister to the brothers Elric and provides an outwardly emotional foil to Hawkeye’s restrained deadpan. Her character manages to bring a large amount of heart to a very minor role. FMA2’s Lt. Ross shared the same sense of worry over the boys via her duty to protect them, but sadly will never get to show us her capacity for a more tender type of care.

I’m beginning to think Josh Whedon is directing FMA2. Having to witness Hughes being knocked-off a second time was bad enough, but it seems that no kind-hearted character (secondary though they be) can be allowed to see the end of the series. Who’s next, Joss? Black Hayate?! Not only that, but FMA2 is also willing to make her go out in a flame of disgrace under suspicion from her fellow officers for Hughes’ death.

And since there’s not a lot to compare story-arc-wise, the other part of my focus this week is on Mustang’s character. True to this episode’s title, "Cold Flame," you will see a much more emotionally disconnected Colonel Mustang as opposed to FMA1’s Roy. Up until and through the current episode, The Flame Alchemist has shown nothing but a calm dedication for duty that almost gives off an aura of bloodlust. FMA2’s Mustang, like the homunculi from this same series, seems at most times emotionally distant to say the least. There is, however, a tongue-in-cheek, emotionally driven motive for most of his cunning. Well, Mustang's cheek, anyway. Other characters love to narrate his motives.

This leads me to believe the outcome of this episode, or at least that of the climax in the alley between Ross and Mustang, could be one of 2 things: 1) a ploy by Roy Mustang to fake Ross’s death to put an end to the military’s pursuit or 2) a portrayal of another victim stuck down in the line of fire between Colonel Mustang’s ultimate goal and his dedication to orders. Both are perfectly acceptable, because they keep the colonel’s emotional state hidden for sake of advancing his prospects in the military. So once more, FMA2 is supplanting emotion with action (killing). But this time it’s off-screen and done to evoke knowledge of an emotional underpinnings rather than portray it to evoke empathy from the audience.

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This Month in Ani-Gamers ~ July 2009

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To begin, I'd like to apologize for the past week's drought of posts. I was away from home for two weeks, and while I had scheduled posts for the first week, it turned out that I had very few chances to access the web and schedule more posts for the following week during my stay. Worry not – many, many more posts are in the pipeline.

Anyway, this month was all about Otakon for us here at Ani-Gamers. Three of our staff writers (Uncle Yo, Ink and I) attended the convention in mid-July, the former as a performer and panelist, and the latter two as press. As such, we got a glut of content from the convention that we've been posting as fast as possible without going too far outside our typical publishing timeline. Expect many more Otakon posts in the next week or so, though I will certainly be speeding up the pace so we can quickly get back to regularly scheduled programming.

That's most of what is planned for this coming month of August. Ani-Gamers Podcast #018 is on its way out the door, there's an Otakon con report coming up, I'll be finishing up my Cowboy Bebop Impressions, and Ink will be continuing the Brotherhood Diaries. Check out July's posts after the break, and thanks, as always, for reading!



News:
Bandai surprise-announces Kannagi: Crazy Shrine Maidens
Otakon 09: Bandai Entertainment panel report
Otakon 09: FUNimation licenses Casshern Sins, Eden of the East, DBZ Dragon Box [EDIT]
Otakon 09: Madhouse Studios panel report


Reviews:
uReview: Halo Wars (360)
Eden of the East (Sub)


Features:
Con Report: AnimeNEXT 2009
Impressions: Cowboy Bebop vol.3
Survival horror dissected at AnimeNEXT 2009
Otakon 09: Manga, Literacy & Children
Otakon 09: The Cure for Ignorance Is Curiosity
Impressions: Cowboy Bebop vol.4


Columns:
FMA: The Brotherhood Diaries - Episode 13
FMA: The Brotherhood Diaries - Episode 14
FMA: The Brotherhood Diaries – Episode 15
FMA: The Brotherhood Diaries – Episode 16


Podcasts:
Ani-Gamers Podcast #017 - Tokyo Godfathers
Otakon Or Bust! Come see us this weekend!


On Deck:
[Review] Paranoia Agent (Hyb) - Uncle Yo
[Review] Beck: Mongolian Chop Squad (Hyb) - Vampt Vo
[Column] Otakudemia: Beck - Ink
[Review] Seirei no Moribito (Sub) - Uncle Yo
[Review] White Album (Sub) - Uncle Yo
[Review] With the Light: Raising an Autistic Child - Vampt Vo
[Review] Impressions: Cowboy Bebop vol.5
[Review] Ani-Gamers Podcast #018
More Otakon coverage!



Thanks for reading. See you next month!

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